Godot MCP Server
AI-powered development assistant that bridges AI assistants with Godot game projects, enabling intelligent project analysis, smart code generation, debugging, and performance optimization.
README
<div align="center">
🎮 Godot MCP Server
AI-Powered Development Assistant for Godot Game Engine
Transform your Godot development with intelligent AI assistance
</div>
🤔 The Problem
Working with Godot can be challenging when you need to:
- ❌ Analyze complex project structures and scene hierarchies
- ❌ Debug cryptic error messages and performance issues
- ❌ Generate boilerplate code following Godot best practices
- ❌ Understand legacy codebases or inherited projects
- ❌ Optimize game performance without deep engine knowledge
✨ The Solution
Godot MCP Server bridges the gap between AI assistants and your Godot projects, providing:
- ✅ Intelligent Project Analysis: Deep understanding of your game architecture
- ✅ Smart Error Diagnosis: AI-powered debugging with actionable suggestions
- ✅ Code Generation: Templates and patterns following Godot conventions
- ✅ Performance Insights: Automated optimization recommendations
- ✅ Architecture Guidance: Best practices for scalable game development
🚀 Quick Start
Using npx (Recommended)
No installation required! Run directly:
npx kooix-godot-mcp --project /path/to/your/godot/project
Add to Claude Desktop
<details> <summary><strong>Click to expand configuration steps</strong></summary>
Add to your Claude Desktop config file:
Windows: %APPDATA%\Claude\claude_desktop_config.json
macOS: ~/Library/Application Support/Claude/claude_desktop_config.json
Linux: ~/.config/claude/claude_desktop_config.json
{
"mcpServers": {
"godot-mcp": {
"command": "npx",
"args": ["kooix-godot-mcp", "--project", "/path/to/your/godot/project"]
}
}
}
Note: Replace /path/to/your/godot/project with the actual path to your Godot project directory.
</details>
Alternative Installation Methods
<details> <summary><strong>Global Installation via NPM</strong></summary>
npm install -g kooix-godot-mcp
Then use in Claude Desktop config:
{
"mcpServers": {
"godot-mcp": {
"command": "godot-mcp",
"args": ["--project", "/path/to/your/godot/project"]
}
}
}
</details>
<details> <summary><strong>From GitHub Packages</strong></summary>
npm install -g @telagod/kooix-godot-mcp
</details>
<details> <summary><strong>From Source</strong></summary>
git clone https://github.com/telagod/kooix-godot-mcp.git
cd kooix-godot-mcp
npm install && npm run build
npm install -g .
</details>
🛠️ Features
📊 Project Intelligence
- Project Configuration: Extract settings, autoloads, and metadata
- Scene Architecture: Analyze node hierarchies and scene relationships
- Script Analysis: Parse GDScript for methods, properties, and signals
- Design Patterns: Identify architectural patterns and suggest improvements
🎨 Code Generation
- Smart Templates: Generate classes following Godot conventions
- 🎯 Player Controllers with input handling
- 🏗️ Manager Singletons for game systems
- 🖼️ UI Components (Menus, Dialogs, HUD)
- 🎮 Game Objects with lifecycle management
🌐 Network Systems
- Multiplayer Templates: Ready-to-use networking code
- REST API Integration: HTTP client implementations
- State Synchronization: Patterns for networked games
⚡ Performance Optimization
- Performance Profiling: Identify bottlenecks in your code
- Memory Management: Object pooling and resource optimization
- Best Practices: Automated code quality suggestions
- Performance Metrics: Real-time analysis of game systems
🐛 Debug & Troubleshooting
- Error Analysis: Intelligent parsing of Godot logs
- Crash Diagnostics: Root cause analysis for game crashes
- Performance Issues: Memory leaks and frame rate problems
- Code Quality: Static analysis and improvement suggestions
🎯 Use Cases
For Beginners
- 📚 Learn Godot best practices through generated examples
- 🔍 Understand existing project structures
- 🎓 Get explanations for complex game development concepts
For Experienced Developers
- 🚀 Accelerate development with smart code generation
- 🔧 Debug complex issues with AI-powered analysis
- 📈 Optimize performance with detailed recommendations
- 🏗️ Architect scalable game systems
For Teams
- 📋 Analyze and document legacy codebases
- 🔄 Maintain consistent coding standards
- 🤝 Onboard new team members faster
- 📊 Generate project health reports
🤖 Available Tools
| Tool | Description | Use Case |
|---|---|---|
get-project-info |
Extract project configuration and metadata | Understanding project structure |
list-scenes |
Analyze scene files and hierarchies | Scene management and organization |
analyze-scene |
Deep analysis of specific scene files | Debugging scene-related issues |
list-scripts |
Inventory all GDScript files | Code organization and refactoring |
analyze-script |
Parse script structure and patterns | Code quality and optimization |
generate-script-template |
Create common script patterns | Rapid development and consistency |
analyze-game-architecture |
High-level architectural analysis | System design and planning |
generate-ui-component |
Create UI component templates | Interface development |
optimize-game-performance |
Performance analysis and suggestions | Game optimization |
generate-network-system |
Networking code templates | Multiplayer development |
debug-project-errors |
Error log analysis and solutions | Troubleshooting and debugging |
start-debug-session |
Real-time debugging session | Interactive problem solving |
analyze-debug-logs |
Parse and interpret log files | Post-mortem analysis |
get-performance-insights |
Performance profiling and metrics | Optimization planning |
check-project-health |
Overall project quality assessment | Maintenance and planning |
📖 Documentation & Examples
Quick Examples
<details> <summary><strong>Generate a Player Controller</strong></summary>
extends CharacterBody2D
class_name PlayerController
@export var speed: float = 300.0
@export var health: int = 100
signal health_changed(new_health: int)
signal player_died
var _input_vector: Vector2
var _is_alive: bool = true
func _ready() -> void:
initialize_player()
func _process(delta: float) -> void:
if _is_alive:
handle_input()
update_movement(delta)
# ... complete implementation generated
</details>
<details> <summary><strong>Create UI Components</strong></summary>
extends Control
class_name GameHUD
@export var health_bar: ProgressBar
@export var score_label: Label
@export var timer_label: Label
func update_health(health: int) -> void:
if health_bar:
health_bar.value = health
# ... complete HUD system with animations
</details>
Advanced Usage
- 🎯 Project Analysis Guide
- 🎨 Code Generation Examples
- ⚡ Performance Optimization
- 🐛 Debugging Workflows
🤝 Contributing
We welcome contributions! Please see our Contributing Guide for details.
Development Setup
git clone https://github.com/telagod/kooix-godot-mcp.git
cd kooix-godot-mcp
npm install
npm run dev
📄 License
MIT License - see LICENSE file for details.
🆘 Support
<div align="center">
Made with ❤️ for the Godot Community
Supercharge your game development with AI assistance
</div>
推荐服务器
Baidu Map
百度地图核心API现已全面兼容MCP协议,是国内首家兼容MCP协议的地图服务商。
Playwright MCP Server
一个模型上下文协议服务器,它使大型语言模型能够通过结构化的可访问性快照与网页进行交互,而无需视觉模型或屏幕截图。
Magic Component Platform (MCP)
一个由人工智能驱动的工具,可以从自然语言描述生成现代化的用户界面组件,并与流行的集成开发环境(IDE)集成,从而简化用户界面开发流程。
Audiense Insights MCP Server
通过模型上下文协议启用与 Audiense Insights 账户的交互,从而促进营销洞察和受众数据的提取和分析,包括人口统计信息、行为和影响者互动。
VeyraX
一个单一的 MCP 工具,连接你所有喜爱的工具:Gmail、日历以及其他 40 多个工具。
graphlit-mcp-server
模型上下文协议 (MCP) 服务器实现了 MCP 客户端与 Graphlit 服务之间的集成。 除了网络爬取之外,还可以将任何内容(从 Slack 到 Gmail 再到播客订阅源)导入到 Graphlit 项目中,然后从 MCP 客户端检索相关内容。
Kagi MCP Server
一个 MCP 服务器,集成了 Kagi 搜索功能和 Claude AI,使 Claude 能够在回答需要最新信息的问题时执行实时网络搜索。
e2b-mcp-server
使用 MCP 通过 e2b 运行代码。
Neon MCP Server
用于与 Neon 管理 API 和数据库交互的 MCP 服务器
Exa MCP Server
模型上下文协议(MCP)服务器允许像 Claude 这样的 AI 助手使用 Exa AI 搜索 API 进行网络搜索。这种设置允许 AI 模型以安全和受控的方式获取实时的网络信息。