3dsmax-mcp

3dsmax-mcp

Connect AI agents to Autodesk 3ds Max through the Model Context Protocol, enabling natural language control of scene creation, materials, modifiers, rendering, and plugin workflows.

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README

3dsmax-mcp

<p align="left"> <img src="./images/logo.png" alt="3dsmax-mcp logo" width="220" style="background-color: #ffffff; padding: 16px; border-radius: 8px;"> </p>

Connect AI agents to Autodesk 3ds Max through the Model Context Protocol. Ask in natural language; the agent creates objects, builds materials, inspects plugins with dedicated MCP tools instead of MAXScript/Python feedback loops. Built-in installer works with Cursor, Claude, Codex and Gemini.

Current release: 1.0.5 — see CHANGELOG.md.

Features

  • 115 MCP tools — (79 in core profile) for scene reads, materials, modifiers, controllers, viewport capture, and plugin workflows.
  • Native Bridge — only 2023-2027 versions.
  • Introspection — discover arbitrary Max classes for all kinds of automation and scripting purposes.
  • Bundled agent skill — There is a bundled maxscript documentation if you want to create your own tools.

Requirements

Quick start

git clone https://github.com/cl0nazepamm/3dsmax-mcp.git
cd 3dsmax-mcp
uv sync
uv run python install.py

Restart 3ds Max, then connect your MCP client. The installer registers the server where it can; see Advanced configuration for manual client setup.

I personally use Cursor and Codex.

Update an existing install:

git pull
uv sync
uv run python install.py

Tools

Bridge & session

Tool Description
get_bridge_status Ping the MCP bridge when diagnosing connection errors
get_session_context Bundle bridge status, capabilities, scene summary, and selection in one call
get_plugin_capabilities Max version, renderers, installed plugins, and class counts

Scene query

Tool Description
query_scene Unified reads: overview, filter, class, property, selection, delta
get_hierarchy Recursive child tree for an object
get_instances All instances sharing the same base object
get_dependencies Reference graph via dependents / dependent nodes

Objects

Tool Description
create_object Create geometry with spatial placement feedback
delete_objects Delete objects by name
get_object_properties Compact properties for one object
set_object_property Set a single object property
transform_object Move, rotate, and/or scale by offset
analyze_node_orientation Pivot, bbox, local axes, and world matrix for rigging and placement
clone_objects Copy, instance, or reference clones
set_parent Parent or unparent objects
select_objects Change the current selection
set_visibility Show, hide, freeze, or unfreeze
batch_rename_objects Rename many objects in one call

Modifiers

Tool Description
add_modifier Add a modifier to an object
remove_modifier Remove a modifier by name
set_modifier_state Enable/disable with viewport/render granularity
set_modifier_property Set a modifier parameter on one or many objects
collapse_modifier_stack Collapse the stack
make_modifier_unique De-instance a shared modifier

Materials & textures

Tool Description
get_materials List materials assigned in the scene
get_material_slots Compact slot/property readback for a material
inspect_material_network Semantic material graph, wired slots, texture manifest, health checks
replicate_material Preview/apply structure-preserving material clone and texture remap
assign_material Create a material and assign it to objects
set_material_property Set one property on an object's material
set_material_properties Set multiple material properties at once
set_sub_material Create or assign a Multi/Sub-Object slot
create_texture_map Create a texture map (stored as a MAXScript global)
set_texture_map_properties Edit a texture map global
create_material_from_textures Build a fully wired PBR material from texture files
create_shell_material Wrap any render + export materials in Shell Material (dual pipeline)
write_osl_shader Write OSL to disk and compile an OSLMap
replace_material Swap one material for another on all users
batch_replace_materials Batch material replacement
palette_laydown Fill Material Editor palette slots from a texture folder
smart_import Batch-import meshes from a folder with auto PBR assignment

Inspection

Tool Description
inspect_object Deep exploratory object summary
inspect_properties Deep property dump (`target="object"
introspect_osl API surface for OSLMap and shader classes
walk_references Full reference dependency walk
learn_scene_patterns Analyze class usage patterns in the live scene
map_class_relationships ParamBlock2 reference relationships between classes
watch_scene Live event watcher for interactive sessions
isolate_and_capture_selected Per-selection isolated viewport captures

Plugins & introspection

Tool Description
discover_plugin_surface Find plugin-related classes and entry points
discover_plugin_classes Enumerate registered SDK classes
list_plugin_classes List classes for a plugin or superclass family
inspect_plugin_class Runtime class scan + showClass reflection
inspect_plugin_constructor Creation notes for a plugin class
inspect_plugin_instance Live instance inspection with plugin context
get_plugin_manifest Structured manifest (classes, workflows, gotchas)
refresh_plugin_manifest Rebuild manifest from live runtime
introspect_class Full C++ SDK API surface for a class
introspect_instance Deep SDK introspection with live values

MCP resources: resource://3dsmax-mcp/plugins/{name}/manifest|guide|recipes|gotchas

Controllers & animation

Tool Description
assign_controller Create and assign a controller to a sub-anim track
inspect_controller Inspect one controller track
inspect_track_view Track View-style controller hierarchy
set_controller_props Edit script text or controller properties
add_controller_target Add a target to script/expression/constraint controllers

Parameter wiring

Tool Description
list_wireable_params Discover wireable sub-anims on an object
wire_params Connect parameters with a wire expression
get_wired_params List existing wire connections
unwire_params Remove a wire

Organization

Tool Description
manage_layers Create, delete, list, and configure layers; move/select objects
manage_groups Create, ungroup, open, close, attach, detach groups
manage_selection_sets Named selection sets
manage_scene Hold, fetch, reset, save, scene info

Viewport & render

Tool Description
capture_viewport Capture the active viewport as an image
capture_multi_view Front/right/back/top grid stitched into one image
capture_screen Fullscreen capture (explicit opt-in)
render_scene Render the current view

External .max files

Tool Description
inspect_max_file Read metadata and object names without loading
merge_from_file Selective merge with duplicate handling
search_max_files Scan a folder for objects matching a pattern
batch_file_info Parallel metadata from many .max files

Effects & state sets

Tool Description
get_effects List atmospheric and render effects
toggle_effect Enable or disable an effect by index
delete_effect Remove an effect by index
get_state_sets State Sets with camera assignments
get_camera_sequence Camera-assigned State Sets sorted by frame

Work in progress — the plugin and layout integrations below (Data Channel, tyFlow, Forest Pack, RailClone, Floor plan) are early-stage and may be incomplete or change between releases. Everything listed above is stable.

Data Channel (WIP)

Tool Description
add_data_channel Append operators to a Data Channel modifier stack
inspect_data_channel Read the operator graph
set_data_channel_operator Set properties on one operator
add_dc_script_operator Add a MAXScript operator
list_dc_presets List available presets
load_dc_preset Load a preset into the stack

tyFlow (WIP)

Tool Description
list_tyflow_operator_types Available operator names for this install
create_tyflow Create tyFlow with events and operators
create_tyflow_preset Presets: rain, snow, fountain, burst, debris
get_tyflow_info Deep flow/event/operator readback
modify_tyflow_operator Edit operator properties
set_tyflow_shape Configure Shape operator
set_tyflow_physx Object-level PhysX settings
add_tyflow_collision Collision operator + collider list
add_tyflow_event Add an event
connect_tyflow_events Wire Send Out destinations
remove_tyflow_element Remove operator or event
get_tyflow_particle_count Particle count at a frame
get_tyflow_particles Particle data rows
reset_tyflow_simulation Reset one or all tyFlow sims

Forest Pack (WIP)

Tool Description
scatter_forest_pack Create a Forest Pack scatter with surfaces and source geometry

RailClone (WIP)

Tool Description
get_railclone_style_graph Read style-editor bases, segments, and parameters

Floor plan (WIP)

Tool Description
build_floor_plan Generate a 2D floor plan from grid-based room definitions

Standalone chat (WIP)

Experimental in-Max chat — see Advanced configuration — Standalone chat. Prefer external MCP for production use.

Tool Description
send_to_chat Send a message to the in-Max chat and wait for the reply
chat_status Chat window status and model info
chat_reload Reload config without restarting Max
chat_clear Clear conversation history

Scripting & diagnostics

Tool Description
execute_maxscript Run MAXScript when no dedicated tool exists (respects safe mode)
invoke_tool Call any registered tool from inside Max (testing)
run_tool_smoke Run live smoke cases against the bridge

Skill & reference

The installer builds an agent skill from skills/3dsmax-mcp-dev/SKILL.md with tool-choice rules, material pipeline notes, and MAXScript reference files. Rebuild manually with python scripts/build_skill.py — see Advanced configuration.

Further reading

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