FoundryMCP
Enables direct interaction with FoundryVTT virtual tabletop servers via native WebSocket protocol. Supports retrieving, creating, modifying, and deleting game documents like actors, items, scenes, and journal entries without requiring additional modules.
README
FoundryMCP
A lightweight MCP (Model Context Protocol) server for FoundryVTT that communicates directly via WebSockets.
Why This Server?
Unlike other FoundryVTT MCP servers that require:
- Installing a custom module on your Foundry server
- Running a headless browser
This server natively authenticates with FoundryVTT and exchanges WebSocket messages directly using the same protocol as the official Foundry client. This makes it:
- Lightweight - No browser overhead, just direct WebSocket communication
- Zero server-side setup - No modules to install on your Foundry instance
- Secure - Uses the same authentication flow as the official client
Security Recommendation
Create a dedicated FoundryVTT user for each game world you want the MCP server to access. Grant that user only the permissions you want the MCP server to have. This provides:
- Fine-grained access control
- Clear audit trail of MCP actions
- Easy revocation if needed
- Isolation between different games/worlds
Installation
npm install
npm run build
Configuration
Credentials File
Create a file at config/foundry_credentials.json:
[
{
"_id": "my-campaign",
"hostname": "your-foundry-server.com",
"userid": "your-user-id",
"password": "your-password"
},
{
"_id": "test-world",
"hostname": "test.foundry-server.com",
"userid": "test-user-id",
"password": "test-password"
}
]
Fields:
_id- A user-defined identifier for this credential entry (used to switch between instances)hostname- The domain/IP of your FoundryVTT serveruserid- Your Foundry user document ID (find by inspecting Users in Foundry admin panel)password- Your Foundry user password
You can configure multiple Foundry instances and switch between them at runtime using the choose_foundry_instance tool.
Environment Variable
Override the default credentials path by setting:
export FOUNDRY_CREDENTIALS=/path/to/credentials.json
Usage with MCP Clients
Add to your MCP client configuration:
{
"mcpServers": {
"foundry": {
"command": "node",
"args": ["/path/to/FoundryMCP/build/server.js"]
}
}
}
Or if installed globally:
{
"mcpServers": {
"foundry": {
"command": "foundry-mcp"
}
}
}
Available Tools
Document Retrieval (List)
These tools retrieve all documents of a given type from the connected world.
| Tool | Description |
|---|---|
get_actors |
Get all actors (characters, NPCs, etc.) |
get_items |
Get all items |
get_folders |
Get all folders |
get_users |
Get all users |
get_scenes |
Get all scenes |
get_journals |
Get all journal entries |
get_macros |
Get all macros |
get_cards |
Get all cards |
get_playlists |
Get all playlists |
get_tables |
Get all roll tables |
get_combats |
Get all combats |
get_messages |
Get all chat messages |
get_settings |
Get all settings |
Parameters:
max_length(integer, optional): Maximum response size in bytes. Documents are removed from the response until it fits within this limit.requested_fields(string[], optional): Specific fields to include. Always includes_idandname. If omitted, all fields are returned.where(object, optional): Filter documents by field values. See Filtering withwherebelow.
Document Retrieval (Single)
These tools retrieve a single document by ID or name.
| Tool | Description |
|---|---|
get_actor |
Get a specific actor |
get_item |
Get a specific item |
get_folder |
Get a specific folder |
get_user |
Get a specific user |
get_scene |
Get a specific scene |
get_journal |
Get a specific journal entry |
get_macro |
Get a specific macro |
get_card |
Get a specific card |
get_playlist |
Get a specific playlist |
get_table |
Get a specific roll table |
get_combat |
Get a specific combat |
get_message |
Get a specific chat message |
get_setting |
Get a specific setting |
Parameters (at least one required):
id(string): Document ID_id(string): Document ID (alias)name(string): Document namerequested_fields(string[], optional): Specific fields to include.
World Metadata
get_world
Get world metadata from FoundryVTT (title, system, version, etc.), excluding document collections like actors or items. Use the get_* document tools for collection data.
Document Manipulation
modify_document
Modify an existing document in FoundryVTT.
Parameters:
type(string, required): Document type. Valid types:- Core:
Actor,Item,Scene,JournalEntry,Folder,User,Playlist,Macro,RollTable,Cards,ChatMessage - Scene objects:
Combat,Combatant,ActiveEffect,Drawing,MeasuredTemplate,Note,Tile,Token,Wall,AmbientLight,AmbientSound
- Core:
_id(string, required): The document's unique identifierupdates(object[], required): Array of update objects with fields to modify
Example - Update actor HP:
{
"type": "Actor",
"_id": "abc123",
"updates": [{ "system": { "attributes": { "hp": { "value": 25 } } } }]
}
create_document
Create new documents in FoundryVTT.
Parameters:
type(string, required): Document type to createdata(object[], required): Array of document data objects
Example - Create an item:
{
"type": "Item",
"data": [{ "name": "Healing Potion", "type": "consumable" }]
}
delete_document
Permanently delete documents from FoundryVTT. This cannot be undone.
Parameters:
type(string, required): Document type to deleteids(string[], required): Array of document_idvalues to delete
Example:
{
"type": "Item",
"ids": ["vlcf6AI5FaE9qjgJ", "abc123def456"]
}
Instance Management
show_credentials
Show all configured Foundry credentials without revealing passwords. Returns the _id, hostname, userid, item_order (zero-based index), and currently_active status for each credential entry.
Example response:
[
{
"_id": "my-campaign",
"hostname": "your-foundry-server.com",
"userid": "abc123",
"item_order": 0,
"currently_active": true
},
{
"_id": "test-world",
"hostname": "test.foundry-server.com",
"userid": "def456",
"item_order": 1,
"currently_active": false
}
]
choose_foundry_instance
Switch to a different Foundry instance. Disconnects from the current instance (if any) and connects to the specified one.
Parameters (at least one required):
item_order(integer): Zero-based index of the credential in the array_id(string): The user-defined identifier for the credential entry
Example - Switch by item_order:
{
"item_order": 1
}
Example - Switch by _id:
{
"_id": "test-world"
}
Tips
Understanding Document Structure
Document schemas vary significantly between game systems (D&D 5e, Pathfinder, etc.). Use the get_* tools to inspect existing documents before attempting to modify or create new ones.
Filtering with where
All collection retrieval tools (get_actors, get_items, etc.) support the where parameter for filtering results. The where parameter accepts an object with key-value pairs that documents must match.
How it works:
- Each key-value pair in
whereis a condition that must be satisfied - All conditions use AND logic - a document must match ALL conditions to be included
- Values are compared using strict equality
Example - Get actors in a specific folder:
{
"where": {
"folder": "abcd1234"
}
}
Example - Get NPC actors in a specific folder:
{
"where": {
"folder": "abcd1234",
"type": "npc"
}
}
This returns only actors where folder equals "abcd1234" AND type equals "npc".
Example - Get items of a specific type:
{
"where": {
"type": "weapon"
}
}
Example - Combine with other parameters:
{
"where": {
"folder": "abcd1234"
},
"requested_fields": ["name", "type", "system.quantity"],
"max_length": 5000
}
Common filter fields:
folder- Filter by folder IDtype- Filter by document subtype (e.g., "npc", "character" for actors; "weapon", "armor" for items)ownership- Filter by ownership settings- Any top-level field on the document can be used as a filter key
Response Size Management
When working with large worlds, use max_length and requested_fields to limit response sizes:
{
"max_length": 10000,
"requested_fields": ["name", "type", "system.attributes.hp"]
}
How It Works
- Authentication: The server authenticates with FoundryVTT using the same HTTP POST flow as the official client
- WebSocket Connection: Establishes a persistent WebSocket connection using Socket.IO protocol
- Message Exchange: Sends and receives JSON messages using Foundry's native protocol
- Automatic Reconnection: Handles connection drops and re-authenticates as needed
License
MIT
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