Blender MCP

Blender MCP

Enables any MCP client to drive Blender 5.2 LTS through natural language, with tools for scene inspection, object creation and transformation, material and modifier handling, rendering, viewport capture, and guarded Python execution.

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README

Blender MCP — Streamable-HTTP bridge for Blender 5.2 LTS

A Model Context Protocol bridge that lets any MCP client (Antigravity, Cursor, Claude Desktop, VS Code 1.101+, MiniMax Code, Windsurf, Continue, Cline, OpenCode, Codex, MCP Inspector, …) drive Blender 5.2 LTS through natural language.

The add-on runs an MCP Streamable-HTTP server inside Blender on a background thread. The client just points at it — no subprocess is spawned, no socket pair to babysit.


Why this shape

  • Single install path inside Blender. The MCP server runs in-process using bpy, so there's no uvx/pipx dance and no socket pair to keep in sync.
  • Streamable HTTP on localhost. Works with every modern MCP client.
  • Hand-rolled MCP server in the add-on. Blender 5.2 LTS bundles Python 3.13 with no external packages by default. A ~300-line MCP server is more portable than dragging in mcp[cli] and editing sys.path.
  • Client-agnostic. No proprietary plugin format. Any MCP client that can hit an HTTP endpoint (or a stdio proxy that does) works.

Project layout

blender_addon_mcp/
├── README.md                      ← you are here
├── LICENSE                        ← MIT
├── pyproject.toml                 ← dev tooling for the add-on (ruff, mypy, pytest)
├── .gitignore
├── addon/
│   └── blender_mcp_addon/         ← zips into a Blender-installable .zip
│       ├── __init__.py            ← bl_info, register/unregister, preferences
│       ├── server/
│       │   ├── __init__.py
│       │   ├── mcp_server.py      ← MCP protocol (initialize, tools/list, tools/call, ping)
│       │   ├── transport.py       ← stdlib http.server, runs on a daemon thread
│       │   └── protocol.py        ← JSON-RPC 2.0 + MCP 2025-03-26 types
│       ├── tools/
│       │   ├── __init__.py        ← tool registry
│       │   ├── scene.py           ← scene_info, frame control
│       │   ├── objects.py         ← list, get, create, delete, transform
│       │   ├── materials.py       ← create, assign, modify
│       │   ├── modifiers.py       ← add, set params, remove
│       │   ├── render.py          ← render_image, screenshot_viewport
│       │   └── code.py            ← execute_python (with confirmation)
│       └── utils/
│           ├── __init__.py
│           ├── bpy_helpers.py     ← bpy → JSON serialization
│           └── safe_eval.py       ← ast-validated code execution
├── scripts/
│   ├── install_addon.ps1          ← zip and install into Blender
│   ├── blender_mcp_proxy.js       ← optional stdio/socket ↔ HTTP bridge for
│   │                                Antigravity builds that don't accept `url`
│   └── start_blender_mcp_bridge.ps1  ← start/stop/status lifecycle for the bridge
├── examples/
│   ├── mcp-configs.md             ← copy-paste configs for every major MCP client
│   ├── basic_scene.md
│   ├── material_setup.md
│   └── render_workflow.md
└── docs/
    ├── architecture.md
    ├── blender_5_2_notes.md
    └── tools_reference.md

Quickstart

1. Install the add-on

# clone
git clone https://github.com/tattooinmtl/Blender_MCP.git
cd Blender_MCP

# install the add-on into every Blender version on this machine
pwsh ./scripts/install_addon.ps1

2. Enable the server in Blender

  1. Open Blender.
  2. Edit → Preferences → Add-ons → search "Blender MCP" → check the box.
  3. Set the port (default 8765) and click Start Server (or use the Blender MCP panel in the 3D Viewport sidebar).
  4. The console should print:
    [Blender MCP] Server listening on http://127.0.0.1:8765/mcp
    

3. Wire up your MCP client

Pick the client you use and paste the matching snippet from examples/mcp-configs.md. The Antigravity url form is the simplest:

{
  "mcpServers": {
    "blender": { "url": "http://127.0.0.1:8765/mcp" }
  }
}

Snippets for Cursor, Claude Desktop, VS Code, MiniMax Code, Windsurf, Continue, Cline, and the MCP Inspector are all in that file.

4. Verify

In any MCP client chat:

Use the blender server: ping.

You should see the agent call tools/call on ping and report an empty successful result. From a terminal:

curl -s -X POST http://127.0.0.1:8765/mcp `
  -H "Content-Type: application/json" `
  -d '{"jsonrpc":"2.0","id":1,"method":"initialize","params":{"protocolVersion":"2024-11-05","capabilities":{},"clientInfo":{"name":"probe","version":"0"}}}'

Tools exposed

Tool Purpose Read-only
get_addon_info Capability handshake — name, version, protocol, tools list. Call this first. yes
scene_info Scene summary (objects, lights, cameras, frame) yes
list_objects List scene objects, optional type filter yes
get_object Full object details (location, rotation, scale, modifiers, materials) yes
create_object Create primitive (cube, sphere, plane, cylinder, cone, torus, empty, camera, light) no
delete_object Delete an object by name no
transform_object Set location/rotation/scale no
set_material Create or assign a material with a Principled BSDF no
set_texture Apply an image file to a material input (base_color, roughness, normal, etc.) no
import_asset Import GLB/GLTF/FBX/OBJ/STL/PLY/DAE/USD/X3D/ABC no
add_modifier Add a modifier (subdivision, mirror, solidify, array, bevel) no
remove_modifier Remove a modifier by name no
frame_get / frame_set Read / move the timeline mixed
render_image Render the current frame to a file no
screenshot_viewport Capture the current viewport no
execute_python Run arbitrary bpy code (guarded by ast validation) no
ping Health check yes

See docs/tools_reference.md for the full schema and examples.


Development

# syntax-check the add-on (Blender's Python is at <blender>/python/bin/python.exe)
python -m py_compile addon/blender_mcp_addon/__init__.py
python -m py_compile addon/blender_mcp_addon/server/mcp_server.py
# ...etc

# lint
ruff check addon/
mypy addon/

# test the MCP server in isolation (no bpy required)
pytest addon/tests/ -v

License

MIT. See LICENSE.

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