BlenderMCP
Enables connecting Blender 3D to AI assistants via MCP, allowing prompt-driven 3D modeling, scene editing, and real-time manipulation. Supports object/material control, scene inspection, viewport screenshots, and integrations with Poly Haven, Sketchfab, and AI model generators.
README
<div align="center">
<img src="https://raw.githubusercontent.com/MCPBlender/blender-mcp/main/assets/addon-instructions.png" alt="BlenderMCP" width="700">
<h1>BlenderMCP</h1>
<p><strong>Connect Blender to any LLM through the Model Context Protocol</strong></p>
<p> <a href="https://pepy.tech/projects/blender-mcp"><img src="https://static.pepy.tech/personalized-badge/blender-mcp?period=total&units=INTERNATIONAL_SYSTEM&left_color=111111&right_color=4CAF50&left_text=downloads" alt="PyPI Downloads"></a> <a href="https://github.com/MCPBlender/blender-mcp/stargazers"><img src="https://img.shields.io/github/stars/MCPBlender/blender-mcp?style=flat&color=F5A623&label=stars" alt="Stars"></a> <a href="https://github.com/MCPBlender/blender-mcp/network/members"><img src="https://img.shields.io/github/forks/MCPBlender/blender-mcp?style=flat&color=4A90D9&label=forks" alt="Forks"></a> <a href="https://github.com/MCPBlender/blender-mcp/blob/main/LICENSE"><img src="https://img.shields.io/github/license/MCPBlender/blender-mcp?style=flat&color=9B59B6" alt="MIT License"></a> <a href="https://discord.gg/SNqPn4TcKQ"><img src="https://img.shields.io/badge/Discord-Join-5865F2?style=flat&logo=discord&logoColor=white" alt="Discord"></a> </p>
<p> <a href="https://trendshift.io/repositories/14834" target="_blank"> <img src="https://trendshift.io/api/badge/repositories/14834" alt="Trendshift" width="180" height="40"> </a> </p>
<p> <a href="https://blendermcp.org/"><strong>Website</strong></a> · <a href="https://www.youtube.com/watch?v=lCyQ717DuzQ"><strong>Tutorial</strong></a> · <a href="https://discord.gg/SNqPn4TcKQ"><strong>Discord</strong></a> · <a href="https://github.com/MCPBlender/blender-mcp/releases"><strong>Changelog</strong></a> </p>
</div>
BlenderMCP connects Blender 3D to Claude AI (and any other LLM) through the Model Context Protocol. It enables prompt-driven 3D modeling, scene creation, and real-time manipulation directly from your AI assistant.
Table of Contents
- Features
- Whats New
- Quick Start
- Installation
- Usage
- Integrations
- API Credentials
- Troubleshooting
- Technical Details
- Security and Telemetry
- Community
- Contributing
Features
| Capability | Description | |
|---|---|---|
| 🔁 | Two-way communication | Real-time socket bridge between Claude and Blender |
| 🧊 | Object manipulation | Create, move, scale, and delete 3D objects via prompts |
| 🎨 | Material control | Apply, modify, and generate materials and colors |
| 🔍 | Scene inspection | Full scene state — objects, lights, cameras |
| 📷 | Viewport screenshot | Let the AI see the Blender viewport |
| 🐍 | Code execution | Run arbitrary Python inside Blender |
| 🌍 | Poly Haven | Download HDRIs, textures, and models via API |
| 🤖 | AI model generation | 3D assets via Hyper3D Rodin and Hunyuan3D |
| 🗂️ | Sketchfab | Search and import 3D models |
| 🌐 | Remote host | Run the MCP server on a remote machine |
Whats New
Full changelog: Releases
- Hunyuan3D 3D model generation
- Viewport screenshot for scene understanding
- Sketchfab model search and import
- Poly Haven asset integration (HDRIs, textures, models)
- Hyper3D Rodin AI model generation
- Remote host support
- Anonymous telemetry with full user control
Updating from an older version:
- Download the latest
addon.pyand replace it in Blender - Remove and re-add the MCP server in your client config
Quick Start
# macOS
brew install uv
Add to Claude > Settings > Developer > Edit Config > claude_desktop_config.json:
{
"mcpServers": {
"blender": {
"command": "uvx",
"args": ["blender-mcp"]
}
}
}
Install the Blender addon, click Connect, and start prompting.
Installation
Prerequisites
| Requirement | Minimum version |
|---|---|
| Blender | 3.0 |
| Python | 3.10 |
| uv | Latest |
Install uv:
<details> <summary>macOS</summary>
brew install uv
</details>
<details> <summary>Windows</summary>
powershell -c "irm https://astral.sh/uv/install.ps1 | iex"
Add to PATH (restart your client after):
$localBin = "$env:USERPROFILE\.local\bin"
$userPath = [Environment]::GetEnvironmentVariable("Path", "User")
[Environment]::SetEnvironmentVariable("Path", "$userPath;$localBin", "User")
</details>
<details> <summary>Linux</summary>
curl -LsSf https://astral.sh/uv/install.sh | sh
Open a new shell after installing.
</details>
Do not use
pip install uv— it may not create theuvxcommand the MCP client needs.
uvx not found by your client
GUI clients (Claude Desktop, Cursor, VS Code from Dock/Start menu) do not inherit your terminal PATH.
- Find the full path:
which uvx(macOS/Linux) orwhere uvx(Windows) - Use it as
"command"in your config, e.g./opt/homebrew/bin/uvx - Windows wrapper:
"command": "cmd", "args": ["/c", "uvx", "blender-mcp"] - Fully quit and relaunch your client after any config change
Claude Desktop
Claude > Settings > Developer > Edit Config > claude_desktop_config.json:
{
"mcpServers": {
"blender": {
"command": "uvx",
"args": ["blender-mcp"]
}
}
}
<details> <summary>Pin Python 3.11 (recommended for conda / pyenv machines)</summary>
{
"mcpServers": {
"blender": {
"command": "uvx",
"args": ["--python", "3.11", "blender-mcp"],
"env": { "UV_PYTHON_PREFERENCE": "only-managed" }
}
}
}
</details>
<details> <summary>Install without uv (locked-down machines)</summary>
pipx install blender-mcp
pipx ensurepath
Use the path from which blender-mcp as "command" and omit args.
</details>
Cursor
<details> <summary>macOS / Linux</summary>
Settings > MCP > Add new global MCP server:
{
"mcpServers": {
"blender": {
"command": "uvx",
"args": ["blender-mcp"]
}
}
}
</details>
<details> <summary>Windows</summary>
Settings > MCP > Add Server:
{
"mcpServers": {
"blender": {
"command": "cmd",
"args": ["/c", "uvx", "blender-mcp"]
}
}
}
</details>
Run only one MCP server at a time — Cursor or Claude Desktop, not both.
VS Code
{
"mcpServers": {
"blender": {
"command": "uvx",
"args": ["blender-mcp"]
}
}
}
OpenCode
{
"mcp": {
"blender-mcp": {
"type": "local",
"command": ["uvx", "blender-mcp"],
"enabled": true,
"environment": {
"BLENDER_HOST": "localhost",
"BLENDER_PORT": "9876"
}
}
}
}
Claude Code CLI
claude mcp add blender uvx blender-mcp
Blender Addon
- Download
addon.py - In Blender: Edit > Preferences > Add-ons > Install...
- Select
addon.py - Enable "Interface: Blender MCP"
Usage
Starting the Connection
<img src="https://raw.githubusercontent.com/MCPBlender/blender-mcp/main/assets/addon-instructions.png" alt="BlenderMCP sidebar" width="600">
- Open the 3D View sidebar (press
Nif not visible) - Go to the BlenderMCP tab
- (Optional) Enable Poly Haven for asset downloads
- Click Connect to Claude
When connected, Claude shows a hammer icon confirming Blender tools are active:
<img src="https://raw.githubusercontent.com/MCPBlender/blender-mcp/main/assets/hammer-icon.png" alt="Hammer icon in Claude" width="300">
Example Prompts
| Prompt | Demo |
|---|---|
| "Create a low poly dungeon with a dragon guarding gold" | Watch |
| "Beach scene with Poly Haven HDRIs, rocks, and vegetation" | Watch |
| "Recreate this reference image as a Blender scene" | Watch |
| "Export the scene and build a Three.js sketch from it" | Watch |
| "Generate a garden gnome with Hyper3D" | — |
| "Make this car red and metallic" | — |
| "Studio lighting, isometric camera" | — |
Integrations
Poly Haven
Download HDRIs, textures, and 3D models directly into Blender. Enable in the BlenderMCP sidebar.
Hyper3D Rodin
AI-generated 3D models. Free trial has a daily limit — get your own key at hyper3d.ai or fal.ai.
Hunyuan3D
Tencent 3D generation model. Configure credentials in Blender addon preferences.
Sketchfab
Search and import 3D models into your scenes.
API Credentials
Store in Edit > Preferences > Add-ons > Blender MCP to persist across Blender restarts:
| Credential | Environment variable |
|---|---|
| Sketchfab API Key | BLENDERMCP_SKETCHFAB_API_KEY |
| Hyper3D API Key | BLENDERMCP_HYPER3D_API_KEY |
| Hunyuan3D SecretId | BLENDERMCP_HUNYUAN3D_SECRET_ID |
| Hunyuan3D SecretKey | BLENDERMCP_HUNYUAN3D_SECRET_KEY |
| Hunyuan3D API URL | BLENDERMCP_HUNYUAN3D_API_URL |
Remote / CI:
export BLENDER_HOST=localhost
export BLENDER_PORT=9876
Troubleshooting
<details> <summary>Connection issues</summary>
- Confirm the addon server is running in the BlenderMCP sidebar tab
- Confirm the MCP server is in your client config — do not run
uvxmanually - First command often fails; try again
</details>
<details> <summary>spawn uvx ENOENT</summary>
Client cannot find uvx. Get its absolute path:
which uvx # macOS / Linux
where uvx # Windows
Use that as "command" in your config.
</details>
<details> <summary>Timeout / complex operations</summary>
Break the request into smaller, sequential prompts.
</details>
<details> <summary>Python version conflicts (conda / pyenv)</summary>
"args": ["--python", "3.11", "blender-mcp"],
"env": { "UV_PYTHON_PREFERENCE": "only-managed" }
Clear cache: uv cache clean blender-mcp && uvx --refresh blender-mcp
</details>
<details> <summary>Still broken?</summary>
Restart both your MCP client and the Blender server.
</details>
Technical Details
Architecture
LLM Client <-- MCP --> MCP Server (src/blender_mcp/server.py) <-- TCP --> Blender Addon (addon.py)
Protocol
JSON over TCP sockets (default port: 9876):
{ "type": "create_object", "params": { "type": "SPHERE", "name": "Ball" } }
{ "status": "success", "result": { "name": "Ball", "location": [0, 0, 0] } }
Security and Telemetry
execute_blender_coderuns arbitrary Python in Blender. Save your work before using it.
BlenderMCP collects fully anonymous usage data.
<details> <summary>Control telemetry</summary>
In Blender: Edit > Preferences > Add-ons > Blender MCP > telemetry checkbox
- Enabled: anonymized prompts, code, screenshots
- Disabled: tool name, success/failure, duration only
Disable entirely:
DISABLE_TELEMETRY=true uvx blender-mcp
Or in config: "env": { "DISABLE_TELEMETRY": "true" }
</details>
Community
<div align="center">
| 💬 Discord | Join the community |
| 📝 Feedback | Share your thoughts |
| 📞 Call | Schedule a call — credited in the project |
| 🐛 Issues | GitHub Issues |
| 💖 Sponsor | Support BlenderMCP |
</div>
Supporters: CodeRabbit
Contributing
Pull requests are welcome.
- Fork the repository
- Create a branch:
git checkout -b feature/your-feature - Commit and open a PR
See TERMS_AND_CONDITIONS.md for usage terms.
License
MIT — see LICENSE.
<div align="center">
MCPBlender · blendermcp.org · Not affiliated with the Blender Foundation
If this project helps your workflow, please star it!
</div>
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