Blender MCP Server
Enables AI assistants to control Blender via MCP tools for scene manipulation, material assignment, rendering, and Python script execution.
README
Blender MCP Server
Control Blender from any AI assistant using the Model Context Protocol (MCP).
27 tools across 7 namespaces — create objects, assign materials, render images, export scenes, execute Python scripts, manage async jobs, and more.

How It Works
┌─────────────┐ stdio ┌──────────────────┐ JSON/TCP ┌─────────────────┐
│ MCP Client │ ◄──────────────► │ MCP Server │ ◄─────────────► │ Blender Add-on │
│ (any host) │ │ (Python) │ localhost:9876 │ (runs in bpy) │
└─────────────┘ └──────────────────┘ └─────────────────┘
- The Blender add-on runs inside Blender and listens on
localhost:9876. - The MCP server connects to your AI client via stdio and forwards tool calls to Blender over TCP.
- You ask the AI → it calls MCP tools → Blender executes commands → results flow back.
Quick Start
1. Install the MCP Server
git clone https://github.com/djeada/blender-mcp-server.git
cd blender-mcp-server
python3 -m venv .venv
source .venv/bin/activate
pip install -e .
This creates the executable .venv/bin/blender-mcp-server.
2. Install the Blender Add-on
Build the add-on zip:
./scripts/build_addon_zip.sh
Then in Blender:
- Go to Edit → Preferences → Add-ons → Install.
- Select
dist/blender_mcp_bridge.zipand enable Blender MCP Bridge. - In the 3D Viewport, press N → open the MCP tab.
- Confirm it shows Listening on 127.0.0.1:9876.
3. Connect Your MCP Client
<details> <summary><strong>Claude Desktop</strong></summary>
Add to your config file:
| OS | Path |
|---|---|
| macOS | ~/Library/Application Support/Claude/claude_desktop_config.json |
| Windows | %APPDATA%\Claude\claude_desktop_config.json |
| Linux | ~/.config/Claude/claude_desktop_config.json |
{
"mcpServers": {
"blender": {
"command": "/absolute/path/to/blender-mcp-server/.venv/bin/blender-mcp-server"
}
}
}
Replace the path with the actual location of your clone.
</details>
<details> <summary><strong>Codex CLI</strong></summary>
Register the server once:
codex mcp add blender -- /absolute/path/to/blender-mcp-server/.venv/bin/blender-mcp-server
Verify with codex mcp list. Then start Codex from any directory — it launches the server automatically.
</details>
<details> <summary><strong>Other MCP clients</strong></summary>
Point any MCP-compatible client at the server executable:
/absolute/path/to/blender-mcp-server/.venv/bin/blender-mcp-server
The server uses stdio transport. No additional flags are needed.
</details>
4. Start Using It
Make sure Blender is open with the add-on listening, then ask your AI assistant:
- "What objects are in my Blender scene?"
- "Create a cube named TestCube at [0, 0, 1]"
- "Render the scene to /tmp/render.png"
The AI calls MCP tools like blender_scene_list_objects and blender_object_create, which the server forwards to Blender.
Example Prompts
<details> <summary><strong>🔍 Inspecting your scene</strong></summary>
- "What objects are in my scene?"
- "Show me the transform of the Camera object"
- "List all materials in the file"
</details>
<details> <summary><strong>🔨 Creating objects</strong></summary>
- "Create a sphere named 'Earth' at position [0, 0, 2] with size 3"
- "Add a cylinder at the origin, then scale it to [0.5, 0.5, 4] to make a tall pillar"
- "Create 5 cubes in a row spaced 3 units apart"
</details>
<details> <summary><strong>🎨 Materials & colors</strong></summary>
- "Create a red material and assign it to the Cube"
- "Make a material called 'Ocean' with color [0.0, 0.3, 0.8] and assign it to the Sphere"
- "Change the color of 'RedMaterial' to orange"
</details>
<details> <summary><strong>📐 Transforming objects</strong></summary>
- "Move the Cube up 2 units on the Z axis"
- "Rotate the Cylinder 45 degrees on the Z axis"
- "Scale the Sphere to [2, 2, 2]"
</details>
<details> <summary><strong>📸 Rendering & exporting</strong></summary>
- "Render the scene at 1920×1080 and save it to /tmp/render.png"
- "Export the scene as a GLB file to /tmp/scene.glb"
</details>
<details> <summary><strong>🐍 Python execution</strong></summary>
- "Run this Blender Python:
bpy.ops.mesh.primitive_monkey_add(location=(0,0,2))" - "Execute the fluid_domain.py script from the library with resolution 128"
- "Start an async bake job for the fluid simulation and tell me the job ID"
</details>
<details> <summary><strong>⏪ Undo / Redo</strong></summary>
- "Undo the last change"
- "Redo what was just undone"
</details>
Tool Reference
Scene Inspection
| Tool | Description |
|---|---|
blender_scene_get_info |
Scene metadata — name, frame range, render engine, resolution, object count |
blender_scene_list_objects |
List all objects, optionally filter by type (MESH, CAMERA, LIGHT, …) |
blender_object_get_transform |
Get position, rotation, and scale of an object by name |
blender_object_get_hierarchy |
Parent/child hierarchy tree (full scene or subtree) |
Object Manipulation
| Tool | Description |
|---|---|
blender_object_create |
Create primitives: cube, sphere, cylinder, plane, cone, torus |
blender_object_delete |
Delete an object by name |
blender_object_translate |
Move — absolute location or relative offset |
blender_object_rotate |
Set rotation [x, y, z] in degrees (default) or radians |
blender_object_scale |
Set scale [x, y, z] |
blender_object_duplicate |
Duplicate with optional new name |
Materials
| Tool | Description |
|---|---|
blender_material_list |
List all materials in the file |
blender_material_create |
Create a material with optional base color [r, g, b] (0–1) |
blender_material_assign |
Assign a material to an object |
blender_material_set_color |
Set the Principled BSDF base color |
blender_material_set_texture |
Set an image texture as base color |
Rendering & Export
| Tool | Description |
|---|---|
blender_render_still |
Render still image — output path, resolution, engine |
blender_render_animation |
Render animation — frame range, output path, engine |
blender_export_gltf |
Export as glTF/GLB |
blender_export_obj |
Export as OBJ |
blender_export_fbx |
Export as FBX |
History
| Tool | Description |
|---|---|
blender_history_undo |
Undo the last operation |
blender_history_redo |
Redo the last undone operation |
Python Execution
| Tool | Description |
|---|---|
blender_python_exec |
Run a Python script synchronously. Accepts code or script_path, optional args, timeout_seconds, and transport (bridge or headless). |
blender_python_exec_async |
Start a long-running script asynchronously. Returns a job_id. |
blender_job_status |
Poll an async job's status, result, stdout, stderr, and error. |
blender_job_cancel |
Cancel a running or queued async job. |
blender_job_list |
List known async jobs with IDs, status, and creation time. |
Script Library
Pre-built scripts in scripts/library/ for use with blender_python_exec via script_path:
| Script | Description |
|---|---|
create_mesh.py |
Create primitive meshes through the data API (no bpy.ops) |
fluid_domain.py |
Create a Mantaflow fluid domain |
fluid_inflow.py |
Create an inflow source |
effector.py |
Set objects as collision effectors |
rigid_body.py |
Add rigid body physics |
frame_range.py |
Set scene frame range |
camera.py |
Create and configure a camera |
keyframes.py |
Insert transform keyframes |
collections.py |
Organize objects into collections |
apply_transforms.py |
Apply transforms to objects |
save_blend.py |
Save the .blend file |
See scripts/library/README.md for full argument docs and a dam-break walkthrough.
Tips for physics workflows:
- Prefer
create_mesh.py(data API) overbpy.ops.mesh.primitive_*_addin live sessions — the operator path can destabilize view-layer updates around fluid setup.- Keep Mantaflow liquid modifiers hidden in the viewport to avoid crashes in Blender 4.x.
- Use
transport="headless"for heavy physics bakes — this runs scripts in a separateblender -bprocess.
Safety & Security
| Feature | Description |
|---|---|
| Automatic undo push | Mutation tools push an undo step before executing (Python exec excluded for stability). |
| Safe Mode | Restricts file I/O to the project directory only. |
| Tool whitelist | Limits which commands the bridge accepts. |
| Script path restrictions | script_path must be under configured approved roots. |
| Inline code toggle | Disable inline code execution via add-on preferences. |
| Module blocklist | subprocess, shutil, socket, webbrowser, ctypes, multiprocessing are blocked by default. |
Add-on Preferences
In Blender → Edit → Preferences → Add-ons → Blender MCP Bridge:
| Setting | Default | Description |
|---|---|---|
| Safe Mode | Off | Restrict file I/O to the project directory |
| Port | 9876 | TCP port for the MCP bridge |
| Allow Inline Code | On | Allow python.execute to run inline code strings |
| Approved Script Roots | (blend file dir) | Semicolon-separated directories for script file access |
Advanced Usage
<details> <summary><strong>Direct bridge testing (no MCP client)</strong></summary>
The helper scripts in scripts/ connect directly to the Blender add-on on 127.0.0.1:9876, bypassing the MCP server entirely. Useful for verifying the add-on works:
python3 scripts/blender_scene_info.py
python3 scripts/blender_create_test_cube.py --name TestCube --x 0 --y 0 --z 1 --size 2
python3 scripts/blender_bridge_request.py scene.get_info
python3 scripts/blender_bridge_request.py object.translate --params '{"name":"TestCube","offset":[0,0,2]}'
All scripts accept --host, --port, and --timeout flags.
</details>
<details> <summary><strong>Headless / background mode</strong></summary>
Run Blender without a GUI for automation:
blender -b --python your_script.py
Where your_script.py starts the MCP bridge:
import sys
sys.path.insert(0, "/path/to/blender-mcp-server")
from addon import CommandHandler, BlenderMCPServer
server = BlenderMCPServer()
server.start()
import socket
s = socket.socket()
s.bind(("127.0.0.1", 9877))
s.listen(1)
s.accept() # Blocks until shutdown signal
</details>
<details> <summary><strong>Programmatic tool call examples</strong></summary>
Inline code — create a fluid domain:
{
"tool": "blender_python_exec",
"args": {
"code": "import bpy\nbpy.ops.mesh.primitive_cube_add(size=4, location=(0,0,2))\ndomain = bpy.context.active_object\ndomain.name = 'FluidDomain'\nbpy.ops.object.modifier_add(type='FLUID')\ndomain.modifiers['Fluid'].fluid_type = 'DOMAIN'\nsettings = domain.modifiers['Fluid'].domain_settings\nsettings.domain_type = 'LIQUID'\nsettings.resolution_max = 64\n__result__ = {'domain': domain.name, 'resolution': 64}",
"args": {"resolution": 64}
}
}
Script file — set up colliders:
{
"tool": "blender_python_exec",
"args": {
"script_path": "scripts/library/effector.py",
"args": {
"objects": ["Ground", "Building_01", "Building_02"],
"effector_type": "COLLISION"
}
}
}
Async bake and poll:
{"tool": "blender_python_exec_async", "args": {"code": "import bpy\nbpy.ops.fluid.bake_all()\n__result__ = {'baked': True}", "timeout_seconds": 1800}}
→ {"job_id": "job-f8e2a1b3"}
{"tool": "blender_job_status", "args": {"job_id": "job-f8e2a1b3"}}
</details>
Development
git clone https://github.com/djeada/blender-mcp-server.git
cd blender-mcp-server
pip install -e ".[dev]"
pytest tests/ -v
Project Structure
blender-mcp-server/
├── addon/ # Blender add-on (TCP server + command handlers + job manager)
├── src/blender_mcp_server/ # MCP server (stdio transport + tool definitions)
├── scripts/
│ ├── library/ # Reusable Blender scripts for common tasks
│ ├── demos/ # End-to-end demo scenes
│ └── blender_bridge_request.py # Direct bridge test helpers
├── tests/ # Unit tests (mocked bpy, no Blender required)
├── docs/ # Architecture & design docs
├── pyproject.toml
└── README.md
Contributing
- Fork the repository.
- Create a feature branch.
- Add tests for your changes.
- Run
pytest tests/ -vto verify all tests pass. - Submit a pull request.
License
MIT
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