godot-mcp
A TypeScript MCP server bridging MCP clients to Godot 4 editor, enabling scene, node, script editing and more via WebSocket.
README
godot-mcp
MCP server for Godot 4 — connect external clients to the open editor to read and edit projects.
172 tools · Godot 4.4+ · Node.js 18+
Repo: https://github.com/youssof20/godot-mcp
Documentation: docs/DOCUMENTATION.md
Setup
godot-mcp is two parts:
| Part | Where it lives | What it does |
|---|---|---|
| Godot plugin | addons/godot_mcp_personal/ inside each Godot project |
WebSocket server in the editor |
| Node MCP server | One clone of this repo anywhere on disk | Talks to Cursor over stdio, forwards to Godot |
Copying only the addon into a project is not enough — Cursor must run the built Node server from a separate clone.
1. Clone and build the Node server (once)
git clone https://github.com/youssof20/godot-mcp.git
cd godot-mcp
npm install
npm run build
Confirm this file exists (use your real path):
Test-Path C:\dev\godot-mcp\dist\index.js # should be True (use your clone path)
2. Add the plugin to your Godot project
Copy addons/godot_mcp_personal/ into your game's addons/ folder (or symlink it).
In Godot: Project → Plugins → Godot MCP → Enable
Confirm in the Output panel:
[godot-mcp] WebSocket server listening on ws://127.0.0.1:6505
3. Configure Cursor MCP (not inside the Godot project)
Edit Cursor Settings → MCP or your project's .cursor/mcp.json.
Replace the path below with the absolute path to dist/index.js from step 1 — not a placeholder, not a path inside your game project:
{
"mcpServers": {
"godot-mcp": {
"command": "node",
"args": ["C:/dev/godot-mcp/dist/index.js"],
"env": {
"GODOT_MCP_PORT": "6505",
"GODOT_MCP_MODE": "full"
}
}
}
}
Use forward slashes or escaped backslashes on Windows. The path must point at the repo where you ran npm run build.
Restart the MCP server in Cursor after saving.
Troubleshooting
| Error | Fix |
|---|---|
Cannot find module ... dist/index.js |
Wrong path in mcp.json — use absolute path to built repo; run npm run build |
GODOT_NOT_CONNECTED |
Godot not open, or plugin disabled, or wrong port |
| Stale tool count | Reload Godot project, npm run build, restart MCP server |
After updates: reload Godot → npm run build → restart MCP server.
Verify
npm run test:tools # 172 tools
npm run test:phase11
Docs
| Doc | Purpose |
|---|---|
| DOCUMENTATION.md | Full project documentation |
| TOOL_MATRIX.md | All tools and status |
| PROTOCOL.md | WebSocket wire format |
| TESTING.md | Smoke tests |
Env vars
| Variable | Default |
|---|---|
GODOT_MCP_PORT |
6505 |
GODOT_MCP_MODE |
full (minimal / lite / full) |
ALLOW_GODOT_MCP_DANGEROUS |
off |
Status
Phases 0–11 complete. See DOCUMENTATION.md — Roadmap for optional next work.
MIT
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