Houdini MCP Server

Houdini MCP Server

An MCP server for controlling SideFX Houdini via hrpyc, enabling AI assistants to interact with Houdini sessions.

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README

Houdini MCP Server

An MCP (Model Context Protocol) server for controlling SideFX Houdini via hrpyc, enabling AI assistants like Claude, Cursor, and Letta agents to interact with Houdini sessions.

Architecture

+-----------------+      MCP (HTTP)       +------------------+      hrpyc:18811      +-------------+
|  Claude/Cursor  | <------------------> |   MCP Server     | <------------------> |   Houdini   |
|  Letta Agents   |                      |  (Python/FastMCP)|                      |   Session   |
+-----------------+                      +------------------+                      +-------------+

Features

  • 43 MCP tools across 15 modular categories
  • Full hou module access - Execute any Houdini Python code remotely
  • Scene management - Create, load, save scenes
  • Node operations - Create, delete, modify nodes and parameters
  • Rendering - Viewport renders, quad views, Karma GPU/CPU support
  • Pane screenshots - Capture NetworkEditor, SceneViewer, and other panes
  • Scene serialization - Diff scene states before/after operations
  • Connection management - Auto-reconnect with exponential backoff + jitter
  • Error handling - Consistent error responses with recovery hints
  • Response optimization - Size limits, truncation, AI summarization
  • In-memory caching - Node type cache with TTL for performance

Prerequisites

  1. Houdini with RPC enabled - Start Houdini's RPC server:

    • In Houdini: Windows > Python Shell, then run:
      import hrpyc
      hrpyc.start_server(port=18811)
      
    • Or add to your 123.py startup script for automatic startup
  2. Network access - The MCP server must be able to reach Houdini's RPC port (default: 18811)

Installation

Option 1: Houdini Plugin (stdio mode)

The Houdini plugin runs the MCP server directly inside Houdini, using stdio transport. This is the simplest setup with no network configuration required.

Installation:

  1. Copy the houdini_plugin folder to your Houdini packages directory:

    # Windows
    copy houdini_plugin %USERPROFILE%\Documents\houdini20.5\packages\houdini_mcp
    
    # Linux/Mac
    cp -r houdini_plugin ~/houdini20.5/packages/houdini_mcp
    
  2. Copy the package JSON:

    # Windows
    copy houdini_plugin\houdini_mcp.json %USERPROFILE%\Documents\houdini20.5\packages\
    
    # Linux/Mac
    cp houdini_plugin/houdini_mcp.json ~/houdini20.5/packages/
    
  3. Install FastMCP in Houdini's Python:

    # Windows (from Houdini's Python)
    hython -m pip install fastmcp
    
    # Or from Houdini's Python Shell
    import subprocess
    subprocess.run(["pip", "install", "fastmcp"])
    
  4. Restart Houdini and find the "Houdini MCP" shelf

Usage:

  • Click "Start MCP" on the shelf to start the server
  • Configure your MCP client (Claude Desktop, Cursor, etc.) to use stdio transport
  • Click "Stop MCP" to stop the server

MCP Client Configuration (stdio mode):

{
  "mcpServers": {
    "houdini": {
      "command": "hython",
      "args": ["-c", "from houdini_mcp_plugin import start_server; start_server(use_thread=False)"]
    }
  }
}

Option 2: Docker (Remote mode)

For production use or when Houdini runs on a different machine, use the Docker-based remote mode. This connects to Houdini via hrpyc/RPyC.

Step 1: Start hrpyc in Houdini

If you have the Houdini MCP plugin installed:

  • Click "Start Remote" on the Houdini MCP shelf
  • Note the IP and port shown in the dialog

Or manually in Houdini's Python Shell:

import hrpyc
hrpyc.start_server(port=18811)

Step 2: Run the Docker MCP server

# Clone the repository
git clone https://github.com/oculairmedia/houdini-mcp.git
cd houdini-mcp

# Copy and configure environment
cp .env.example .env
# Edit .env with your Houdini host IP (from Step 1)

# Run with Docker Compose
docker compose up -d

Step 3: Configure your MCP client

{
  "mcpServers": {
    "houdini": {
      "url": "http://localhost:3055"
    }
  }
}

Benefits of Remote Mode:

  • Houdini can run on a different machine (e.g., render farm)
  • MCP server runs in Docker for easy deployment
  • Full tool set with advanced features
  • Server-side processing capabilities

Local Development

# Clone and install
git clone https://github.com/oculairmedia/houdini-mcp.git
cd houdini-mcp
pip install -r requirements.txt

# Run
HOUDINI_HOST=192.168.50.90 python -m houdini_mcp

Configuration

Environment variables:

Variable Default Description
HOUDINI_HOST localhost Houdini machine IP/hostname
HOUDINI_PORT 18811 hrpyc server port
MCP_PORT 3055 MCP server HTTP port
MCP_TRANSPORT http Transport type (http, stdio, sse)
LOG_LEVEL INFO Logging level

Tool Categories (43 Tools)

The server is organized into 15 modular tool categories in houdini_mcp/tools/:

Scene & Nodes (scene.py, nodes.py)

Tool Description
get_scene_info Get current scene info (file, version, nodes)
serialize_scene Serialize scene structure for diffs
new_scene Create empty scene
save_scene Save current scene
load_scene Load a .hip file
create_node Create a new node
delete_node Delete a node by path
get_node_info Get node details, parameters, connections, errors
list_children List child nodes with connection details
find_nodes Find nodes by name pattern or type
list_node_types List available node types by category

Wiring & Layout (wiring.py, layout.py)

Tool Description
connect_nodes Wire nodes together
disconnect_node_input Break a connection
reorder_inputs Reorder node inputs
set_node_flags Set display/render/bypass flags
layout_children Auto-layout child nodes
set_node_position Set node position in network
set_node_color Set node color
create_network_box Create network box around nodes

Parameters (parameters.py)

Tool Description
set_parameter Set a parameter value
get_parameter_schema Get parameter metadata (types, ranges, menus)

Geometry & Materials (geometry.py, materials.py)

Tool Description
get_geo_summary Get geometry statistics and metadata
create_material Create a new material
assign_material Assign material to geometry
get_material_info Get material parameters and shaders

Rendering (rendering.py)

Tool Description
render_viewport Render viewport with camera control
render_quad_view Render Front/Left/Top/Perspective views
list_render_nodes List all ROPs in /out
get_render_settings Get ROP configuration
set_render_settings Modify ROP settings
create_render_node Create new ROP with settings

Pane Screenshots (pane_screenshot.py)

Tool Description
capture_pane_screenshot Capture any Houdini pane as PNG
list_visible_panes List capturable panes
capture_multiple_panes Batch capture multiple panes
render_node_network Navigate to node and capture network

Code Execution (code.py, hscript.py)

Tool Description
execute_code Execute Python with hou available
execute_hscript Execute HScript commands

Error Handling (errors.py)

Tool Description
find_error_nodes Find all nodes with cook errors

Help & Summarization (help.py, summarization.py)

Tool Description
get_houdini_help Get help for node types
summarize_response AI-summarize large responses
estimate_tokens Estimate token count
get_summarization_status Get summarization config

Infrastructure (_common.py, cache.py)

  • Error handling: @handle_connection_errors decorator
  • Connection retry: Exponential backoff with jitter
  • Response size: Thresholds, truncation, metadata
  • Caching: Node type cache with TTL
  • Parallel execution: semaphore_gather, batch_items

Common Patterns

Creating SOP Chains

Build a complete SOP network from scratch:

# 1. Create geo container
geo = create_node("geo", "/obj", "my_geo")

# 2. Create SOP nodes
sphere = create_node("sphere", geo["node_path"], "sphere1")
xform = create_node("xform", geo["node_path"], "xform1")
color = create_node("color", geo["node_path"], "color1")
out = create_node("null", geo["node_path"], "OUT")

# 3. Wire nodes together
connect_nodes(sphere["node_path"], xform["node_path"])
connect_nodes(xform["node_path"], color["node_path"])
connect_nodes(color["node_path"], out["node_path"])

# 4. Set display flag
set_node_flags(out["node_path"], display=True, render=True)

Inserting Nodes Into Existing Chains

Insert a new node between existing connections:

# 1. Discover existing network
children = list_children("/obj/geo1")
# Find grid and noise nodes from children

# 2. Get current connections
noise_info = get_node_info("/obj/geo1/noise1", include_input_details=True)
# See that noise is connected to grid

# 3. Create new node
mountain = create_node("mountain", "/obj/geo1", "mountain1")

# 4. Rewire: grid → mountain → noise
disconnect_node_input("/obj/geo1/noise1", 0)  # Break noise ← grid
connect_nodes("/obj/geo1/grid1", "/obj/geo1/mountain1")  # grid → mountain
connect_nodes("/obj/geo1/mountain1", "/obj/geo1/noise1")  # mountain → noise

Setting Parameters Intelligently

Use parameter schema to set values correctly:

# 1. Discover parameter metadata
schema = get_parameter_schema("/obj/geo1/sphere1", parm_name="rad")
param = schema["parameters"][0]

# 2. Check parameter type
if param["type"] == "vector":
    # Set vector parameter correctly
    set_parameter("/obj/geo1/sphere1", "rad", [3.0, 3.0, 3.0])
elif param["type"] == "menu":
    # Use menu items
    first_option = param["menu_items"][0]["value"]
    set_parameter("/obj/geo1/sphere1", "type", first_option)

Verifying Results

Always verify geometry after operations:

# Get comprehensive geometry summary
summary = get_geo_summary(
    "/obj/geo1/OUT",
    max_sample_points=10,
    include_attributes=True
)

# Check cook state
if summary["cook_state"] != "cooked":
    # Handle errors
    node_info = get_node_info("/obj/geo1/OUT", include_errors=True)
    errors = node_info["cook_info"]["errors"]
    # Fix errors...

# Verify geometry metrics
assert summary["point_count"] > 0
assert summary["primitive_count"] > 0

# Check bounding box
bbox = summary["bounding_box"]
# Verify expected size/position

Error Handling Best Practices

Check Cook State Before Reading Geometry

# 1. Check cook state first
node_info = get_node_info(
    node_path,
    include_errors=True,
    force_cook=True
)

cook_state = node_info["cook_info"]["cook_state"]

# 2. Handle different states
if cook_state == "error":
    # Examine errors
    errors = node_info["cook_info"]["errors"]
    for err in errors:
        print(f"Error: {err['message']}")
    # Fix errors...
elif cook_state == "cooked":
    # Safe to access geometry
    geo = get_geo_summary(node_path)

Validate Parameter Types

# Always check parameter schema before setting
schema = get_parameter_schema(node_path, parm_name="rad")
param = schema["parameters"][0]

if param["type"] == "vector":
    # Use list/tuple for vector parameters
    set_parameter(node_path, "rad", [5.0, 5.0, 5.0])
else:
    # Use scalar for single parameters
    set_parameter(node_path, "rad", 5.0)

Handle Connection Errors

# Connection validation
result = connect_nodes(src_path, dst_path)

if result["status"] == "error":
    if "incompatible" in result["message"].lower():
        # Different node categories (e.g., SOP vs OBJ)
        print("Can't connect nodes of different types")
    elif "not found" in result["message"].lower():
        # Node doesn't exist
        print("Source or destination node not found")

Debugging with Error Introspection

# Use include_errors=True to diagnose issues
node_info = get_node_info(
    node_path,
    include_errors=True,
    force_cook=True
)

cook_info = node_info["cook_info"]

# Check for errors
if cook_info["errors"]:
    print(f"Node has {len(cook_info['errors'])} errors:")
    for error in cook_info["errors"]:
        print(f"  - {error['message']}")

# Check for warnings
if cook_info["warnings"]:
    print(f"Node has {len(cook_info['warnings'])} warnings:")
    for warning in cook_info["warnings"]:
        print(f"  - {warning['message']}")

Example Workflows

Complete working examples are available in the examples/ directory:

  • build_from_scratch.py - Build sphere → xform → color → OUT from scratch
  • augment_existing_scene.py - Insert mountain between grid → noise
  • parameter_workflow.py - Discover → set → verify parameters
  • error_handling.py - Detect → fix → verify errors

Run examples:

cd examples
python build_from_scratch.py
python augment_existing_scene.py
python parameter_workflow.py
python error_handling.py

Usage Examples

With Claude/Cursor

Add to your MCP client configuration:

{
  "mcpServers": {
    "houdini": {
      "url": "http://localhost:3055"
    }
  }
}

With Letta

Add as an MCP server in Letta's configuration to give agents Houdini control.

Example Prompts

  • "Create a sphere → transform → color → OUT network"
  • "Insert a mountain node between the grid and noise"
  • "Discover what parameters are available on the sphere node"
  • "Check if the noise node has any cook errors"
  • "Set the sphere radius to 3.0 using the parameter schema"

Development

# Install dev dependencies
pip install -r requirements.txt pytest

# Run tests
pytest tests/

# Run server locally
python -m houdini_mcp

Troubleshooting

Connection refused

  • Verify Houdini is running with hrpyc server started
  • Check firewall allows port 18811
  • Verify HOUDINI_HOST is correct

Authentication errors

  • hrpyc uses no authentication by default
  • Ensure you're on a trusted network

Project Structure

houdini_mcp/
├── server.py              # FastMCP server with 43 tool wrappers
├── connection.py          # RPyC connection with retry/backoff
└── tools/                 # Modular tool implementations
    ├── _common.py         # Shared utilities, error handling
    ├── cache.py           # Node type caching with TTL
    ├── code.py            # Python/HScript execution
    ├── errors.py          # Error node detection
    ├── geometry.py        # Geometry introspection
    ├── help.py            # Houdini help access
    ├── hscript.py         # HScript command execution
    ├── layout.py          # Node layout tools
    ├── materials.py       # Material creation/assignment
    ├── nodes.py           # Node CRUD operations
    ├── pane_screenshot.py # Pane capture tools
    ├── parameters.py      # Parameter get/set
    ├── rendering.py       # Viewport/Karma rendering
    ├── scene.py           # Scene management
    ├── summarization.py   # AI response summarization
    └── wiring.py          # Node connection tools

houdini_plugin/            # Houdini plugin for stdio mode
├── python/houdini_mcp_plugin/
├── toolbar/               # Shelf tools
└── houdini_mcp.json       # Package descriptor

tests/                     # 418 tests (406 passing)
docs/                      # Implementation documentation
examples/                  # Working example scripts

Credits

License

MIT

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