DayZ API MCP Server
MCP server for DayZ Enforce Script that gives AI coding assistants deep knowledge of the DayZ scripting API with semantic search, code validation, class hierarchy, and reverse call graphs.
README
DayZ API MCP Server [Made by Opus 4.6 FULL :)]

MCP (Model Context Protocol) server for DayZ Enforce Script. Gives any AI coding assistant deep knowledge of the DayZ scripting API — semantic search across 5800+ vanilla classes, code validation, class hierarchy, reverse call graphs, and more.
Features
| Tool | Description |
|---|---|
search_function |
Semantic / exact / fuzzy search across 25 000+ methods |
get_function_details |
Full signature, parameters, body, and related functions |
find_usage_examples |
Real usage examples from vanilla scripts |
get_class_hierarchy |
Inheritance tree and modded extensions |
find_callers |
Reverse call graph — who calls a given method |
validate_code |
Enforce Script Iron Rules checker (ternary, try/catch, casts, etc.) |
find_vanilla_alternative |
Suggests vanilla API for custom code |
parse_script |
Parse Enforce Script and extract AST |
Quick Start
git clone https://github.com/quantumloader/dayz-api-mcp-server.git
cd dayz-api-mcp-server
npm install
npm run build
Index vanilla scripts
Point to your DayZ Tools script dump (usually extracted via DayZ Tools):
# Index all layers (1_Core through 5_Mission)
node dist/indexer/index-cli.js index P:/scripts
# Or use the batch file
Index-All-Scripts.bat
Output: data/index.json (~30 MB, 5800+ classes, 25000+ methods, 300+ enums).
Connect to your IDE
Windsurf — add to MCP settings:
{
"mcpServers": {
"dayz-enforce": {
"command": "node",
"args": ["P:/enforce-mcp-dayz/dist/server/index.js"]
}
}
}
Claude Desktop — add to claude_desktop_config.json:
{
"mcpServers": {
"dayz-enforce": {
"command": "node",
"args": ["P:/enforce-mcp-dayz/dist/server/index.js"]
}
}
}
Replace P:/enforce-mcp-dayz with your actual path.
Project Structure
src/
├── parser/
│ ├── token.ts # Token types
│ ├── rules.ts # Keywords, operators
│ ├── lexer.ts # Tokenizer with #ifdef/#endif support
│ └── EnforceScriptParser.ts # Token-based parser → ParsedClass/Method/Enum
├── indexer/
│ ├── Indexer.ts # Index interface
│ ├── FileSystemIndex.ts # TF-IDF index, reverse call graph, search
│ └── index-cli.ts # CLI: index / search / verify
├── validator/
│ └── CodeValidator.ts # Iron Rules validation engine
├── server/
│ ├── DayZMCP.ts # MCP server with all tools
│ └── index.ts # Entry point
└── types/
└── index.ts # Shared TypeScript types
Tools Reference
search_function
{ "query": "copy weapon attachments", "searchType": "semantic", "limit": 5 }
searchType: semantic (default) — meaning-based, exact — name match, fuzzy — partial match.
get_function_details
{ "className": "EntityAI", "methodName": "CopyOldPropertiesToNew" }
Returns signature, parameters, body source, file path, line number, and related functions.
find_callers
{ "className": "DayZPlayerImplement", "methodName": "EEKilled" }
Returns all call sites: caller class, method, file, and line.
validate_code
{ "code": "string result = condition ? 'yes' : 'no';" }
Checks for: ternary operator, try/catch, do-while, C-style casts, GetPlayer() on server, backslash in strings, vector literal format, missing SetSynchDirty(), and more.
find_usage_examples
{ "className": "PlayerBase", "methodName": "GetIdentity", "limit": 3 }
get_class_hierarchy
{ "className": "PlayerBase" }
Returns parent chain, children, and modded extensions.
find_vanilla_alternative
{ "customCode": "for (int i = 0; i < player.GetInventory().GetCargo()..." }
parse_script
{ "code": "class MyClass extends ItemBase { ... }" }
Resources
dayz://classes— list of all indexed classesdayz://classes/{name}— class details with methods and variables
CLI
# Index scripts
node dist/indexer/index-cli.js index P:/scripts
# Search
node dist/indexer/index-cli.js search "handle weapons" --type semantic --limit 10
node dist/indexer/index-cli.js search HandleWeapons --type exact
# Verify index quality
node dist/indexer/index-cli.js verify --min-classes 1000
Parser
The Enforce Script parser is based on the dfenscript lexer. Key capabilities:
- Full
#ifdef/#ifndef/#else/#endifsupport with nesting - All Enforce Script modifiers:
override,proto,native,event,thread,sealed,abstract,final, etc. - Generic types (
array<ref Widget>), destructors (~ClassName), operator overloads - Error recovery — skips broken declarations and continues parsing
- Extracts method bodies for search indexing
License
MIT
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