FoundryVTT MCP Server
A Model Context Protocol server that integrates with FoundryVTT, allowing AI assistants to interact with tabletop gaming sessions through natural language to query actors, roll dice, generate content, and manage game worlds.
README
FoundryVTT MCP Server
A Model Context Protocol (MCP) server that integrates with FoundryVTT, allowing AI assistants to interact with your tabletop gaming sessions. Query actors, roll dice, generate content, and manage your game world through natural language.
Features
Core Functionality
- 🎲 Dice Rolling - Roll dice with standard RPG notation
- 🔍 Data Querying - Search actors, items, scenes, and journal entries
- 📊 Game State - Access current scene, combat status, and world information
- 🎭 Content Generation - Generate NPCs, loot, and random encounters
- 📝 Rule Lookup - Query game rules and mechanical information
Real-time Integration
- 🔄 Live Updates - WebSocket connection for real-time game state
- ⚔️ Combat Management - Track initiative and combat state
- 👥 User Awareness - See who's online and their status
AI-Powered Features
- 🧠 Tactical Suggestions - Get combat advice and strategy tips
- 🎪 Story Assistance - Generate plot hooks and narrative elements
- 🎨 World Building - Create locations, NPCs, and quests on demand
Installation
Prerequisites
- Node.js 18+
- FoundryVTT server running and accessible
- MCP-compatible AI client (Claude Desktop, etc.)
Setup
- Clone and install:
git clone <repository-url>
cd foundry-mcp-server
npm install
- Configure environment:
cp .env.example .env
# Edit .env with your FoundryVTT details
- Required environment variables:
FOUNDRY_URL=http://localhost:30000
FOUNDRY_API_KEY=your_api_key_here
# OR use username/password:
FOUNDRY_USERNAME=your_username
FOUNDRY_PASSWORD=your_password
- Build and start:
npm run build
npm start
Development Mode
npm run dev
FoundryVTT Configuration
Option 1: API Key (Recommended)
- In FoundryVTT, go to Settings → Configure Settings
- Enable "Enable API Access"
- Generate an API key for external access
- Add the key to your
.envfile
Option 2: Username/Password
- Ensure your FoundryVTT user has appropriate permissions
- Add credentials to
.envfile - The server will authenticate automatically
Permissions Required
Your FoundryVTT user needs these permissions:
- View actors, items, scenes, and journals
- Create and modify journal entries (for content generation)
- Access compendium data
- Use dice rolling API
Usage
Basic Queries
Ask your AI assistant things like:
Dice Rolling:
- "Roll 1d20+5 for an attack roll"
- "Roll 4d6 drop lowest for ability scores"
- "Roll 2d10+3 for damage"
Game Data:
- "Show me all the NPCs in this scene"
- "Find magic weapons in the party's inventory"
- "What's the current combat initiative order?"
- "Search for healing potions"
Content Generation:
- "Generate a random NPC merchant"
- "Create loot for a CR 5 encounter"
- "Generate a tavern with NPCs and plot hooks"
Advanced Features
Rule Lookups:
- "Look up the grappling rules"
- "How does the Fireball spell work?"
- "What are the conditions for being frightened?"
Tactical Advice:
- "Suggest tactics for fighting a dragon"
- "What should our wizard do this turn?"
- "Analyze this combat encounter"
World Building:
- "Create a mysterious forest location"
- "Generate a side quest involving missing merchants"
- "Design a magic item appropriate for level 8 characters"
Available Tools
Data Access
search_actors- Find characters, NPCs, monsterssearch_items- Find equipment, spells, consumablessearch_journals- Search notes and handoutsget_scene_info- Current scene detailsget_actor_details- Detailed character information
Game Mechanics
roll_dice- Roll dice with any formulaupdate_actor_hp- Modify character healthget_combat_status- Combat state and initiativelookup_rule- Game rules and spell descriptions
Content Generation
generate_npc- Create random NPCsgenerate_loot- Create treasure appropriate for levelroll_table- Random encounters, events, weathersuggest_tactics- Combat advice and strategy
Available Resources
The server exposes these FoundryVTT resources:
foundry://world/info- World and campaign informationfoundry://world/actors- All actors in the worldfoundry://scene/current- Current active scenefoundry://combat/current- Active combat statefoundry://compendium/spells- Spell databasefoundry://compendium/monsters- Monster database
Configuration
Server Settings
Edit .env to customize:
# Logging
LOG_LEVEL=info # debug, info, warn, error
# Performance
FOUNDRY_TIMEOUT=10000 # Request timeout (ms)
FOUNDRY_RETRY_ATTEMPTS=3 # Retry failed requests
CACHE_TTL_SECONDS=300 # Cache data for 5 minutes
Security
- Use API keys instead of passwords when possible
- Limit FoundryVTT user permissions to minimum required
- Run server on internal network only
- Monitor logs for suspicious activity
Troubleshooting
Connection Issues
# Test FoundryVTT connection
curl http://localhost:30000/api/status
# Check server logs
npm run dev # Shows detailed logging
Common Problems
"Failed to connect to FoundryVTT"
- Verify FOUNDRY_URL is correct
- Check if FoundryVTT is running
- Ensure API access is enabled
"Authentication failed"
- Verify API key or username/password
- Check user permissions in FoundryVTT
- Ensure user is not banned/restricted
"Tool not found" errors
- Update to latest server version
- Check tool name spelling
- Review available tools in logs
Development
Project Structure
src/
├── config/ # Configuration management
├── foundry/ # FoundryVTT client and types
├── tools/ # MCP tool definitions
├── resources/ # MCP resource definitions
├── utils/ # Utilities and logging
└── index.ts # Main server entry point
Adding New Tools
- Define tool schema in
src/tools/index.ts - Add handler method in
src/index.ts - Implement FoundryVTT API calls in
src/foundry/client.ts - Add TypeScript types in
src/foundry/types.ts - Test with your AI assistant
Testing
# Run tests
npm test
# Run with coverage
npm run test:coverage
# Lint code
npm run lint
Building
# Development build
npm run build
# Clean build
npm run clean && npm run build
API Reference
Environment Variables
| Variable | Required | Description | Default |
|---|---|---|---|
FOUNDRY_URL |
✅ | FoundryVTT server URL | - |
FOUNDRY_API_KEY |
⭐ | API key for authentication | - |
FOUNDRY_USERNAME |
⭐ | Username (if no API key) | - |
FOUNDRY_PASSWORD |
⭐ | Password (if no API key) | - |
LOG_LEVEL |
❌ | Logging verbosity | info |
NODE_ENV |
❌ | Environment mode | development |
FOUNDRY_TIMEOUT |
❌ | Request timeout (ms) | 10000 |
FOUNDRY_RETRY_ATTEMPTS |
❌ | Retry failed requests | 3 |
CACHE_TTL_SECONDS |
❌ | Cache duration | 300 |
⭐ Either API key OR username/password required
Tool Schemas
roll_dice
{
"formula": "1d20+5",
"reason": "Attack roll against goblin"
}
search_actors
{
"query": "goblin",
"type": "npc",
"limit": 10
}
generate_npc
{
"race": "human",
"level": 5,
"role": "merchant",
"alignment": "neutral good"
}
Integration Examples
Claude Desktop Configuration
Add to your Claude Desktop MCP settings:
{
"mcpServers": {
"foundry": {
"command": "node",
"args": ["/path/to/foundry-mcp-server/dist/index.js"],
"env": {
"FOUNDRY_URL": "http://localhost:30000",
"FOUNDRY_API_KEY": "your_api_key_here"
}
}
}
}
Custom MCP Client
import { Client } from '@modelcontextprotocol/sdk/client/index.js';
import { StdioClientTransport } from '@modelcontextprotocol/sdk/client/stdio.js';
const transport = new StdioClientTransport({
command: 'node',
args: ['./dist/index.js']
});
const client = new Client({
name: "foundry-client",
version: "1.0.0"
}, {
capabilities: {}
});
await client.connect(transport);
// Roll dice
const result = await client.request({
method: "tools/call",
params: {
name: "roll_dice",
arguments: {
formula: "1d20+5",
reason: "Initiative roll"
}
}
});
Roadmap
Version 0.2.0
- [ ] Combat management tools (start/end combat, advance initiative)
- [ ] Token manipulation (move, update status effects)
- [ ] Scene navigation and switching
- [ ] Playlist controls and ambient audio
Version 0.3.0
- [ ] Character sheet editing (level up, add equipment)
- [ ] Journal entry creation and editing
- [ ] Macro execution and management
- [ ] Advanced content generation (dungeons, NPCs with full stats)
Version 1.0.0
- [ ] Multi-world support
- [ ] User permission management
- [ ] Webhook support for external triggers
- [ ] Performance optimization and caching
- [ ] Full test coverage
- [ ] Docker deployment
Documentation
Complete API documentation is available in the docs/ directory, auto-generated from TypeScript source code and JSDoc comments.
📖 Viewing Documentation
Local development:
npm run docs # Generate documentation
npm run docs:serve # Generate and serve locally
Online: Browse the docs/ folder in this repository or visit the GitHub Pages site (if enabled).
📚 What's Documented
- FoundryClient API - Complete client documentation with examples
- TypeScript Interfaces - All data structures and type definitions
- Configuration - Environment variables and setup options
- Utilities - Helper functions and logging
- Usage Examples - Code samples for common operations
The documentation is automatically updated via GitHub Actions when source code changes.
Contributing
- Fork the repository
- Create a feature branch:
git checkout -b feature/amazing-feature - Make your changes and add tests
- Commit:
git commit -m 'Add amazing feature' - Push:
git push origin feature/amazing-feature - Open a Pull Request
Code Style
- Use TypeScript strict mode
- Follow existing naming conventions
- Add JSDoc comments for public APIs
- Write tests for new functionality
- Use meaningful commit messages
License
MIT License - see LICENSE file for details.
Support
- Issues: GitHub Issues for bugs and feature requests
- Discord: FoundryVTT Discord #api-development
- Documentation: FoundryVTT API Docs
Acknowledgments
- FoundryVTT team for the excellent VTT platform
- Anthropic for the Model Context Protocol
- The tabletop gaming community for inspiration and feedback
Happy Gaming! 🎲
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