Dice MCP Server

Dice MCP Server

Provides comprehensive TRPG dice rolling functionality including standard notation, advantage/disadvantage mechanics, and success-counting dice pools. It enables users to perform complex dice logic and track roll history through an MCP-compliant interface.

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README

Dice MCP Server

A Model Context Protocol (MCP) server that provides TRPG dice rolling functionality for multiple game systems.

Features

  • Standard dice notation: 1d20, 2d6+3, 4d6, 1d100, 3d20-2d20+2
  • Fudge/FATE dice: 4dF, 4dF+3 — each die rolls -1, 0, or +1
  • Keep highest / lowest: 4d6kh3, 2d20kl1
  • Advantage / Disadvantage: D&D 5e style (bool ON/OFF)
  • Bonus / Penalty dice: CoC style — extra tens dice on d100 (int 0-2)
  • Critical hit / fumble: Natural 20/1 detection (bool ON/OFF)
  • Target check: Two modes — at_least (D&D: ≥) / at_most (CoC: ≤)
  • Success degrees: System-specific degree calculation
    • coc: Regular / Hard / Extreme / Critical / Fumble
    • pf2e: Crit Success / Success / Failure / Crit Failure (±10 margin, nat 20/1 shift)
    • pbta: Strong Hit / Weak Hit / Miss (fixed thresholds)
  • Dice pool: WoD, Shadowrun — success counting, exploding, double successes
    • Botch/Glitch detection (bool ON/OFF)
  • Reroll: Re-roll last roll with same parameters (Inspiration, Lucky, etc.)
  • Roll history: Track and review recent rolls per session

Quick Start (uvx)

{
  "mcpServers": {
    "dice": {
      "command": "uvx",
      "args": ["roleplaying-dice-mcp"]
    }
  }
}

Config: macOS ~/Library/Application Support/Claude/claude_desktop_config.json / Windows %APPDATA%\Claude\claude_desktop_config.json

Alternative: pip / Docker

pip install roleplaying-dice-mcp
roleplaying-dice-mcp
docker build -t dice-mcp-server . && docker run -i dice-mcp-server

Tools

roll_dice

Roll dice using standard TRPG notation.

Parameter Type Default Description
notation string required Dice expression: 1d20+5, 4d6kh3, 4dF+2, 1d100
advantage bool false Roll d20 twice, take higher (1d20 only)
disadvantage bool false Roll d20 twice, take lower (1d20 only)
bonus_dice int 0 CoC bonus dice (0-2, 1d100 only) — extra tens, keep lowest
penalty_dice int 0 CoC penalty dice (0-2, 1d100 only) — extra tens, keep highest
target int DC/AC/skill value for success check
target_mode string "at_least" "at_least" (D&D: ≥) or "at_most" (CoC: ≤)
critical bool false Nat 20/1 detection. With degrees="pf2e", shifts degree ±1 step
degrees string "coc" / "pf2e" / "pbta" — enables degree calculation

Examples:

// D&D 5e: advantage + critical + DC
{ "notation": "1d20+5", "advantage": true, "target": 15, "critical": true }

// D&D ability scores
{ "notation": "4d6kh3" }

// FATE
{ "notation": "4dF+3" }

// CoC: bonus die + degrees
{ "notation": "1d100", "bonus_dice": 1, "target": 65, "target_mode": "at_most", "degrees": "coc" }
// → 1d100 (보너스 ×1): [43, 73] → 43
// → 판정: 하드 성공! (43 ≤ 32)  ← wait, depends on roll

// PF2e: degrees with nat 20/1 shift
{ "notation": "1d20+8", "target": 20, "critical": true, "degrees": "pf2e" }

// PbtA: fixed thresholds
{ "notation": "2d6+1", "degrees": "pbta" }

roll_pool

Dice pool with success counting.

Parameter Type Default Description
pool int required Number of dice (1-50)
sides int 10 Sides per die
target int 8 Success threshold (≥)
explode bool false Reroll on max value
double_on int Double success at this value or higher
count_ones bool false Botch/Glitch detection

When count_ones is enabled:

  • WoD Botch: 0 successes + any 1s
  • Shadowrun Glitch: Half+ dice are 1s
  • Shadowrun Critical Glitch: Glitch + 0 successes
// WoD: 7d10, exploding, botch detection
{ "pool": 7, "target": 8, "explode": true, "count_ones": true }

// Shadowrun: 8d6, target 5, glitch detection
{ "pool": 8, "sides": 6, "target": 5, "count_ones": true }

reroll

Re-roll the last roll_dice or roll_pool with identical parameters. No arguments.

get_history / clear_history

Tool Parameter Description
get_history limit (default 10) Retrieve recent roll records
clear_history Clear all history

System Coverage

System Coverage Key Features Used
D&D 5e 95% notation, advantage, critical, target, 4d6kh3
CoC 7e 85% d100, bonus/penalty dice, degrees=coc, at_most
PF2e 85% d20+mod, degrees=pf2e, critical (nat 20/1 shift)
PbtA 90% 2d6+mod, degrees=pbta
FATE 95% 4dF+mod
WoD 90% roll_pool, explode, count_ones (botch)
Shadowrun 85% roll_pool (d6), count_ones (glitch)
Savage Worlds 50% exploding works, but no wild die or raise counting

Project Structure

├── server.py              # MCP server — tools & handlers
├── dice_parser.py         # Notation parser (NdM, NdF, kh/kl)
├── history.py             # Roll history manager
├── src/roleplaying_dice_mcp/  # PyPI package
├── tests/test_trpg_scenario.py
├── pyproject.toml
├── Dockerfile
└── README.md

License

MIT

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