Godot MCP Connector
An out-of-the-box, zero-dependency Model Context Protocol (MCP) server integration designed specifically for the Godot Engine (4.x).Once connected, your AI agents (Claude, Cursor, Trae, ChatGPT) gain access to a powerful set of tools to interact with your active Godot project directory.
README
Godot MCP (Server-Sent Events) - Cursor, Claude and Windsurf Connector
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An out-of-the-box, zero-dependency Model Context Protocol (MCP) server integration designed specifically for the Godot Engine (4.x).
📢 Notice on Organization Migration & Trust
This repository (
vberai/godot-mcp) is the official organizational home of the highly populargodot-mcpplugin, originally created by our co-founder and lead developer @DaxianLee (Original repository: DaxianLee/godot-mcp, trusted by 460+ stars and 50+ forks).We have migrated active development here under the VberAI brand to ensure long-term maintenance, continuous feature upgrades (such as multi-IDE one-click setup helpers), and deeper engine integrations. It is and will always remain 100% free and open-source!
✨ Zero-Dependency & Built-in GUI Setup
Most MCP plugins force you to install Node.js/NPM, compile TS files, and configure terminal routers. godot-mcp works differently:
- Zero CLI Friction: Runs entirely inside your Godot Editor via a lightweight built-in HTTP server.
- One-Click IDE Configuration: Includes an in-editor docking panel that can instantly write configuration files for Cursor or Trae with a single click, or copy the exact CLI installation config strings for Claude Desktop / Claude Code.
- Visual Control Hub: Switch tools, monitor local server live-logs, and control connection ports (Default:
3000) directly within Godot's UI interface.
┌────────────────────────────────────────────────────────┐
│ [ Godot Editor Panel ] │
│ ┌───────────────┐ ┌────────────────┐ ┌───────────────┐ │
│ │ Server Logs │ │ Tools Status │ │ Config (IDE) │ │
│ ├───────────────┴ └────────────────┴ ───────────────┤ │
│ │ Host IP: 127.0.0.1 [Start Server] [Stop] │ │
│ │ Selected IDE: [ Cursor / Trae / Claude Desktop ] │ │
│ │ >> [ONE-CLICK CONFIG] << │ │
│ └────────────────────────────────────────────────────┘ │
└────────────────────────────────────────────────────────┘
🧰 Supported MCP Tools (API Registry)
Once connected, your AI agents (Claude, Cursor, Trae, ChatGPT) gain access to a powerful set of tools to interact with your active Godot project directory. The server exposes the following functions:
<p align="center"> <img src="assets/images/en/tools.png" alt="Godot MCP supported tools" width="800"/> </p>
📁 Workspace & Scene Management
scene_create(path, root_node_type): Generates a new.tscnscene resource programmatically.scene_open(path): Automatically opens, matches, and focuses the viewport on a target scene in the editor.scene_save(): Triggers a live-saving event of the current working scene.get_scene_tree(path): Exposes the full, parsed node tree structure of a target scene to the LLM context.get_scene_info(path): Returns metadata, external dependencies (resources), and inspector details of a scene.
📝 Script Refactoring & Editing
read_gdscript(path): Safely loads any.gdfile into the AI's window for inspection.write_gdscript(path, code): Writes or modifies full GDScript code, fully supported with auto-formatting and syntax validation.modify_gdscript(path, modifications): Appends, replaces, or structures specific blocks of an active GDScript without rewriting the entire file.
⚙️ Engine State & Execution
get_godot_state(): Fetches global editor context, window structures, selected nodes, and active build options.execute_editor_command(command): Allows the agent to instruct the parent system to build project files, compile assets, or run/stop the active game scene.
🎬 Demo
<p align="center"> <img src="assets/video/video.gif" alt="Godot MCP demo" width="800"/> </p>
⚡ Quick Start (60-Second Setup)
1. Enable the Godot Addon
- Copy the
addons/godot_mcpfolder into your Godot project'sres://addons/directory. - In Godot, navigate to Project -> Project Settings -> Plugins and check the Enable box for Godot MCP Server.
<p align="center"> <img src="assets/images/en/enable.png" alt="Enable Godot MCP plugin in Project Settings" width="800"/> </p>
2. Start the MCP Server
- Open the GodotMCP panel in the editor dock.
- Click Start Server and confirm the server is running on port
3000.
<p align="center"> <img src="assets/images/en/start.png" alt="Start Godot MCP server from the editor panel" width="800"/> </p>
3. Live Setup Your Favorite Client
Option A: Cursor / Trae (Dynamic Built-in Panel Setup)
- Locate the GodotMCP panel on your editor docks (usually bottom-right or right panel).
- Go to the Config tab.
- Click One-Click Config. The plugin will locate your local IDE configuration files and register the server block instantly.
<p align="center"> <img src="assets/images/en/IDE-config.png" alt="One-click IDE configuration in Godot MCP panel" width="800"/> </p>
Option B: Claude Desktop Configuration
Copy the configuration below to your claude_desktop_config.json manually if desired:
{
"mcpServers": {
"godot-mcp": {
"command": "curl",
"args": ["-s", "http://127.0.0.1:3000/mcp"],
"transport": "http"
}
}
}
🌐 The VberAI Ecosystem
While Godot MCP is 100% free and open-source under the MIT license, we specialize in building professional AI-native game design environments. If you are developing on other platforms or need enterprise-class automated workspaces, explore our customized pro-grade engines:
| Engine / Suite | Product | License / Edition | Details & Store |
|---|---|---|---|
| Godot Engine | Godot MCP | 🟢 Open-Source (MIT) | Free forever, community-driven workflow |
| Unity Engine | Unity MCP Pro | 🟡 Commercial | Custom memory routing, specialized agent bindings |
| Cocos Creator | Cocos MCP Pro | 🟡 Commercial | Optimizations for Web, H5, and WeChat Mini-games |
| VberAI Studio | VberAI Studio (SaaS) | 💎 Subscription | Complete agent-native studio managing assets & design |
Learn more and start your free trials at vberai.com.
🤝 Support & Development
We highly encourage community bug reports and pull requests!
- If you encounter an issue or want to suggest new Godot API tools, please open an Issue.
- For corporate inquires and licensing regarding Cocos/Unity products, email us at: info [at] vberai.com.
📄 License
This repository is licensed under the MIT License - see the LICENSE file for details.
<p align="center"> <img src="https://img.shields.io/github/stars/DaxianLee/godot-mcp?style=for-the-badge&color=blue" alt="Stars"> <img src="https://img.shields.io/github/license/DaxianLee/godot-mcp?style=for-the-badge" alt="License"> <a href="https://vberai.com"><img src="https://img.shields.io/badge/Official_Website-VberAI-purple?style=for-the-badge" alt="VberAI Website"></a> <a href="https://t.me/+8618827755984"><img src="https://img.shields.io/badge/Telegram-Join_Community-2CA5E0?style=for-the-badge&logo=telegram" alt="Telegram"></a> </p>
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