Atelier

Atelier

Converts spoken descriptions into standards-compliant floor plans and furnished 3D models, enabling real-time collaborative editing through a live browser editor with Claude AI.

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README

English · 🇻🇳 Tiếng Việt

Atelier 📐

CI npm

An AI architect that plugs into any MCP client — Claude Code, Codex CLI, Gemini CLI, Claude Desktop, Cursor… From a spoken description to standards-compliant floor plans and a furnished 3D model, with a live browser editor you can edit by hand while the AI works.

Built for the Vietnamese tube house (nhà ống): TCVN drawing symbols, Vietnamese dimensional rules, Lỗ Ban feng-shui rulers, irregular lot polygons — things no Western tool ships as first-class citizens. The editor UI is bilingual and auto-detects by country: Vietnamese in Vietnam, English elsewhere (timezone + browser language — no geo-IP; the VI/EN button overrides and is remembered). Exported drawings stay Vietnamese by design: they are TCVN documents.

Atelier /ˌætəlˈjeɪ/ — "design workshop".

Standards-compliant plan, 3-chain dims First-person walkthrough (WASD) A/B design comparison
Floor plan 3D walkthrough A/B comparison

Core idea

One parametric model (JSON) is the single source of truth. Claude edits it through MCP tools; humans edit it directly in the web editor (drag, type exact numbers); both sync in real time over WebSocket. A deterministic renderer generates symbol-correct 2D drawings and the furnished 3D model from the same source — so 2D and 3D can never drift apart, and drawing symbols are always correct because the AI never draws them.

Claude Code ──MCP──► Server (model + validator + renderer) ◄──WebSocket──► Browser (live editor)

Install (30 seconds)

You don't clone anything — Atelier ships as an npm package (atelier-mcp), and it's a standard MCP server, so it is not tied to Claude: any MCP client can run it. The server is always the same one command — npx -y atelier-mcp — only the registration step differs per client.

Stand in your own house folder (one folder = one house) and run ONE command — it detects every MCP client on your machine and registers with each:

mkdir my-house && cd my-house
npx -y atelier-mcp setup          # finds Claude Code / Codex CLI / Gemini CLI /
                                  # Claude Desktop / Cursor and registers Atelier
npx playwright install chromium   # optional, once — PNG/PDF export

<details> <summary>Registering manually instead (or for other MCP clients)</summary>

claude mcp add atelier -- npx -y atelier-mcp   # Claude Code
codex mcp add atelier -- npx -y atelier-mcp    # OpenAI Codex CLI
gemini mcp add atelier npx -y atelier-mcp      # Gemini CLI

GUI clients (Claude Desktop, Cursor, …) have no "current folder" — point ATELIER_DIR at your house folder in their MCP config JSON:

{ "mcpServers": { "atelier": {
    "command": "npx", "args": ["-y", "atelier-mcp"],
    "env": { "ATELIER_DIR": "C:\\path\\to\\my-house" } } } }

</details>

Then start your agent and say "design me a 4×16m tube house". Works best with a model that reads Vietnamese well (tool descriptions and validator messages are Vietnamese-first) and a client that shows images from tool results — the agent inspects its own drawings.

From source (contributors)

pnpm install
npx playwright install chromium   # PNG/PDF rendering + demos
pnpm build:web
pnpm demo:p5                      # the 60-second demo: live build → drag a wall,
                                  # type 4200 → walk through the house in 3D

The repo ships a ready .mcp.json — open Claude Code in this folder and it registers the atelier server from source. pnpm build:cli builds the npm package (packages/cli, single-file bundle + web editor + fonts; verify with npx tsx packages/cli/smoke.mts <installed-pkg-path>).

What's the "60-second demo"?

The project's definition of success (doc 01), and it runs end-to-end (pnpm demo:p5):

Describe "4×16m tube house, 2 floors, 3 bedrooms, parking for 2 motorbikes" → a two-storey plan with correct symbols grows live in the browser → the user grabs a wall, types 4200 ⏎ → dims update, Claude notices the change and adapts the adjacent rooms → switch to 3D and walk (WASD) through the furnished house.

Status — roadmap complete

All six phases (P0–P5) plus the first three backlog items shipped:

Phase Delivered Demo
P1 — Engine + static drawings Parametric model, 22-rule validator with sources checked against TCVN 13967:2024, SVG/PNG plan renderer (symbols + 3-chain dims), 7 MCP tools, design-process skill demo:p1
P2 — One-way live editor_open launches the browser editor (Vite + Three.js) in the same process; every apply_ops appears instantly in 2D (server-rendered SVG) and 3D (incremental maquette); capture_view lets Claude see exactly what the user sees demo:p2
P3 — Hand editing Drag walls/doors/furniture with a type-a-number HUD (drag, type 4200 ⏎ → exactly 4200mm), snapping, per-origin undo, soft-locks ("the user always wins" — agent writes on a user-held entity are rejected), editable properties panel, get_changes_since with old → new summaries demo:p3
P4 — Documentation set Numbered sheet set KT-01…: floor plans (clear-dimension interior dims, section mark), front elevation, section A-A through the stair (poché, door voids, step profile), room & door schedules; export multi-page A3 PDF, DXF (pure TS, true mm — measurable in CAD), SVG demo:p4
P5 — Furniture & experience 106-asset catalog (true mm sizes, clearances, CC0 parametric geometry + license manifest), per-category 3D builders, floor finishes, catalog panel in the editor, WASD walkthrough (pointer lock, 1600mm eye height), sun study (hour/month sliders, real shadows from latitude + site orientation), assets_search with a visual contact sheet demo:p5

Backlog shipped: rough cost estimate (estimate_cost + a KT-06 sheet: converted areas × an editable local price table, auto-checked against the interview budget) · view-only share links (/xem/<token>, server-enforced read-only — send it to your spouse) · A/B design comparison (variant_save/open/compare, two plans side by side with per-room m² and per-variant cost deltas) · local zoning rule pack (PLN-01…06: setbacks for any lot shape, density, floors, height, canopy overhang — checks only what the interview brief declares) · IFC4 export (export ifc, pure-TS STEP writer: walls with proper opening voids/fills, slabs with real holes, stairs, rooms as IfcSpace — concept-level handover, not construction documents) · photoreal path (export gltf → one GLB in true metres, one node per entity, plus scripts/render-photoreal.py for headless-Blender Cycles renders using the same sun model as the editor's sun study) · legacy plan import (underlay_import traces an old DXF or plan photo as a dim layer under the live plan — scale from DXF units or a 2-point calibration; underlay_trace proposes walls from parallel stroke pairs, always human-reviewed before applying).

Bilingual: English README + full English design docs (docs/en/) + bilingual editor UI auto-detected by country (VN → vi, elsewhere → en; asset catalog included). Out of scope by design: structure & MEP (this is a concept tool, not construction documents).

Design docs

The full spec lives in docs/en/ (English) with the Vietnamese originals in docs/ — each file cross-links its counterpart; the Vietnamese original is authoritative if they differ:

# Doc Contents
01 Vision & positioning Users, non-goals, competitive landscape, differentiators
02 Design process Interview → brief → 5 phases with approval checkpoints
03 System architecture Dual-client, single process, data flow
04 Data schema Parametric model: walls, openings, rooms, stairs, furniture
05 MCP tools 19 tools + the ops vocabulary
06 Sync protocol WebSocket, revisions, conflicts, undo
07 Validator & rules TCVN rules + geometry + Lỗ Ban rulers
08 2D renderer Layers, line weights, symbols, dims, title block
09 Web editor Hand-editing UX: drag, type numbers, 3D, walkthrough
10 Roadmap 6 phases with Definitions of Done + backlog
11 Decisions 10 ADRs + 8 settled questions

Stack

TypeScript monorepo — Node.js (MCP server + WebSocket), Three.js (3D), SVG (2D drawings), Vite (web editor), Vitest + Playwright (162 tests incl. real-browser e2e). Rationale in doc 03.

Dev environment

The repo integrates haido — a code-anchored memory layer that served as the project's own long-term memory while Atelier was being built:

  • .mcp.jsonhaido serve MCP server (recall / remember / related / overview / stale / reanchor)
  • .claude/settings.json → hooks that feed project knowledge into every Claude Code session
  • Local DB in .haido/ (gitignored); shared knowledge ships as a memory pack in docs/memory-pack/

License & disclaimer

  • Code: MIT. Font Be Vietnam Pro: SIL OFL 1.1 (OFL.txt next to the font files). Furniture catalog (parametric): CC0-1.0 (packages/core/assets/license-manifest.json).
  • Standards data in rules/*.json cites TCVN/QCVN sources per rule; the price table rules/don-gia.json is reference-only — edit it for your region.
  • Atelier outputs are concept drawings — for thinking, discussing and working with an architect; they do not replace permit/construction documents signed by a licensed architect.

The 5 invariants

  1. Claude never draws directly — it only edits the parametric model; the renderer draws.
  2. Standard symbols live in the renderer — encoded once per TCVN, correct 100% of the time.
  3. Every mutation goes through one gate (apply_ops) — transaction, validation, broadcast.
  4. The user always wins — hand edits are never overwritten by the AI.
  5. Claude must look before inviting the user to look — validate + render + capture after every significant change.

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