Game engine runtime mcp
An MCP server connecting Claude AI with game engine runtimes (Unity & Godot) for automated testing, log filtering, and scene hierarchy inspection.
README
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Game-engine-runtime-mcp 🚀
MCP server connecting Claude AI with Unity and Godot for automated testing, debugging, and code validation.
A production-grade Model Context Protocol (MCP) server that connects Anthropic's Claude AI directly with game engine runtimes (Unity & Godot). It enables automated testing, real-time error log filtering, scene hierarchy inspection, and safe file writing inside an isolated sandbox environment.
🌟 Key Features
- Scene Hierarchy Inspection: Parse Unity (
.unity) and Godot (.tscn) scenes to give Claude complete awareness of active nodes, GameObjects, and attached components. - Headless Test Runner: Execute game engine unit/integration tests directly without opening the GUI, avoiding command timeouts via asynchronous process handling.
- Token-Optimized Log Filtering: Extracts only stacktraces, null-pointer exceptions, and compilation errors from engine logs to prevent blowing past context limits.
- Strict Security Sandboxing: Protects host filesystems by restricting file read/write operations strictly to permitted game project folders.
🛠️ Included Tools
inspeccionar_jerarquia_escena: Returns a structured overview of GameObjects or Nodes inside a scene file.ejecutar_suite_pruebas_motor: Triggers Unity or Godot inEditMode/PlayModeheadless testing modes.escribir_codigo_seguro: Safely writes/updates scripts inside the authorized project sandbox.analizar_fugas_memoria_y_logs: Synthesizes runtime logs to extract exceptions and performance metrics.
⚙️ Configuration for Claude Desktop
Add this block to your claude_desktop_config.json:
{
"mcpServers": {
"game-engine-runtime": {
"command": "npx",
"args": [
"-y",
"game-engine-runtime-mcp"
],
"env": {
"ALLOWED_PROJECT_PATHS": "C:/Users/YourUser/Projects/MyGame"
}
}
}
}
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