Decky Plugin Studio

Decky Plugin Studio

MCP server for Decky Loader plugin development, providing tools to build, deploy, debug, and capture screenshots/recordings on a Steam Deck via commands like deck.deploy and deck.captureScreenshot.

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README

Decky Plugin Studio

VS Code / Cursor extension for Decky Loader plugin development: live in-IDE QAM preview, MCP tools for build/deploy/debug on a real Steam Deck, composited screenshots and screen recordings, and an agent pack for your plugin repo.

Live preview is very much beta. It is great for fast UI and RPC iteration, but focus, layout, Steam Input, and gamescope compositing still need on-device QA. See Preview limitations.

What you get

Feature What it does
Live preview QAM-sized webview with HMR, virtual gamepad, hardware simulator, Python sidecar for real main.py RPC
MCP tools Agents and commands for deck.deploy, deck.captureScreenshot, deck.record, preview suite, tunnel/ingest
Composited capture Screenshots and recordings that include QAM + your plugin UI (not raw game-only kmsgrab)
Init Pack Drops AGENTS.md, Cursor/VS Code MCP config, skills, and optional scripts/ into your plugin repo
Create New Plugin Clones decky-plugin-template, renames boilerplate, runs Init Pack

Install

  1. Download the latest .vsix from GitHub Releases
  2. Extensions → … → Install from VSIX…
  3. Reload the editor

The status bar (bottom-right) shows the installed version, preview/tunnel state, and ingest count.

Quick start

1. Open a plugin workspace

Any folder with plugin.json and main.py. This repo includes example-plugin/ for smoke testing.

2. Configure your Deck (remote dev)

Use MCP deck.configure or create .env in your plugin repo:

DECK_IP=192.168.x.x
DECK_USER=deck

Deck credentials are also stored under ~/.config/decky-plugin-studio/deck.env when using MCP configure.

3. Init Pack

Command Palette → Decky: Init Pack

Copies agent guidance, MCP config, skills, and optional scripts (record-deck, screenshot-deck, preview suite).

4. Open preview (beta)

Command Palette → Decky: Open Preview

  • Edit src/ → Vite HMR in the QAM frame
  • Edit main.py → Python sidecar restarts with preserved state

Do not ship based on preview alone — deploy to a Deck for focus and layout bugs.

5. Day-to-day loop

preview (fast UI) → plugin.build → deck.deploy → on-device QA
Task How
Build plugin zip MCP plugin.build or your pnpm run build
Deploy to Deck MCP deck.deploy or Decky: Deploy to Deck
Screenshot (QAM + plugin) MCP deck.captureScreenshot — open QAM + plugin first
Screen recording MCP deck.record — open QAM + plugin before/during capture
Debug logs from Deck deck.startTunnel → deck.probeIngest / deck.tailIngest
Agent automation See MCP tools

Artifacts land in your plugin workspace: screenshots/, recordings/.

6. MCP in Cursor / VS Code

After Init Pack, your plugin repo’s mcp.json points at the extension’s MCP server. Tools are documented in docs/MCP_TOOLS.md.

Example agent flows:

  • deck.configure → plugin.build → deck.deploy → deck.captureScreenshot
  • preview.start → preview.runSequence for smoke tests
  • deck.record with { seconds: 15, mode: "game", quality: "compressed" }

Capture prerequisites

For game mode screenshots and recordings:

  1. Deploy your plugin (deck.deploy)
  2. Open QAM on the Deck
  3. Open your plugin panel and keep it visible during capture

Recordings use composited pipewire-gamescope (game) or wf-recorder (desktop). They fail closed if only game-plane capture would succeed — unless you pass allowNonPluginUi: true.

Optional: deck.installCaptureHelper installs studio-record / studio-capture to ~/.local/bin on the Deck.

Developing this extension

  • Branch model: feature work on develop → merge to main with a version bump in extension/package.json → CI publishes a GitHub Release + VSIX
  • Build locally: docs/DEVELOPMENT.md

More documentation

License

Apache-2.0 — see LICENSE and NOTICE.

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