Codex Project Memory

Codex Project Memory

Local repository memory for Codex that indexes TypeScript/JavaScript structure into local SQLite, exposes compact MCP tools, and renders deterministic SVG/map frames.

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README

Codex Project Memory

Local repository memory for Codex. It indexes project structure into local SQLite, exposes compact MCP tools, and renders deterministic SVG/map frames.

What v0.4 does

  • Stores memory locally under .codex/memory.
  • Indexes TypeScript/JavaScript deeply with ts-morph.
  • Detects a broad programming-language set and structurally indexes Python, Go, Java, C#, PHP, Ruby, Rust, C/C++, Kotlin, Swift, Shell, Dart, Scala, R, Lua, Elixir, Clojure, SQL, HTML/CSS and additional common languages.
  • Writes explicit language capability flags so fallback/degraded analysis is visible in generated JSON and snapshots.
  • Lazily uses user-space language analyzers from .codex/memory/cache/language-tools when available or installable; it never changes global system PATH or installs system packages.
  • Runs compiler-assisted diagnostics when possible and stores normalized diagnostics in SQLite schema v3 plus generated/diagnostics.json.
  • Exposes MCP tools: memory.agent, memory.head, memory.query, memory.duplicates, memory.frame, memory.refresh, memory.diff.
  • Adds CLI diagnostics: pmem diagnostics --json, with --language, --changed, and --no-install.
  • Provides pmem agent run as the project-local orchestration entrypoint.
  • Produces deterministic SVG and map JSON. PNG export is best-effort and optional.

Runtime Requirements

  • Node.js 20 or newer.
  • Codex with plugin and MCP support.
  • sharp is optional. If PNG generation is unavailable, SVG and map JSON remain the required visual outputs.

What v0.4 does not do

  • No embeddings or vector DB.
  • No cloud backend.
  • No dashboard.
  • No direct source-code modifications.
  • No required LLM in the core runtime.
  • No claim that fallback analysis is compiler-equivalent for every language; capability flags identify the tier per language.
  • No global compiler, SDK, PATH, registry or project lockfile modifications.

Development

npm install
npm run build
npm test
node dist/cli/pmem.js --help

Before packaging or sharing:

npm ci
npm run build
npm test
npm run marketplace:sync
node dist/cli/pmem.js --help
node dist/cli/pmem.js --version
npm pack --dry-run

Local repository setup

pmem init --json
pmem index --json
pmem render --json
pmem head --json

MCP setup

Use .mcp.json with server name project-memory. The server command is node scripts/bootstrap-mcp.mjs; on first start, the bootstrap installs runtime dependencies in the installed plugin folder if they are missing, then starts dist/mcp/server.js.

Codex Plugin Distribution

This repository is a single-plugin Codex marketplace root. The marketplace file is .agents/plugins/marketplace.json, and its plugin entry points at ./plugins/codex-project-memory.

Before sharing changes, regenerate the distributable plugin folder:

npm run build
npm run marketplace:sync

From a public or private Git repository:

codex plugin marketplace add owner/codex-project-memory --ref main

From a local clone:

codex plugin marketplace add /absolute/path/to/codex-project-memory

After adding the marketplace, open the Codex Plugin Directory, select Codex Project Memory, install the plugin, and start a new thread. On first MCP startup the plugin runs npm ci --omit=dev inside the installed plugin folder so users do not need to prepare node_modules manually. That first startup needs access to the npm registry or an already-warm npm cache.

More detail: docs/MARKETPLACE_SHARING.md.

This repository includes:

  • .agents/plugins/marketplace.json
  • plugins/codex-project-memory/
  • .codex-plugin/plugin.json
  • .mcp.json
  • skills/repo-memory/SKILL.md
  • built runtime under dist/ after npm run build
  • PRIVACY.md
  • SECURITY.md
  • CHANGELOG.md

Supported project lifecycle

Codex app plugin validation does not currently support plugin-declared hooks. The plugin uses a supported replacement: implicit skill invocation plus MCP tools. On project work, Codex should call memory.head, use memory.query before edits, use memory.duplicates before new artifacts, and call memory.refresh after source changes.

In v0.4 the preferred entrypoint is memory.agent, or the CLI equivalent:

pmem agent run "<intent>" --json
pmem agent run "<intent>" --phase pre_create --kind service --module <moduleId> --name <ProposedName> --json

Duplicate guard

Before creating services, controllers, DTOs, routes, tables, modules, repositories, adapters, jobs or utilities, run:

pmem duplicates --kind service --module <moduleId> --name <ProposedName> "<intent>" --json

Demo Walkthrough

From a copy of test/fixtures/nest-basic after npm run build:

node /path/to/MemoryCodex/dist/cli/pmem.js init --json
node /path/to/MemoryCodex/dist/cli/pmem.js doctor --json
node /path/to/MemoryCodex/dist/cli/pmem.js scan --json
node /path/to/MemoryCodex/dist/cli/pmem.js index --json
node /path/to/MemoryCodex/dist/cli/pmem.js diagnostics --no-install --json
node /path/to/MemoryCodex/dist/cli/pmem.js render --json
node /path/to/MemoryCodex/dist/cli/pmem.js head --json
node /path/to/MemoryCodex/dist/cli/pmem.js agent run "Aggiungi controllo che impedisca l'apertura del tornello se l'abbonamento e sospeso." --json
node /path/to/MemoryCodex/dist/cli/pmem.js query "Aggiungi controllo che impedisca l'apertura del tornello se l'abbonamento e sospeso." --visual --json
node /path/to/MemoryCodex/dist/cli/pmem.js agent run "AccessValidationService / verifica diritto accesso" --phase pre_create --kind service --module access --name AccessValidationService --json
node /path/to/MemoryCodex/dist/cli/pmem.js duplicates --kind service --module access --name AccessValidationService "AccessValidationService / verifica diritto accesso" --json
node /path/to/MemoryCodex/dist/cli/pmem.js frame current --json
node /path/to/MemoryCodex/dist/cli/pmem.js refresh --changed-only --json
node /path/to/MemoryCodex/dist/cli/pmem.js diff --json

The duplicate command should return risk: "high" and verdict: "extend_existing_artifact" for AccessService.

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