Godot MCP Server

Godot MCP Server

Bridges Claude Code with the Godot editor via WebSocket, enabling AI-driven game development commands such as scene tree inspection and code generation.

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README

Godot MCP Server

MCP server that bridges Claude Code with the Godot editor via WebSocket. This repo only provides the MCP server — the Godot addon must be installed separately.

Prerequisites

Install the Godot addon from: https://github.com/youichi-uda/godot-mcp-pro

The addon connects automatically to the MCP server at ws://localhost:6505 when the editor starts.

This repo is a free client for the premium addon Godot MCP Pro. Get the premium version here:

Setup

1. Clone this repo

git clone https://github.com/neondeex/GodotMCP-Pro-Free-Client
cd GodotMCP-Pro-Free-Client

2. Install dependencies

npm install

3. Start the server

npm start

Configure Claude Code

Add this to ~/.claude.json under mcpServers:

{
  "mcpServers": {
    "godot": {
      "command": "node",
      "args": ["/absolute/path/to/GodotMCP-Pro-Free-Client/index.js"]
    }
  }
}

Or via CLI:

claude mcp add godot node -- /absolute/path/to/GodotMCP-Pro-Free-Client/index.js

Available Tools

167 tools across 25 categories:

Category Tools Description
Project 9 Project info, filesystem, settings, autoloads
Scene 9 Create, open, save, list, play scenes
Node 13 Add, delete, move, rename, signals, properties
Script 7 List, read, create, edit, attach, validate GDScript
Editor 13 State, errors, screenshots, settings, EditorScript
Input 5 Simulate keyboard, mouse, actions, sequences
Runtime 18 Live game inspection, properties, signals, physics
Animation 6 List, create, delete animations and keyframes
Animation Tree 8 State machines, transitions, blend parameters
Audio 6 Buses, effects, volumes, AudioStreamPlayer
Batch 7 Multi-node operations, scene analysis
Shader 6 Create, read, edit shaders, assign materials
Export 3 List presets, export project, preset info
Resource 4 Read, edit, create, preview Godot resources
Input Map 2 Get and set input action bindings
Scene 3D 6 Meshes, lights, materials, camera, environment
Physics 6 Collision shapes, physics bodies, layers, raycast
Analysis 6 Unused resources, signal flow, dependencies, metrics
Navigation 5 NavRegion, NavAgent, bake mesh, layer config
Particles 5 Create particles, materials, presets, properties
Profiling 2 Performance monitors (game + editor)
Testing 5 Test scenarios, assertions, stress tests
Theme 7 Colors, fonts, styleboxes, apply to nodes
Tilemap 6 Set cells, fill rect, clear, get info
Android 3 List devices, deploy, preset info

How It Works

Claude Code  ──(MCP/stdio)──▶  MCP Server  ──(WebSocket :6505)──▶  Godot addon
  1. Claude invokes a tool (e.g. get_scene_tree)
  2. The MCP server forwards it as a JSON-RPC request to the Godot addon
  3. Godot executes the command and returns the result
  4. The MCP server relays the result back to Claude

The server tries ports 6505–6514 in order and binds to the first available one.

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