godot-mcp
Enables MCP clients to inspect, validate, test, export, and query Godot projects, including live state from an open editor via a bridge addon.
README
Godot MCP Server
godot-mcp lets MCP clients inspect, validate, test, export, and query Godot projects. It supports headless Godot commands and, optionally, live state from an open Godot editor.
Requirements
- Node.js 18 or newer
- Godot 4.1 or newer, installed locally
- A Godot project containing
project.godot
The live-editor tools additionally require the MCP Bridge addon described below. The remaining tools run headlessly.
Install
From a local checkout
npm install
npm run build
From npm (after publication)
npx -y @zbrkic/godot-mcp --project /path/to/godot-project --godot /path/to/godot
Configure an MCP client
Always provide the project path. MCP desktop clients usually start servers in their own working directory, so automatic project discovery alone is not reliable.
{
"mcpServers": {
"godot": {
"command": "npx",
"args": ["-y", "@zbrkic/godot-mcp"],
"env": {
"GODOT_PROJECT_PATH": "C:/Source/my-game",
"GODOT_PATH": "C:/Program Files/Godot/Godot_v4.5.1-stable_win64_console.exe"
}
}
}
}
The equivalent command-line options are:
godot-mcp --project /path/to/godot-project --godot /path/to/godot
GODOT_PATH/--godot is optional only when the godot executable is already on PATH. On Windows, a _console.exe executable is preferred.
Enable live editor tools
- Copy
godot-plugin/addons/mcp_bridgeto<your-project>/addons/mcp_bridge. - In Godot, open Project > Project Settings > Plugins and enable MCP Bridge.
- Keep the Godot editor open while using live tools.
The bridge listens on 127.0.0.1:7000 by default. Set mcp/plugin/port in project.godot to override it; the server reads that setting from the project configured above. Exclude addons/mcp_bridge/* from production export presets.
Tools
- Project and export:
get_project_settings,list_export_presets,export_project - Tests and validation:
run_tests,validate_scene,validate_script,run_scene,format_gdscript - Scenes and resources:
inspect_scene_tree,find_nodes,get_node_properties,get_node_connections,list_resources,get_resource_dependencies,resolve_path,get_resource_info - Documentation:
verify_api,get_help - Live editor:
get_editor_selection,get_open_scenes
Most tools return a structured JSON result with success, data, errors, warnings, and timing metadata.
Development and verification
npm test # TypeScript build plus MCP handshake and parser tests
npm run test:godot # GDScript syntax checks; requires GODOT_PATH or godot on PATH
npm pack --dry-run # Inspect the files that would be published
GitHub Actions runs both the Node/MCP tests and Godot-addon checks on pushes and pull requests.
Release checklist
- Update the version in
package.json. - Run
npm test,npm run test:godot, andnpm pack --dry-run. - Publish with
npm publishand create a matching GitHub release.
License
This project is licensed under the MIT License.
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