blender-lab-mcp-client
MCP server for Blender that connects to the official Blender Lab add-on, exposing 27 tools for scene manipulation, object editing, materials, rendering, and Python execution through the add-on's actual wire protocol.
README
blender-lab-mcp-client
An MCP client that speaks the official Blender.org "Blender Lab" MCP add-on's
actual wire protocol, exposing the same 27 tools as
djeada/blender-mcp-server —
but working against blender.org/lab/mcp-server instead of that project's
own bundled add-on.
Why this exists
There are (at least) two unrelated "Blender + MCP" projects that happen to share a name, a default port, and a similar pitch:
djeada/blender-mcp-server— ships a matched pair: its own Blender add-on and a Python MCP client, talking a newline-delimited{"id", "command", "params"}/{"success", "result"}protocol overlocalhost:9876.- The official Blender Lab add-on (
blender.org/lab/mcp-server, maintainer "Blender Authors") — a completely separate project. It also listens onlocalhost:9876, but only ships the add-on side. It speaks null-byte-delimited{"type": "execute", "code": ..., "strict_json": ...}requests and{"status": "ok"|"error", "result": ...}responses, has no built-in named-command dispatcher (it just executes raw Python againstbpy), and closes its TCP connection after every single request.
If you install the official Blender Lab add-on but configure an MCP client
pointed at djeada/blender-mcp-server (e.g. via uvx blender-mcp-server),
every tool call fails with something like:
Extra data: line 1 column 51 (char 50)
or, on the next call:
Lost connection to Blender: Blender connection closed
That's not a flaky connection, a stale process, or a Blender bug — it's two
unrelated protocols talking past each other. djeada's client sends a
newline-terminated request the add-on never recognizes; the add-on times the
client out, sends back a small null-byte-terminated error, and the client's
readline() chokes on the stray null byte immediately after the JSON object.
This package re-implements each of the original 27 MCP tools by generating
the equivalent bpy Python and sending it through the Blender Lab add-on's
actual protocol, so the tool names, parameters, and behavior stay the same
— only the wire format underneath changes.
Install
-
Install the official Blender Lab MCP add-on in Blender (Edit → Preferences → Add-ons → search "MCP", or via the Extensions platform) and confirm it's listening on
127.0.0.1:9876(Add-on preferences → Start Server). -
Install this package:
git clone https://github.com/A-to-PC/blender-lab-mcp-client.git cd blender-lab-mcp-client pip install -e . -
Point your MCP client at it. For a
mcp.json-style config:{ "servers": { "Blender": { "type": "stdio", "command": "blender-lab-mcp-client" } } }Or run directly from source without installing, via
uv:{ "servers": { "Blender": { "type": "stdio", "command": "uv", "args": ["run", "--project", "/absolute/path/to/blender-lab-mcp-client", "blender-lab-mcp-client"] } } }
Tool reference
Same 27 tools as upstream — see djeada/blender-mcp-server's tool reference for the full table (scene inspection, object manipulation, materials, rendering/export, history, Python execution, async jobs). Names and parameters are unchanged; only the transport underneath is different.
Known limitations
blender_python_exec_async/blender_job_status/blender_job_cancel/blender_job_list(bridge transport only) are faked as synchronous. The add-on's real deferred-job mechanism requires the executed code itself to set acheck_is_finishedcallable, which isn't practical to synthesize generically from arbitrary submitted code. Async calls against the live Blender session actually run synchronously and are immediately reported as"succeeded". For genuinely long-running work (physics bakes, heavy sims), usetransport="headless"instead — that path runs a separateblender -bbackground process and is unaffected by this limitation.- One connection per request. The add-on closes its socket after every response, so this client can't reuse a persistent connection — each tool call opens a fresh TCP connection. This matches the add-on's actual design; it isn't a performance shortcut that could be "fixed" client-side.
- Tested against Blender 5.2 LTS with the Blender Lab add-on. Object/material
helper code uses standard
bpy.ops.*calls and should work on any recent Blender version, but hasn't been verified across a version matrix.
Credit
Forked from djeada/blender-mcp-server
(MIT licensed) by Adam Djellouli — the MCP tool surface (names, parameters,
descriptions) and the headless.py background-execution transport are
carried over unchanged. Only server.py's BlenderConnection and the
command-to-bpy-code translation layer are new, to target the official
Blender Lab add-on's protocol instead of upstream's own bundled add-on.
License
MIT — see LICENSE.
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