ChatRPG
A lightweight ChatGPT app that converts your LLM into a Dungeon Master!
README
ChatRPG
Lightweight D&D 5e LLM-as-DM Engine A Model Context Protocol (MCP) server providing 50 core D&D 5e tools for AI Dungeon Masters.
Quick Start
1. Build the Server
npm install
npm run build
2. Test the Server
# Run the built-in test
node test-server.mjs
# Or manually test a tool call
npm start
# (Server runs on stdio - send JSON-RPC messages)
3. Register with Claude Desktop
Add this configuration to your Claude Desktop config file:
Windows: %APPDATA%\Claude\claude_desktop_config.json
macOS: ~/Library/Application Support/Claude/claude_desktop_config.json
Linux: ~/.config/Claude/claude_desktop_config.json
{
"mcpServers": {
"rpg-lite": {
"command": "node",
"args": [
"C:\\Users\\mnehm\\AppData\\Roaming\\Roo-Code\\MCP\\rpg-lite-mcp\\dist\\index.js"
]
}
}
}
Important: Replace the path with your actual installation directory!
4. Restart Claude Desktop
The server will auto-start when Claude Desktop launches.
Available Tools (9/50)
Combat Module (4)
- ✅ roll_dice - Standard dice notation with modifiers (
2d6+3,4d6kh3) - ✅ manage_condition - Apply/remove D&D 5e conditions with duration tracking
- ✅ create_encounter - Initialize combat encounters with participants and terrain
- ✅ execute_action - Execute combat actions (attack, dash, disengage, dodge, grapple, shove) including opportunity attacks
Characters Module (4)
- ✅ create_character - Full D&D 5e character creation with auto-calculated stats
- ✅ get_character - Retrieve character by ID with rich formatting
- ✅ update_character - Update character stats, HP, level, equipment with before/after comparison
- ✅ roll_check - Perform skill checks, saving throws, and ability checks
Spatial Module (1)
- ✅ measure_distance - Grid-based distance calculation (5e rules)
Testing
# Run all tests
npm test
# Run tests once (no watch mode)
npm test -- --run
# Run with coverage
npm run test:coverage
Current Status: 250/250 tests passing across 12 test files
Project Structure
rpg-lite-mcp/
├── src/
│ ├── index.ts # MCP server entry point
│ ├── registry.ts # Tool registration hub
│ ├── types.ts # Shared TypeScript types
│ └── modules/
│ ├── dice.ts # Dice rolling engine
│ ├── characters.ts # Character CRUD
│ ├── combat.ts # Encounter management
│ ├── spatial.ts # Grid mechanics
│ ├── magic.ts # Spellcasting (planned)
│ └── data.ts # Session persistence (planned)
├── tests/ # Vitest test suites
├── data/ # Runtime JSON storage
│ └── characters/ # Character persistence
└── dist/ # Compiled output (npm run build)
Development
Watch Mode (Auto-rebuild)
npm run dev
Adding a New Tool
- Define Schema in
src/modules/[module].ts - Write Tests in
tests/[module]/[tool].test.ts(TDD: Red phase) - Implement Handler (Green phase)
- Register Tool in
src/registry.ts - Verify with
npm test -- --run
Git Workflow
This project acts as a Lite Gitflow repository:
- main: Stable, production-ready code. Only checked-out for release.
- development: Active development branch. All features merged here first.
Architecture
MCP Protocol
- Transport: stdio (standard input/output)
- Format: JSON-RPC 2.0
- Capabilities: Tools only (no resources/prompts yet)
Tool Design Principles
- Immersive ASCII Art - All responses use box drawing for a retro-game aesthetic
- Zod Validation - Every tool has strict input schema validation
- Stateful Persistence - Characters/encounters saved to
./data/ - D&D 5e Accurate - Proficiency bonuses, hit dice, grid mechanics all SRD-compliant
- Terminal-First - Monospace-optimized, works in any CLI/chat interface
Example Usage
Once registered with Claude Desktop, you can ask:
"Create a level 5 halfling rogue named Finn with high dexterity"
Claude will call create_character and return:
╔═══════════════════════ CHARACTER SHEET ════════════════════════╗
║ Finn ║
║ PC - Halfling Rogue (Level 5) ║
║ ║
║ HP: [████████████████] 35/35 ║
║ ║
║ ────────────────────────────────────────────────────────────── ║
║ ║
║ AC │ Speed │ Initiative │ Prof Bonus ║
║ 15 │ 25 ft │ +4 │ +3 ║
║ ║
║ ────────────────────────────────────────────────────────────── ║
║ ║
║ STR DEX CON ║
║ 10 18 14 ║
║ (+0) (+4) (+2) ║
║ ║
║ INT WIS CHA ║
║ 12 13 10 ║
║ (+1) (+1) (+0) ║
║ ║
║ ────────────────────────────────────────────────────────────── ║
║ ║
║ Character ID: a7f3e8d1-4c2b-9f3a-8d6e-1b2c3d4e5f6g ║
║ Created: 2025-12-17 18:45:00 ║
║ ╚════════════════════════════════════════════════════════════════╝
Try other commands:
- "Roll 2d6+3 for damage"
- "Measure distance from (0,0) to (5,8)"
- "Add the blinded condition to goblin-1 for 3 rounds"
Roadmap
Tier 1: Foundation (In Progress)
- [x] roll_dice
- [x] create_character, get_character, update_character
- [x] manage_condition
- [x] measure_distance
- [ ] list_characters
- [x] create_encounter, execute_action(Phases 1-2), apply_damage(merged)
Tier 2: Combat Support
- [ ] advance_turn, render_battlefield
- [x] roll_check
- [ ] resolve_attack (merged into execute_action)
- [ ] roll_death_save
Tier 3: Advanced Features
- [ ] Magic system (spell slots, concentration)
- [ ] Spatial mechanics (AoE, line of sight, cover)
- [ ] Session management (notes, locations, party)
See TOOLS_CHECKLIST.md for full implementation status.
Troubleshooting
Server Won't Start in Claude Desktop
- Check the path in
claude_desktop_config.jsonis absolute and correct - Verify build with
npm run build - Test manually with
node dist/index.js(should print "RPG-Lite MCP Server running on stdio") - Check Claude logs (usually in
%APPDATA%\Claude\logson Windows)
Tool Calls Failing
- Rebuild with
npm run build - Check test suite with
npm test -- --run - Verify data directory exists:
mkdir -p data/characters
Contributing
This project follows strict TDD protocol:
- Red: Write failing tests first
- Green: Implement minimal code to pass
- Refactor: Clean up and optimize
All PRs must:
- Include tests for new functionality
- Maintain 100% test pass rate
- Pass TypeScript strict mode compilation
- Follow existing code structure
License
Proprietary - See LICENSE for details. Personal, non-commercial use permitted.
Credits
Built with:
- @modelcontextprotocol/sdk - MCP TypeScript SDK
- Zod - Schema validation
- Vitest - Testing framework
- D&D 5e SRD (System Reference Document)
Status: Alpha - 9/50 tools operational | TDD-driven development | 250/250 tests passing
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