ClaudeKit Blender MCP

ClaudeKit Blender MCP

Enables comprehensive control of Blender 3D from Claude Desktop, offering 26 tools for object manipulation, scene management, and material editing. It supports asset integration from platforms like Poly Haven and allows for direct execution of custom Python scripts within the Blender environment.

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README

<p align="center"> <img src="assets/logos/logo.svg" alt="ClaudeKit Blender MCP Logo" width="200"> </p>

<h1 align="center">ClaudeKit Blender MCP</h1>

<p align="center"> <strong>Model Context Protocol server for Blender 3D integration with ClaudeKit enhancements.</strong> </p>

<p align="center"> <a href="#installation"><img src="https://img.shields.io/badge/node-%3E%3D18.0.0-brightgreen?style=flat-square" alt="Node.js"></a> <a href="#requirements"><img src="https://img.shields.io/badge/blender-%3E%3D3.0-orange?style=flat-square" alt="Blender"></a> <a href="LICENSE"><img src="https://img.shields.io/badge/license-MIT-blue?style=flat-square" alt="License"></a> </p>

<p align="center"> <a href="#installation">Installation</a> • <a href="#configuration">Configuration</a> • <a href="#available-tools">Tools</a> • <a href="#troubleshooting">Troubleshooting</a> </p>


Features

  • 🎨 26 Blender Tools: Complete control over Blender from Claude Desktop
  • 🎭 Object Management: Create, modify, transform objects
  • 🎬 Scene Control: Manage scenes, cameras, lighting
  • 📦 Asset Integration: Import from Poly Haven, Sketchfab, and more
  • 🖼️ Viewport Control: Take screenshots, render scenes
  • 🔧 Material & Texture Management: Full material editing capabilities
  • 📝 Python Scripting: Execute custom Blender scripts

Installation

Option 1: Global Installation (Production Use)

npm install -g claudekit-blender-mcp

Option 2: Local Development

# Clone the repository
git clone https://github.com/yourusername/claudekit-blender-mcp.git
cd claudekit-blender-mcp

# Install dependencies
npm install

# Build the project
npm run build

Configuration

Step 1: Install Blender Addon

  1. Open Blender
  2. Go to Edit → Preferences → Add-ons
  3. Click Install... button
  4. Navigate to and select: blender-addon/addon.py
  5. Enable the addon by checking the box next to "Blender MCP Server"

The addon will automatically start the WebSocket server when Blender launches.

Step 2: Configure Claude Desktop

The configuration file location varies by OS:

  • macOS: ~/Library/Application Support/Claude/claude_desktop_config.json
  • Windows: %APPDATA%\Claude\claude_desktop_config.json
  • Linux: ~/.config/Claude/claude_desktop_config.json

Configuration for Global Installation

{
  "mcpServers": {
    "blender": {
      "command": "npx",
      "args": ["-y", "claudekit-blender-mcp"]
    }
  }
}

Configuration for Local Development

If using Node Version Manager (fnm, nvm, asdf):

{
  "mcpServers": {
    "blender": {
      "command": "/absolute/path/to/node",
      "args": ["/absolute/path/to/claudekit-blender-mcp/dist/index.js"]
    }
  }
}

Find your Node.js path:

# For fnm users
which node  # Then use realpath or readlink to get actual path

# For nvm users
nvm which current

# Example paths:
# fnm: /Users/username/.local/share/fnm/node-versions/v20.19.5/installation/bin/node
# nvm: /Users/username/.nvm/versions/node/v20.19.5/bin/node

If Node.js is in system PATH:

{
  "mcpServers": {
    "blender": {
      "command": "node",
      "args": ["/absolute/path/to/claudekit-blender-mcp/dist/index.js"]
    }
  }
}

Step 3: Restart Claude Desktop

Important: You must completely restart Claude Desktop (not just reload):

# macOS
killall "Claude" && sleep 2 && open -a "Claude"

# Windows
# Close Claude Desktop completely from system tray, then reopen

# Linux
killall claude && claude

Verification

Test the Connection

Open Claude Desktop and try these commands:

What MCP tools do you have available?
List all Blender tools
Create a cube in Blender

Expected Output

You should see 26 tools available:

Core Blender Tools (10):

  • blender_execute_python: Execute Python code in Blender
  • blender_create_object: Create objects (cube, sphere, etc.)
  • blender_list_objects: List all objects in scene
  • blender_modify_object: Modify object properties
  • blender_delete_object: Delete objects
  • blender_get_scene_info: Get scene information
  • blender_render_scene: Render the current scene
  • blender_save_file: Save .blend file
  • blender_take_screenshot: Capture viewport
  • blender_import_file: Import 3D files

Asset Integration Tools (16):

  • polyhaven_search_assets: Search Poly Haven library
  • polyhaven_get_asset_info: Get asset details
  • polyhaven_download_asset: Download assets
  • And more...

Troubleshooting

Error: spawn node ENOENT

Problem: Claude Desktop cannot find the node command.

Solution: Use absolute path to Node.js in your config.

# Find your Node.js path
which node
realpath $(which node)  # Get the actual path if using fnm/nvm

# Update config with absolute path
# Example:
{
  "mcpServers": {
    "blender": {
      "command": "/Users/username/.local/share/fnm/node-versions/v20.19.5/installation/bin/node",
      "args": ["/path/to/project/dist/index.js"]
    }
  }
}

Why this happens:

  • Claude Desktop runs with its own PATH environment
  • Node version managers (fnm, nvm, asdf) modify shell PATH
  • Claude Desktop's PATH doesn't include these custom paths
  • Solution: Use absolute path to bypass PATH lookup

MCP Server Not Connecting

1. Check Claude Desktop logs:

# macOS
tail -f ~/Library/Logs/Claude/mcp*.log

# Windows
# Check: %APPDATA%\Claude\logs\

# Linux
tail -f ~/.config/Claude/logs/mcp*.log

2. Verify Blender addon is running:

  • Open Blender → Window → Toggle System Console
  • Look for: "BlenderMCP server started on localhost:9876"

3. Test MCP server manually:

# For local development
cd /path/to/claudekit-blender-mcp
node dist/index.js

# Should see:
# Starting ClaudeKit Blender MCP Server...
# Registered 10 core Blender tools
# Registered 16 asset integration tools

JSON Configuration Errors

Validate your config file:

# macOS/Linux
cat ~/Library/Application\ Support/Claude/claude_desktop_config.json | python3 -m json.tool

# Should output formatted JSON without errors

Common mistakes:

  • Missing commas between entries
  • Trailing commas at end of objects/arrays
  • Incorrect quote types (use " not ')
  • Missing closing brackets

Blender Connection Timeout

Check Blender addon status:

  1. Blender → Edit → Preferences → Add-ons
  2. Search for "MCP"
  3. Ensure checkbox is checked
  4. Check console for errors

Firewall issues:

  • Ensure localhost connections are allowed
  • Default port: 9876
  • Protocol: TCP Socket

Module Not Found Errors

For local development:

cd /path/to/claudekit-blender-mcp
npm install  # Reinstall dependencies
npm run build  # Rebuild

Check Node.js version:

node --version  # Should be >= 18.0.0

Development

Project Structure

claudekit-blender-mcp/
├── src/
│   ├── server.ts          # MCP server setup
│   ├── tools/             # Tool implementations
│   │   ├── objects.ts     # Object manipulation
│   │   ├── scene.ts       # Scene management
│   │   ├── materials.ts   # Material system
│   │   ├── assets.ts      # Asset integration
│   │   └── ...
│   └── utils/             # Utilities
├── dist/                  # Compiled JavaScript
├── blender-addon/
│   └── addon.py          # Blender addon
└── docs/                 # Documentation

Development Workflow

# Watch mode (auto-rebuild on changes)
npm run dev

# Build once
npm run build

# Clean build
npm run clean && npm run build

# After making changes:
# 1. Rebuild: npm run build
# 2. Restart Claude Desktop
# 3. Test changes

Running Tests

# Run all tests (coming soon)
npm test

# Test specific tool
npm test -- objects

Available Tools

Core Blender Operations

  • Object Management: Create, modify, delete, transform objects
  • Scene Control: Manage scenes, cameras, lighting
  • Viewport: Take screenshots, change view angles
  • Rendering: Render images and animations
  • File I/O: Import/export various 3D formats

Asset Integration

  • Poly Haven: Search and download HDRIs, textures, models
  • Sketchfab: Browse and import models
  • External Sources: Custom asset sources

Advanced Features

  • Material Editing: Create and modify materials
  • Texture Management: Apply and manage textures
  • Python Scripting: Execute custom Blender scripts
  • Batch Operations: Process multiple objects

Requirements

  • Node.js: >= 18.0.0
  • Blender: >= 3.0 (tested with 3.6+)
  • Claude Desktop: Latest version
  • OS: macOS, Windows, or Linux

Tips for End Users

Best Practices

  1. Always start Blender before using Claude Desktop
  2. Keep Blender console open to see real-time feedback
  3. Save your work frequently - use "save the Blender file"
  4. Use descriptive names for objects to make them easy to reference
  5. Start with simple commands to verify connection

Example Workflows

Creating a scene:

1. "Create a cube in Blender"
2. "Add a sphere 5 units above the cube"
3. "Create a camera looking at the objects"
4. "Add a sun light to the scene"
5. "Take a screenshot of the viewport"

Working with materials:

1. "Create a red metallic material"
2. "Apply it to the cube"
3. "Make the sphere glass-like"

Asset integration:

1. "Search for HDRI sky on Poly Haven"
2. "Download the first result"
3. "Set it as environment texture"

Support

Getting Help

  • Documentation: Check /docs folder for detailed guides
  • Issues: Report bugs on GitHub Issues
  • Logs: Always check Claude Desktop logs first

Reporting Bugs

Include:

  1. Claude Desktop version
  2. Node.js version (node --version)
  3. Blender version
  4. OS and version
  5. Config file content (remove sensitive data)
  6. Error logs from Claude Desktop
  7. Blender console output

Contributing

Contributions are welcome! Please:

  1. Fork the repository
  2. Create a feature branch
  3. Make your changes
  4. Add tests if applicable
  5. Submit a pull request

License

MIT License - See LICENSE file for details

Acknowledgments


Made with ❤️ by ClaudeKit Team

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