BlenderMCP

BlenderMCP

Enables connecting Blender 3D to AI assistants via MCP, allowing prompt-driven 3D modeling, scene editing, and real-time manipulation. Supports object/material control, scene inspection, viewport screenshots, and integrations with Poly Haven, Sketchfab, and AI model generators.

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README

<div align="center">

<img src="https://raw.githubusercontent.com/MCPBlender/blender-mcp/main/assets/addon-instructions.png" alt="BlenderMCP" width="700">

<h1>BlenderMCP</h1>

<p><strong>Connect Blender to any LLM through the Model Context Protocol</strong></p>

<p> <a href="https://pepy.tech/projects/blender-mcp"><img src="https://static.pepy.tech/personalized-badge/blender-mcp?period=total&units=INTERNATIONAL_SYSTEM&left_color=111111&right_color=4CAF50&left_text=downloads" alt="PyPI Downloads"></a> <a href="https://github.com/MCPBlender/blender-mcp/stargazers"><img src="https://img.shields.io/github/stars/MCPBlender/blender-mcp?style=flat&color=F5A623&label=stars" alt="Stars"></a> <a href="https://github.com/MCPBlender/blender-mcp/network/members"><img src="https://img.shields.io/github/forks/MCPBlender/blender-mcp?style=flat&color=4A90D9&label=forks" alt="Forks"></a> <a href="https://github.com/MCPBlender/blender-mcp/blob/main/LICENSE"><img src="https://img.shields.io/github/license/MCPBlender/blender-mcp?style=flat&color=9B59B6" alt="MIT License"></a> <a href="https://discord.gg/SNqPn4TcKQ"><img src="https://img.shields.io/badge/Discord-Join-5865F2?style=flat&logo=discord&logoColor=white" alt="Discord"></a> </p>

<p> <a href="https://trendshift.io/repositories/14834" target="_blank"> <img src="https://trendshift.io/api/badge/repositories/14834" alt="Trendshift" width="180" height="40"> </a> </p>

<p> <a href="https://blendermcp.org/"><strong>Website</strong></a> · <a href="https://www.youtube.com/watch?v=lCyQ717DuzQ"><strong>Tutorial</strong></a> · <a href="https://discord.gg/SNqPn4TcKQ"><strong>Discord</strong></a> · <a href="https://github.com/MCPBlender/blender-mcp/releases"><strong>Changelog</strong></a> </p>

</div>


BlenderMCP connects Blender 3D to Claude AI (and any other LLM) through the Model Context Protocol. It enables prompt-driven 3D modeling, scene creation, and real-time manipulation directly from your AI assistant.


Table of Contents


Features

Capability Description
🔁 Two-way communication Real-time socket bridge between Claude and Blender
🧊 Object manipulation Create, move, scale, and delete 3D objects via prompts
🎨 Material control Apply, modify, and generate materials and colors
🔍 Scene inspection Full scene state — objects, lights, cameras
📷 Viewport screenshot Let the AI see the Blender viewport
🐍 Code execution Run arbitrary Python inside Blender
🌍 Poly Haven Download HDRIs, textures, and models via API
🤖 AI model generation 3D assets via Hyper3D Rodin and Hunyuan3D
🗂️ Sketchfab Search and import 3D models
🌐 Remote host Run the MCP server on a remote machine

Whats New

Full changelog: Releases

  • Hunyuan3D 3D model generation
  • Viewport screenshot for scene understanding
  • Sketchfab model search and import
  • Poly Haven asset integration (HDRIs, textures, models)
  • Hyper3D Rodin AI model generation
  • Remote host support
  • Anonymous telemetry with full user control

Updating from an older version:

  1. Download the latest addon.py and replace it in Blender
  2. Remove and re-add the MCP server in your client config

Quick Start

# macOS
brew install uv

Add to Claude > Settings > Developer > Edit Config > claude_desktop_config.json:

{
    "mcpServers": {
        "blender": {
            "command": "uvx",
            "args": ["blender-mcp"]
        }
    }
}

Install the Blender addon, click Connect, and start prompting.


Installation

Prerequisites

Requirement Minimum version
Blender 3.0
Python 3.10
uv Latest

Install uv:

<details> <summary>macOS</summary>

brew install uv

</details>

<details> <summary>Windows</summary>

powershell -c "irm https://astral.sh/uv/install.ps1 | iex"

Add to PATH (restart your client after):

$localBin = "$env:USERPROFILE\.local\bin"
$userPath = [Environment]::GetEnvironmentVariable("Path", "User")
[Environment]::SetEnvironmentVariable("Path", "$userPath;$localBin", "User")

</details>

<details> <summary>Linux</summary>

curl -LsSf https://astral.sh/uv/install.sh | sh

Open a new shell after installing.

</details>

Do not use pip install uv — it may not create the uvx command the MCP client needs.


uvx not found by your client

GUI clients (Claude Desktop, Cursor, VS Code from Dock/Start menu) do not inherit your terminal PATH.

  • Find the full path: which uvx (macOS/Linux) or where uvx (Windows)
  • Use it as "command" in your config, e.g. /opt/homebrew/bin/uvx
  • Windows wrapper: "command": "cmd", "args": ["/c", "uvx", "blender-mcp"]
  • Fully quit and relaunch your client after any config change

Claude Desktop

Watch setup video

Claude > Settings > Developer > Edit Config > claude_desktop_config.json:

{
    "mcpServers": {
        "blender": {
            "command": "uvx",
            "args": ["blender-mcp"]
        }
    }
}

<details> <summary>Pin Python 3.11 (recommended for conda / pyenv machines)</summary>

{
    "mcpServers": {
        "blender": {
            "command": "uvx",
            "args": ["--python", "3.11", "blender-mcp"],
            "env": { "UV_PYTHON_PREFERENCE": "only-managed" }
        }
    }
}

</details>

<details> <summary>Install without uv (locked-down machines)</summary>

pipx install blender-mcp
pipx ensurepath

Use the path from which blender-mcp as "command" and omit args.

</details>


Cursor

Install MCP Server

Watch Cursor setup video

<details> <summary>macOS / Linux</summary>

Settings > MCP > Add new global MCP server:

{
    "mcpServers": {
        "blender": {
            "command": "uvx",
            "args": ["blender-mcp"]
        }
    }
}

</details>

<details> <summary>Windows</summary>

Settings > MCP > Add Server:

{
    "mcpServers": {
        "blender": {
            "command": "cmd",
            "args": ["/c", "uvx", "blender-mcp"]
        }
    }
}

</details>

Run only one MCP server at a time — Cursor or Claude Desktop, not both.


VS Code

Install in VS Code

{
    "mcpServers": {
        "blender": {
            "command": "uvx",
            "args": ["blender-mcp"]
        }
    }
}

OpenCode

{
  "mcp": {
    "blender-mcp": {
      "type": "local",
      "command": ["uvx", "blender-mcp"],
      "enabled": true,
      "environment": {
        "BLENDER_HOST": "localhost",
        "BLENDER_PORT": "9876"
      }
    }
  }
}

Claude Code CLI

claude mcp add blender uvx blender-mcp

Blender Addon

  1. Download addon.py
  2. In Blender: Edit > Preferences > Add-ons > Install...
  3. Select addon.py
  4. Enable "Interface: Blender MCP"

Usage

Starting the Connection

<img src="https://raw.githubusercontent.com/MCPBlender/blender-mcp/main/assets/addon-instructions.png" alt="BlenderMCP sidebar" width="600">

  1. Open the 3D View sidebar (press N if not visible)
  2. Go to the BlenderMCP tab
  3. (Optional) Enable Poly Haven for asset downloads
  4. Click Connect to Claude

When connected, Claude shows a hammer icon confirming Blender tools are active:

<img src="https://raw.githubusercontent.com/MCPBlender/blender-mcp/main/assets/hammer-icon.png" alt="Hammer icon in Claude" width="300">


Example Prompts

Prompt Demo
"Create a low poly dungeon with a dragon guarding gold" Watch
"Beach scene with Poly Haven HDRIs, rocks, and vegetation" Watch
"Recreate this reference image as a Blender scene" Watch
"Export the scene and build a Three.js sketch from it" Watch
"Generate a garden gnome with Hyper3D"
"Make this car red and metallic"
"Studio lighting, isometric camera"

Integrations

Poly Haven

Download HDRIs, textures, and 3D models directly into Blender. Enable in the BlenderMCP sidebar.

Hyper3D Rodin

AI-generated 3D models. Free trial has a daily limit — get your own key at hyper3d.ai or fal.ai.

Hunyuan3D

Tencent 3D generation model. Configure credentials in Blender addon preferences.

Sketchfab

Search and import 3D models into your scenes.


API Credentials

Store in Edit > Preferences > Add-ons > Blender MCP to persist across Blender restarts:

Credential Environment variable
Sketchfab API Key BLENDERMCP_SKETCHFAB_API_KEY
Hyper3D API Key BLENDERMCP_HYPER3D_API_KEY
Hunyuan3D SecretId BLENDERMCP_HUNYUAN3D_SECRET_ID
Hunyuan3D SecretKey BLENDERMCP_HUNYUAN3D_SECRET_KEY
Hunyuan3D API URL BLENDERMCP_HUNYUAN3D_API_URL

Remote / CI:

export BLENDER_HOST=localhost
export BLENDER_PORT=9876

Troubleshooting

<details> <summary>Connection issues</summary>

  • Confirm the addon server is running in the BlenderMCP sidebar tab
  • Confirm the MCP server is in your client config — do not run uvx manually
  • First command often fails; try again

</details>

<details> <summary>spawn uvx ENOENT</summary>

Client cannot find uvx. Get its absolute path:

which uvx   # macOS / Linux
where uvx   # Windows

Use that as "command" in your config.

</details>

<details> <summary>Timeout / complex operations</summary>

Break the request into smaller, sequential prompts.

</details>

<details> <summary>Python version conflicts (conda / pyenv)</summary>

"args": ["--python", "3.11", "blender-mcp"],
"env": { "UV_PYTHON_PREFERENCE": "only-managed" }

Clear cache: uv cache clean blender-mcp && uvx --refresh blender-mcp

</details>

<details> <summary>Still broken?</summary>

Restart both your MCP client and the Blender server.

</details>


Technical Details

Architecture

LLM Client  <-- MCP -->  MCP Server (src/blender_mcp/server.py)  <-- TCP -->  Blender Addon (addon.py)

Protocol

JSON over TCP sockets (default port: 9876):

{ "type": "create_object", "params": { "type": "SPHERE", "name": "Ball" } }
{ "status": "success", "result": { "name": "Ball", "location": [0, 0, 0] } }

Security and Telemetry

execute_blender_code runs arbitrary Python in Blender. Save your work before using it.

BlenderMCP collects fully anonymous usage data.

<details> <summary>Control telemetry</summary>

In Blender: Edit > Preferences > Add-ons > Blender MCP > telemetry checkbox

  • Enabled: anonymized prompts, code, screenshots
  • Disabled: tool name, success/failure, duration only

Disable entirely:

DISABLE_TELEMETRY=true uvx blender-mcp

Or in config: "env": { "DISABLE_TELEMETRY": "true" }

</details>


Community

<div align="center">

💬 Discord Join the community
📝 Feedback Share your thoughts
📞 Call Schedule a call — credited in the project
🐛 Issues GitHub Issues
💖 Sponsor Support BlenderMCP

</div>

Supporters: CodeRabbit


Contributing

Pull requests are welcome.

  1. Fork the repository
  2. Create a branch: git checkout -b feature/your-feature
  3. Commit and open a PR

See TERMS_AND_CONDITIONS.md for usage terms.


License

MIT — see LICENSE.


<div align="center">

MCPBlender · blendermcp.org · Not affiliated with the Blender Foundation

If this project helps your workflow, please star it!

</div>

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