Icon Composer MCP
MCP server for creating Apple .icon bundles with Liquid Glass effects (iOS 26+). 12 tools for programmatic icon creation, glass effect tuning, dark mode, and App Store export.
README
<p align="center"> <picture> <source media="(prefers-color-scheme: dark)" srcset="assets/banner-dark.png"> <source media="(prefers-color-scheme: light)" srcset="assets/banner-light.png"> <img alt="icon-composer-mcp" src="assets/banner-light.png" width="700"> </picture> </p>
<h1 align="center">Icon Composer MCP</h1>
<p align="center"> CLI and MCP server for creating images, icons, and logos with Liquid Glass effects (iOS 26+). Not affiliated with Apple . </p>
<p align="center"> <a href="https://www.npmjs.com/package/icon-composer-mcp"><img src="https://img.shields.io/npm/v/icon-composer-mcp" alt="npm version"></a> <a href="LICENSE"><img src="https://img.shields.io/npm/l/icon-composer-mcp" alt="license"></a> <img src="https://img.shields.io/badge/platform-macOS-blue" alt="platform"> <img src="https://img.shields.io/badge/MCP-compatible-green" alt="MCP compatible"> <a href="https://glama.ai/mcp/servers/ethbak/icon-composer-mcp"><img src="https://glama.ai/mcp/servers/ethbak/icon-composer-mcp/badges/score.svg" alt="Glama score"></a>
</p>
Demo
<p align="center"> <img alt="demo" src="assets/demo.gif" width="650"> </p>
Key Features
- Create
.iconbundles programmatically from PNG or SVG glyphs - Full Liquid Glass support: specular highlights, blur material, shadows, translucency
- Dark mode + appearance variants with per-appearance fill specializations
- AI-agent ready: 12 MCP tools + 3 workflow prompts with built-in instructions
Installation
<details open> <summary> <img src="https://raw.githubusercontent.com/lobehub/lobe-icons/refs/heads/master/packages/static-svg/icons/claudecode-color.svg" width="16" height="16"> <b>Claude Code</b></summary>
claude mcp add icon-composer -- npx -y icon-composer-mcp
</details>
<details> <summary> <img src="https://cdn.simpleicons.org/claude/D97757" width="16" height="16"> <b>Claude Desktop</b></summary>
Add to ~/Library/Application Support/Claude/claude_desktop_config.json:
{
"mcpServers": {
"icon-composer": {
"command": "npx",
"args": ["-y", "icon-composer-mcp"]
}
}
}
</details>
<details> <summary> <picture><source media="(prefers-color-scheme: dark)" srcset="https://cdn.simpleicons.org/cursor/FFFFFF"><source media="(prefers-color-scheme: light)" srcset="https://cdn.simpleicons.org/cursor/000000"><img src="https://cdn.simpleicons.org/cursor/000000" width="16" height="16"></picture> <b>Cursor</b></summary>
Add to .cursor/mcp.json in your project root (or ~/.cursor/mcp.json for global):
{
"mcpServers": {
"icon-composer": {
"command": "npx",
"args": ["-y", "icon-composer-mcp"]
}
}
}
The server will appear in Cursor Settings > MCP Servers. No restart required.
</details>
<details> <summary> <img src="https://cdn.jsdelivr.net/gh/devicons/devicon/icons/vscode/vscode-original.svg" width="16" height="16"> <b>VS Code</b></summary>
Add to .vscode/mcp.json in your project root (or open Command Palette > MCP: Open User Configuration for global):
Note: VS Code uses
"servers"(not"mcpServers") and requires a"type"field.
{
"servers": {
"icon-composer": {
"type": "stdio",
"command": "npx",
"args": ["-y", "icon-composer-mcp"]
}
}
}
You'll see Start/Stop/Restart buttons inline in the editor. First launch will prompt a trust confirmation.
</details>
<details> <summary> <picture><source media="(prefers-color-scheme: dark)" srcset="https://cdn.simpleicons.org/windsurf/FFFFFF"><source media="(prefers-color-scheme: light)" srcset="https://cdn.simpleicons.org/windsurf/0B100F"><img src="https://cdn.simpleicons.org/windsurf/0B100F" width="16" height="16"></picture> <b>Windsurf</b></summary>
First, enable MCP in Windsurf Settings > Cascade > Model Context Protocol (MCP).
Then add to ~/.codeium/windsurf/mcp_config.json:
{
"mcpServers": {
"icon-composer": {
"command": "npx",
"args": ["-y", "icon-composer-mcp"]
}
}
}
Press the refresh button in Windsurf settings to load the server.
</details>
<details> <summary> <b>Other MCP clients</b></summary>
The server uses stdio transport. Most MCP clients use this config format:
{
"mcpServers": {
"icon-composer": {
"command": "npx",
"args": ["-y", "icon-composer-mcp"]
}
}
}
Or run the server directly:
npx -y icon-composer-mcp
</details>
<details> <summary> <b>CLI only (no MCP)</b></summary>
npm install -g icon-composer-mcp
icon-composer --help
</details>
How It Works
<p align="center"> <picture> <source media="(prefers-color-scheme: dark)" srcset="assets/how-it-works-dark.png"> <source media="(prefers-color-scheme: light)" srcset="assets/how-it-works-light.png"> <img alt="how it works" src="assets/how-it-works-light.png" width="700"> </picture> </p>
- Provide a glyph — any PNG or SVG logo/image
- Create a
.iconbundle — sets background fill, layer scale, and glass effects - Apple's ictool renders Liquid Glass — specular highlights, shadows, depth, and translucency
- Export — preview PNGs, App Store marketing icon, or the
.iconbundle for Xcode
Requirements
- Node.js 18+
- macOS with Icon Composer for Liquid Glass rendering
brew install --cask icon-composer - Flat previews, bundle creation/editing, and marketing export work on any platform without Icon Composer
Run icon-composer doctor to check your setup.
CLI Commands
| Command | Description |
|---|---|
create |
Create a new .icon bundle from a foreground image |
add-layer |
Add a layer to an existing bundle |
remove |
Remove a layer or group |
inspect |
Read and display bundle contents |
glass |
Configure Liquid Glass effects on a group |
appearance |
Set dark/tinted mode overrides |
fill |
Set background fill (solid, gradient, automatic, none) |
position |
Set layer/group scale and offset |
fx |
Toggle all glass effects on/off |
preview |
Export a preview PNG (Liquid Glass or flat) |
render |
Render pixel-perfect Liquid Glass via ictool |
export-marketing |
Export flat 1024x1024 PNG for App Store Connect (no alpha) |
doctor |
Check system setup and dependencies |
Details
<details> <summary><b><code>create</code></b> — Create a new <code>.icon</code> bundle</summary>
icon-composer create <foreground_path> <output_dir> --bg-color <hex> [options]
| Option | Default | Description |
|---|---|---|
--bg-color <hex> |
required | Background color (e.g. "#0A66C2") |
--bundle-name <name> |
AppIcon |
Bundle name (without .icon extension) |
--dark-bg-color <hex> |
— | Dark mode background color |
--glyph-scale <n> |
1.0 |
Glyph scale (1.0 = standard ~65% of icon area) |
--specular / --no-specular |
true |
Specular highlight |
--shadow-kind <kind> |
layer-color |
Shadow type: neutral, layer-color, none |
--shadow-opacity <n> |
0.5 |
Shadow opacity (0–1) |
--blur-material <n> |
— | Blur material value (0–1) |
--translucency-enabled |
false |
Enable translucency gradient |
--translucency-value <n> |
0.4 |
Translucency amount (0–1) |
Output: Creates <output_dir>/<bundle_name>.icon/ containing icon.json manifest and Assets/ directory.
</details>
<details> <summary><b><code>add-layer</code></b> — Add a layer to an existing bundle</summary>
icon-composer add-layer <bundle_path> <image_path> --name <name> [options]
| Option | Default | Description |
|---|---|---|
--name <name> |
required | Layer name |
--group-index <n> |
0 |
Target group index |
--create-group |
false |
Create a new group for this layer |
--opacity <n> |
1.0 |
Layer opacity (0–1) |
--scale <n> |
1.0 |
Layer scale |
--offset-x <n> |
0 |
X offset in points |
--offset-y <n> |
0 |
Y offset in points |
--blend-mode <mode> |
normal |
Blend mode (e.g. multiply, screen, overlay) |
--glass / --no-glass |
true |
Participate in Liquid Glass effects |
Supported formats: .png, .jpg, .jpeg, .svg, .webp, .heic, .heif
</details>
<details> <summary><b><code>remove</code></b> — Remove a layer or group</summary>
icon-composer remove <bundle_path> --target <layer|group> --group-index <n> [--layer-index <n>]
</details>
<details> <summary><b><code>inspect</code></b> — Read and display bundle contents</summary>
icon-composer inspect <bundle_path>
Output: Prints the full manifest JSON and lists all assets with sizes.
</details>
<details> <summary><b><code>glass</code></b> — Configure Liquid Glass effects</summary>
icon-composer glass <bundle_path> [options]
| Option | Description |
|---|---|
--group-index <n> |
Target group (default: 0) |
--specular / --no-specular |
Specular highlight |
--blur-material <n> |
Blur amount (0–1) |
--shadow-kind <kind> |
neutral, layer-color, or none |
--shadow-opacity <n> |
Shadow opacity (0–1) |
--translucency-enabled / --no-translucency-enabled |
Translucency toggle |
--translucency-value <n> |
Translucency amount (0–1) |
--opacity <n> |
Group opacity (0–1) |
--blend-mode <mode> |
Group blend mode |
--lighting <type> |
combined or individual |
</details>
<details> <summary><b><code>appearance</code></b> — Set dark/tinted mode overrides</summary>
icon-composer appearance <bundle_path> --target <fill|group|layer> --appearance <dark|tinted> [options]
| Option | Description |
|---|---|
--target <type> |
fill (background color), group (glass effects), or layer (individual layer) |
--appearance <mode> |
dark or tinted |
--group-index <n> |
Group index (for target=group or target=layer) |
--layer-index <n> |
Layer index within the group (required when target=layer) |
--bg-color <hex> |
Background color for this appearance |
--specular / --no-specular |
Specular for this appearance |
--shadow-kind <kind> |
Shadow type for this appearance |
--shadow-opacity <n> |
Shadow opacity for this appearance |
--opacity <n> |
Opacity for this appearance |
--blur-material <n> |
Blur material value (0–1) for this appearance |
--translucency-enabled / --no-translucency-enabled |
Translucency toggle for this appearance |
--translucency-value <n> |
Translucency amount (0–1) for this appearance |
--hidden / --no-hidden |
Hidden state for this appearance |
--blend-mode <mode> |
Blend mode for this appearance (target=layer) |
--fill-color <hex> |
Fill color for this appearance (target=layer) |
--position-scale <n> |
Position scale for this appearance |
--position-offset-x <n> |
Position X offset for this appearance |
--position-offset-y <n> |
Position Y offset for this appearance |
</details>
<details> <summary><b><code>fill</code></b> — Set background fill</summary>
icon-composer fill <bundle_path> --type <solid|gradient|automatic|none> [options]
| Option | Description |
|---|---|
--type <type> |
solid, gradient, automatic, or none |
--color <hex> |
Primary color (for solid or gradient bottom) |
--color2 <hex> |
Secondary color (gradient top) |
--gradient-angle <n> |
Gradient angle in degrees (default: 0) |
</details>
<details> <summary><b><code>position</code></b> — Set layer/group scale and offset</summary>
icon-composer position <bundle_path> [options]
| Option | Default | Description |
|---|---|---|
--target <type> |
layer |
layer or group |
--group-index <n> |
0 |
Group index |
--layer-index <n> |
— | Layer index (required for --target layer) |
--scale <n> |
— | Scale factor (0.05–3.0) |
--offset-x <n> |
— | X offset in points |
--offset-y <n> |
— | Y offset in points |
</details>
<details> <summary><b><code>fx</code></b> — Toggle all glass effects</summary>
icon-composer fx <bundle_path> --enable|--disable
Enables or disables specular, shadow, blur, and translucency on every group at once.
</details>
<details> <summary><b><code>preview</code></b> — Export a preview PNG</summary>
icon-composer preview <bundle_path> <output_path> [options]
| Option | Default | Description |
|---|---|---|
--size <n> |
1024 |
Output size in pixels |
--appearance <mode> |
— | dark or tinted |
--flat |
false |
Force flat rendering (skip Liquid Glass) |
--canvas-bg <preset> |
— | light, dark, checkerboard, homescreen-light, homescreen-dark |
--apple-preset <name> |
— | Apple wallpaper: sine-purple-orange, sine-gasflame, sine-magenta, sine-green-yellow, sine-purple-orange-black, sine-gray |
--canvas-bg-color <hex> |
— | Custom background color |
--canvas-bg-image <path> |
— | Custom background image |
--zoom <n> |
1.0 |
Zoom level (icon size relative to canvas) |
Output: PNG file. Uses Liquid Glass rendering by default (falls back to flat if Icon Composer is not installed).
</details>
<details> <summary><b><code>render</code></b> — Render Liquid Glass via ictool</summary>
icon-composer render <bundle_path> <output_path> [options]
| Option | Default | Description |
|---|---|---|
--platform <name> |
iOS |
iOS, macOS, or watchOS |
--rendition <name> |
Default |
Default, Dark, TintedLight, TintedDark, ClearLight, ClearDark |
--width <n> |
1024 |
Output width |
--height <n> |
1024 |
Output height |
--scale <n> |
1 |
Scale factor (1x, 2x, 3x) |
--light-angle <n> |
— | Light angle (0–360) |
--tint-color <n> |
— | Tint hue (0–1) |
--tint-strength <n> |
— | Tint strength (0–1) |
| Canvas options | — | Same as preview |
Requires: Icon Composer.app installed. Returns an error with install instructions if missing.
</details>
<details> <summary><b><code>export-marketing</code></b> — Export for App Store Connect</summary>
icon-composer export-marketing <bundle_path> <output_path> [--size <n>]
Output: Flat PNG with no alpha channel (avoids ITMS-90717 rejection). Default 1024x1024.
</details>
<details> <summary><b><code>doctor</code></b> — Check system setup</summary>
icon-composer doctor
Output: Reports Node version, platform, ictool path and version. Prints install instructions if Icon Composer is missing.
</details>
MCP Tools
| Tool | Description |
|---|---|
create_icon |
Create a .icon bundle from a foreground image and background color |
add_layer_to_icon |
Add a new layer to an existing bundle |
remove_layer |
Remove a layer or group, optionally clean up assets |
read_icon |
Inspect bundle manifest and assets |
set_glass_effects |
Configure specular, blur, shadow, translucency |
set_appearances |
Set dark/tinted mode overrides |
set_fill |
Set background fill |
set_layer_position |
Adjust layer scale and offset |
toggle_fx |
Enable/disable all glass effects at once |
export_preview |
Render a preview PNG |
render_liquid_glass |
Render via Apple's ictool (requires Icon Composer) |
export_marketing |
Export flat opaque PNG for App Store Connect |
All tools return { content: [{ type: "text", text: "..." }], isError?: true }.
Details
<details> <summary><b><code>create_icon</code></b></summary>
Create a .icon bundle from a foreground image.
| Parameter | Type | Required | Default | Description |
|---|---|---|---|---|
foreground_path |
string | yes | — | Absolute path to PNG or SVG |
output_dir |
string | yes | — | Output directory |
bundle_name |
string | no | AppIcon |
Bundle name |
bg_color |
string | yes | — | Background hex color |
dark_bg_color |
string | no | — | Dark mode background color |
glyph_scale |
number | no | 1.0 |
Glyph scale (0.1–2.0) |
specular |
boolean | no | true |
Specular highlight |
shadow_kind |
enum | no | layer-color |
neutral, layer-color, none |
shadow_opacity |
number | no | 0.5 |
Shadow opacity (0–1) |
blur_material |
number | no | — | Blur amount (0–1) |
translucency_enabled |
boolean | no | false |
Enable translucency |
translucency_value |
number | no | 0.4 |
Translucency amount (0–1) |
</details>
<details> <summary><b><code>add_layer_to_icon</code></b></summary>
add_layer_to_icon
Add a layer to an existing bundle.
| Parameter | Type | Required | Default | Description |
|---|---|---|---|---|
bundle_path |
string | yes | — | Path to .icon bundle |
image_path |
string | yes | — | Path to image file |
layer_name |
string | yes | — | Layer name |
group_index |
number | no | 0 |
Target group |
create_group |
boolean | no | false |
Create new group |
opacity |
number | no | 1.0 |
Layer opacity (0–1) |
scale |
number | no | 1.0 |
Layer scale (0.1–2.0) |
offset_x |
number | no | 0 |
X offset |
offset_y |
number | no | 0 |
Y offset |
blend_mode |
enum | no | normal |
Blend mode |
glass |
boolean | no | true |
Glass participation |
</details>
<details> <summary><b><code>remove_layer</code></b></summary>
remove_layer
Remove a layer or group. layer_index required when target=layer.
| Parameter | Type | Required | Default |
|---|---|---|---|
bundle_path |
string | yes | — |
target |
enum | yes | — |
group_index |
number | yes | — |
layer_index |
number | no | — |
cleanup_assets |
boolean | no | true |
</details>
<details> <summary><b><code>read_icon</code></b></summary>
read_icon
Inspect a bundle. Returns full manifest JSON and asset list with sizes.
| Parameter | Type | Required |
|---|---|---|
bundle_path |
string | yes |
</details>
<details> <summary><b><code>set_glass_effects</code></b></summary>
set_glass_effects
Configure Liquid Glass on a group. All effect parameters are optional — only provided values are changed.
| Parameter | Type | Default | Description |
|---|---|---|---|
bundle_path |
string | — | Path to bundle |
group_index |
number | 0 |
Target group |
specular |
boolean | — | Specular toggle |
blur_material |
number|null | — | Blur (0–1, null to disable) |
shadow_kind |
enum | — | neutral, layer-color, none |
shadow_opacity |
number | — | Shadow opacity (0–1) |
translucency_enabled |
boolean | — | Translucency toggle |
translucency_value |
number | — | Translucency amount (0–1) |
opacity |
number | — | Group opacity (0–1) |
blend_mode |
enum | — | Blend mode |
lighting |
enum | — | combined or individual |
</details>
<details> <summary><b><code>set_appearances</code></b></summary>
set_appearances
Set dark/tinted overrides for background fill, group effects, or individual layer properties.
| Parameter | Type | Required | Description |
|---|---|---|---|
bundle_path |
string | yes | Path to bundle |
target |
enum | yes | fill, group, or layer |
appearance |
enum | yes | dark or tinted |
group_index |
number | no | Group index (for target=group or target=layer) |
layer_index |
number | no | Layer index within the group (required when target=layer) |
bg_color |
string | no | Background color for this appearance (target=fill) |
specular |
boolean | no | Specular for this appearance (target=group) |
shadow_kind |
enum | no | Shadow type (target=group) |
shadow_opacity |
number | no | Shadow opacity (target=group) |
opacity |
number | no | Opacity for this appearance (target=group or target=layer) |
blur_material |
number|null | no | Blur material for this appearance (target=group) |
translucency_enabled |
boolean | no | Enable translucency for this appearance (target=group) |
translucency_value |
number | no | Translucency amount for this appearance (target=group) |
hidden |
boolean | no | Hidden state for this appearance (target=group or target=layer) |
blend_mode |
enum | no | Blend mode for this appearance (target=layer) |
fill_color |
string | no | Fill color hex for this appearance (target=layer) |
position_scale |
number | no | Position scale for this appearance (0.05–3.0) |
position_offset_x |
number | no | Position X offset for this appearance |
position_offset_y |
number | no | Position Y offset for this appearance |
</details>
<details> <summary><b><code>set_fill</code></b></summary>
set_fill
Set background fill.
| Parameter | Type | Required | Description |
|---|---|---|---|
bundle_path |
string | yes | Path to bundle |
fill_type |
enum | yes | solid, gradient, automatic, none |
color |
string | no | Hex color (solid or gradient bottom) |
color2 |
string | no | Gradient top color |
gradient_angle |
number | no | Angle in degrees (default: 0) |
</details>
<details> <summary><b><code>set_layer_position</code></b></summary>
set_layer_position
Adjust layer or group scale and offset.
| Parameter | Type | Default | Description |
|---|---|---|---|
bundle_path |
string | — | Path to bundle |
target |
enum | layer |
layer or group |
group_index |
number | 0 |
Group index |
layer_index |
number | — | Layer index (for target=layer) |
scale |
number | — | Scale (0.05–3.0) |
offset_x |
number | — | X offset |
offset_y |
number | — | Y offset |
</details>
<details> <summary><b><code>toggle_fx</code></b></summary>
toggle_fx
Enable or disable all glass effects on every group.
| Parameter | Type | Required |
|---|---|---|
bundle_path |
string | yes |
enabled |
boolean | yes |
</details>
<details> <summary><b><code>export_preview</code></b></summary>
export_preview
Render a preview PNG. Uses Liquid Glass by default, falls back to flat.
| Parameter | Type | Default | Description |
|---|---|---|---|
bundle_path |
string | — | Path to bundle |
output_path |
string | — | Output PNG path |
size |
number | 1024 |
Output size (16–2048) |
appearance |
enum | — | dark or tinted |
flat |
boolean | false |
Force flat rendering |
canvas_bg |
enum | — | Preset background |
apple_preset |
enum | — | Apple wallpaper preset |
canvas_bg_color |
string | — | Custom background hex |
canvas_bg_image |
string | — | Background image path |
zoom |
number | 1.0 |
Zoom level (0.1–3.0) |
return_image |
boolean | true |
Return rendered image inline as base64 |
</details>
<details> <summary><b><code>render_liquid_glass</code></b></summary>
render_liquid_glass
Pixel-perfect Liquid Glass via Apple's ictool. Requires Icon Composer.app.
| Parameter | Type | Default | Description |
|---|---|---|---|
bundle_path |
string | — | Path to bundle |
output_path |
string | — | Output PNG path |
platform |
enum | iOS |
iOS, macOS, watchOS |
rendition |
enum | Default |
Default, Dark, TintedLight, TintedDark, ClearLight, ClearDark |
width |
number | 1024 |
Output width (16–2048) |
height |
number | 1024 |
Output height (16–2048) |
scale |
number | 1 |
Scale factor (1–3) |
light_angle |
number | — | Light angle (0–360) |
tint_color |
number | — | Tint hue (0–1) |
tint_strength |
number | — | Tint strength (0–1) |
| Canvas options | — | — | Same as export_preview |
return_image |
boolean | true |
Return rendered image inline as base64 |
</details>
<details> <summary><b><code>export_marketing</code></b></summary>
export_marketing
Flat marketing PNG for App Store Connect. No glass effects, no alpha channel.
| Parameter | Type | Default | Description |
|---|---|---|---|
bundle_path |
string | — | Path to bundle |
output_path |
string | — | Output PNG path |
size |
number | 1024 |
Output size (16–2048) |
return_image |
boolean | true |
Return rendered image inline as base64 |
</details>
MCP Prompts
| Prompt | Parameters | Description |
|---|---|---|
create-app-icon |
image_path, output_dir, brand_color, dark_color? |
Guided workflow: create icon from a logo, preview, iterate, export |
add-dark-mode |
bundle_path, dark_color |
Add dark mode to an existing icon with before/after preview |
export-for-app-store |
bundle_path, output_dir |
Export marketing PNG + preview for App Store submission |
Example Workflows
Create a branded icon
# Create with brand color
icon-composer create logo.svg ./out --bg-color "#0A66C2"
# Add dark mode
icon-composer appearance ./out/AppIcon.icon --target fill --appearance dark --bg-color "#0D1B2A"
# Configure glass effects
icon-composer glass ./out/AppIcon.icon --specular --shadow-kind layer-color --blur-material 0.3
# Preview
icon-composer preview ./out/AppIcon.icon preview.png
Export for App Store
# Marketing icon (flat, no alpha, 1024x1024)
icon-composer export-marketing ./out/AppIcon.icon marketing.png
# The .icon bundle goes into your Xcode project's asset catalog
Multi-layer icon with glass
# Create base icon
icon-composer create background.svg ./out --bg-color "#1C1C2E"
# Add foreground layers
icon-composer add-layer ./out/AppIcon.icon glyph.svg --name glyph --opacity 0.8
icon-composer add-layer ./out/AppIcon.icon badge.svg --name badge --create-group
# Configure glass per group
icon-composer glass ./out/AppIcon.icon --group-index 0 --specular --blur-material 0.3
icon-composer glass ./out/AppIcon.icon --group-index 1 --specular --shadow-kind neutral
# Render Liquid Glass
icon-composer render ./out/AppIcon.icon glass-preview.png
Limitations
- Liquid Glass rendering requires macOS with Apple's Icon Composer.app installed. Flat rendering works everywhere.
- ClearLight/ClearDark renditions render against gray. Apple's glass transparency requires Metal GPU, not available via CLI.
Architecture
src/lib/ Pure library (bundle, manifest, render, ictool)
src/lib/ops-*.ts Operations layer (MCP result format)
src/cli.ts CLI (Commander.js, 14 commands)
src/server.ts MCP server (thin wrapper, 12 tools + 3 prompts)
Contributing
# Install dependencies
bun install
# Run tests
bun test # 175 unit tests
npm run test:mcp # 16 MCP integration tests
# Build
bun run build
# Visual test gallery
bun src/cli.ts visual-test --out ./gallery
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