flash-mod-bridge

flash-mod-bridge

Enables AI agents to inspect and modify running Flash SWF files through a patched Ruffle player, including getting/setting display object properties, calling methods, and editing SharedObject data without reloading.

Category
访问服务器

README

flash-mod-bridge

Live Flash / Ruffle bridge for AI agents and tools via MCP (Model Context Protocol).

Inspect a running SWF, walk the display list, get/set properties, call methods, and edit SharedObject data — without reloading for in-memory state — through a forked Ruffle player plus a Python MCP hub.

This is not stock Ruffle (no agent API). It is not AwayFL, Unity, or HTML5/Phaser (see suite links below).

Piece Path Role
Patched Ruffle (desktop) Releasesruffle_desktop.exe Play SWF + HTTP mod bridge :8768
Engine patches engine/ modBridgeRpc sources to drop into a Ruffle tree
MCP hub run_mcp.py, translator/ FastMCP tools (hub :8767)
Chrome inject inject/ Optional page agent for web Ruffle
Self-host page host/ Simple local player host
Flashpoint pin flashpoint/ Install fork as Flashpoint’s default Ruffle
Agent skill skills/flash-mod-bridge/ How agents should use the tools

Status: Early public release. Core path is desktop + Flashpoint; web inject is optional.

What you can do

Area Capabilities
Discover List display tree, find by keywords, list props on a path
Read / write Get/set AVM properties by path (root, stage, root/Child)
Call Invoke methods on display objects with JSON args
SharedObject List SOs, set SO properties (saves / persistent data)
Raw RPC Pass through any player JSON op via flash_mod_rpc
Transport Desktop HTTP bridge, or Chrome inject when using web Ruffle

Not supported: stock ruffle.rs builds (no modBridgeRpc), AwayFL runtimes, or rewriting the SWF on disk. Prefer live paths over re-decompiling ActionScript unless you have a separate pipeline.

Always start with ping_flash_bridge so you know a player/agent is connected before bulk get/set.

How it fits together

  Agent (Cursor / Claude / Grok)
       │  MCP stdio
  run_mcp.py + translator/          hub :8767
       │  HTTP
  ┌────┴──────────────────────────┐
  │ Desktop forked ruffle         │  :8768  ← Flashpoint / local SWF
  │ Web forked Ruffle + inject/   │  optional browser path
  └───────────────────────────────┘
       │
  AVM display list / SharedObject
Port Who
8767 Python MCP hub (agents connect here)
8768 Desktop Ruffle mod-bridge HTTP (hub falls back here)
8765 / 8766 Other suite tools (Unity WebGL / HTML5) — not this repo

MCP tools

Names as exposed by translator/server.py:

Connection

  • ping_flash_bridge — hub health, desktop player, connected agents
  • list_connected_agents — which inject/desktop endpoints are live
  • flash_ping — ping the player RPC
  • flash_mod_rpc — raw JSON request string to the player

Display list & values

  • flash_list_display — walk tree (max_depth, limit)
  • flash_find — keyword search (money, score, day, …)
  • flash_list_props — properties on a path (default root)
  • flash_get / flash_set — read/write by path (value_json for set)
  • flash_callpath + method + args_json

SharedObject

  • flash_list_so — known SharedObjects
  • flash_set_so_prop — set one SO field (name, prop, value_json)

Paths

Path Meaning
stage Stage AS3 object
root Root movie clip
root/Child/Grand Display-list walk
so:name Live SharedObject data
so:name|prop SO property (| when name has / or .)

Requirements

  • Windows x64 for the prebuilt desktop player (typical)
  • Python 3.10+ for the MCP hub
  • A patched Ruffle build with mod bridge (prebuilt release or apply engine/ yourself)
  • Optional: Flashpoint for archive SWFs
  • Optional: Chrome for inject/ + web selfhosted Ruffle

Upstream Ruffle quality limits AS1/AS2/AS3 compatibility — this bridge cannot fix content Ruffle cannot run.

Quick start

1. Get the patched player (recommended)

From Releases (tag continuous):

Asset Role
ruffle_desktop.exe Patched Ruffle + mod bridge (:8768)
flash-mod-bridge-mcp.zip Python hub + inject/host (optional zip)
.\ruffle_desktop.exe "D:\path\to\game.swf"

Building from source is optional — see engine/README.md.

2. Run the MCP hub

git clone https://github.com/rkuhn153/flash-mod-bridge.git
cd flash-mod-bridge
python -m venv .venv
.\.venv\Scripts\activate
pip install -r requirements.txt
python run_mcp.py

Hub listens on 8767 by default (FLASH_MOD_BRIDGE_PORT).

3. Wire an MCP client

Cursor (~/.cursor/mcp.json):

{
  "mcpServers": {
    "flash-mod-bridge": {
      "command": "C:/Python313/python.exe",
      "args": ["C:/path/to/flash-mod-bridge/run_mcp.py"],
      "env": {
        "FLASH_MOD_BRIDGE_PORT": "8767"
      }
    }
  }
}

Grok Build (~/.grok/config.toml):

[mcp_servers.flash-mod-bridge]
command = 'C:\Python313\python.exe'
args = ['C:\path\to\flash-mod-bridge\run_mcp.py']
enabled = true

[mcp_servers.flash-mod-bridge.env]
FLASH_MOD_BRIDGE_PORT = "8767"

Restart the client (or reload MCP) after config changes.

4. Flashpoint (best for archive SWFs)

Pin the prebuilt player so every Flashpoint .swf launches with the bridge:

cd flash-mod-bridge\flashpoint
.\install-to-flashpoint.ps1 -DesktopExe "C:\Downloads\ruffle_desktop.exe"
# .\install-to-flashpoint.ps1 -FlashpointRoot "D:\Flashpoint" -DesktopExe "..."

Then:

  1. Restart Flashpoint Launcher
  2. Play any Flash game → forked Ruffle → :8768
  3. MCP hub running (python run_mcp.py)
  4. Agent: ping_flash_bridge
Detail
Installed as %Flashpoint%\Data\Ruffle\standalone\latest\ruffle.exe
Pin Data\Ruffle\.mod-bridge-pin (blocks stock auto-update)
Undo flashpoint\uninstall-pin.ps1

Full notes: flashpoint/README.md.

5. Web / inject (optional)

  • Build web selfhosted from a patched Ruffle tree; serve host/
  • Load inject/ as an unpacked Chrome extension; hard-refresh the player tab

For Flashpoint standalone you usually do not need inject.

6. First agent session

ping_flash_bridge
  → flash_list_display / flash_find
  → flash_list_props / flash_get
  → flash_set / flash_call
  → flash_list_so / flash_set_so_prop

Player JSON RPC (reference)

The desktop/web player speaks the same ops the MCP wraps:

{"op":"ping"}
{"op":"list_display","max_depth":3,"limit":100}
{"op":"list_props","path":"root"}
{"op":"get","path":"root.someProp"}
{"op":"set","path":"root.someProp","value":999999}
{"op":"call","path":"root","method":"play","args":[]}
{"op":"find","keywords":"money,tip,score","max_depth":5,"limit":60}
{"op":"list_so"}
{"op":"set_so_prop","name":"//example_so","prop":"coins","value":999}

Use flash_mod_rpc with a JSON string when you need an op not wrapped by a dedicated tool.

AI skills

Skill Role
skills/flash-mod-bridge Tool order, paths, Flashpoint, limits
Copy-Item ".\skills\flash-mod-bridge" "$env:USERPROFILE\.cursor\skills\flash-mod-bridge" -Recurse -Force

Related projects (same suite)

Need Repo
Live Flash / Ruffle (this) flash-mod-bridge
Live Unity get/set/patch bepinex-mcp
Live Unreal runtime (UE4SS) unreal-engine-mcp
Mono C# search gamecode-rag
IL2CPP static decompile il2cpp-decompiler

Limits

  • Stock Ruffle has no modBridgeRpc — must use prebuilt or patched build.
  • Content must run in Ruffle; bridge quality follows emulator support.
  • AwayFL / some Coolmath hosts need rehost on the fork.
  • Bad paths or spammy set/call can still upset a SWF.
  • Nested object writes are more limited than simple primitives.

Layout

flash-mod-bridge/
  run_mcp.py              # MCP entry
  translator/             # FastMCP + HTTP hub
  inject/                 # Chrome extension agent
  host/                   # Simple self-host page
  engine/                 # Ruffle patch sources
  flashpoint/             # Install/uninstall pin scripts
  skills/flash-mod-bridge/
  samples/
  requirements.txt
  README.md
  LICENSE

License

  • MCP, inject, host, samples, scripts: MIT — see LICENSE.
  • Ruffle engine: MIT / Apache-2.0 (upstream). Patches in engine/ are intended for that tree.
  • Prebuilt ruffle_desktop.exe includes our mod-bridge patches on top of Ruffle.

推荐服务器

Baidu Map

Baidu Map

百度地图核心API现已全面兼容MCP协议,是国内首家兼容MCP协议的地图服务商。

官方
精选
JavaScript
Playwright MCP Server

Playwright MCP Server

一个模型上下文协议服务器,它使大型语言模型能够通过结构化的可访问性快照与网页进行交互,而无需视觉模型或屏幕截图。

官方
精选
TypeScript
Magic Component Platform (MCP)

Magic Component Platform (MCP)

一个由人工智能驱动的工具,可以从自然语言描述生成现代化的用户界面组件,并与流行的集成开发环境(IDE)集成,从而简化用户界面开发流程。

官方
精选
本地
TypeScript
Audiense Insights MCP Server

Audiense Insights MCP Server

通过模型上下文协议启用与 Audiense Insights 账户的交互,从而促进营销洞察和受众数据的提取和分析,包括人口统计信息、行为和影响者互动。

官方
精选
本地
TypeScript
VeyraX

VeyraX

一个单一的 MCP 工具,连接你所有喜爱的工具:Gmail、日历以及其他 40 多个工具。

官方
精选
本地
graphlit-mcp-server

graphlit-mcp-server

模型上下文协议 (MCP) 服务器实现了 MCP 客户端与 Graphlit 服务之间的集成。 除了网络爬取之外,还可以将任何内容(从 Slack 到 Gmail 再到播客订阅源)导入到 Graphlit 项目中,然后从 MCP 客户端检索相关内容。

官方
精选
TypeScript
Kagi MCP Server

Kagi MCP Server

一个 MCP 服务器,集成了 Kagi 搜索功能和 Claude AI,使 Claude 能够在回答需要最新信息的问题时执行实时网络搜索。

官方
精选
Python
e2b-mcp-server

e2b-mcp-server

使用 MCP 通过 e2b 运行代码。

官方
精选
Neon MCP Server

Neon MCP Server

用于与 Neon 管理 API 和数据库交互的 MCP 服务器

官方
精选
Exa MCP Server

Exa MCP Server

模型上下文协议(MCP)服务器允许像 Claude 这样的 AI 助手使用 Exa AI 搜索 API 进行网络搜索。这种设置允许 AI 模型以安全和受控的方式获取实时的网络信息。

官方
精选