arcadey-mcp
MCP server for managing games on coolgptgames.com, enabling agents like Claude to publish, update, and track games via the Arcadey API.
README
Cool GPT Games — SDK, CLI & MCP
Official developer tooling for publishing and managing games on
coolgptgames.com. Everything here talks to the public
Arcadey API (https://api.coolgptgames.com) with an API key you mint from your
dashboard → API keys.
This repo contains four packages, all dependency-free (Node built-ins + fetch):
| Package | What it is |
|---|---|
@arcadey/sdk |
Typed TypeScript client for the publishing API (create, upload, publish, track, tournaments, webhooks). |
arcadey |
Command-line tool — publish from your terminal or CI. |
arcadey-mcp |
MCP server so Claude / agents can manage your games. |
@arcadey/game-sdk |
Source + types for the in-game GameSDK bridge (already served to every game at https://cdn.coolgptgames.com/sdk/game-sdk.js). |
Quickstart
Mint a key (arc_live_…) at coolgptgames.com/dashboard/keys, then:
SDK (Node / TypeScript)
import { ArcadeyClient } from "@arcadey/sdk";
const arc = new ArcadeyClient({ apiKey: process.env.ARCADEY_API_KEY! });
const { slug, status, playUrl } = await arc.publish({
title: "My Game",
category: "arcade",
files: [{ path: "index.html", content: "<html>…</html>" }],
});
The client defaults to the production API. Point it elsewhere with
new ArcadeyClient({ apiKey, baseUrl }).
CLI
arcadey login arc_live_xxx # saves ~/.arcadey/config.json
arcadey publish ./my-game # zips the folder, reads my-game/game.json
arcadey status <gameId> # status + moderation feedback
arcadey games # list your games
Set ARCADEY_API_URL to override the API origin.
MCP (Claude / agents)
ARCADEY_API_KEY=arc_live_xxx arcadey-mcp
Register arcadey-mcp in your MCP client (e.g. Claude Desktop) with
ARCADEY_API_KEY in its environment.
In-game SDK
Inside a game bundle, include the bridge (served from the game CDN) and call the
GameSDK global:
<script src="https://cdn.coolgptgames.com/sdk/game-sdk.js"></script>
<script>
GameSDK.ready();
GameSDK.trackEvent("level_complete", { level: 3, score: 900 });
</script>
The @arcadey/game-sdk package is the source of that bridge —
useful for types and reading how it works.
Development
npm install
npm run typecheck
npm test
Everything runs straight from TypeScript via tsx — no build step.
License
MIT — see LICENSE.
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