intentional-masking

intentional-masking

Renders Ready Player Me avatars with phoneme-based lip-sync from audio using Remotion and React Three Fiber.

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intentional-masking

MCP server for rendering Ready Player Me avatars with lip-sync using Remotion and React Three Fiber.

Features

  • render_frame - Render a single still image of an avatar with expression, pose, camera, and lighting options
  • render_speaking_video - Render a video of an avatar speaking with real phoneme-based lip-sync from audio

Requirements

  • Node.js 18+
  • macOS, Linux, or Windows

Installation

cd intentional-masking
npm install
npm run build

Usage

As MCP Server

Add to your Claude Code configuration (~/.claude.json or project .claude/settings.local.json):

{
  "mcpServers": {
    "intentional-masking": {
      "command": "node",
      "args": ["/path/to/intentional-masking/dist/server/index.js"],
      "env": {
        "INTENTIONAL_MASKING_ROOT": "/path/to/intentional-masking"
      }
    }
  }
}

MCP Tools

render_frame

Render a single still frame of an avatar.

{
  "avatar_path": "/path/to/avatar.glb",
  "expression": "happy",
  "pose": "greeting",
  "camera_preset": "closeup",
  "lighting_preset": "soft",
  "background": "#1a1a2e"
}

Options:

  • expression: neutral | happy | thinking | surprised
  • pose: default | greeting | listening
  • camera_preset: closeup | medium | full
  • lighting_preset: soft | dramatic | natural
  • background: Hex color (default: #1a1a2e)

Returns: { "success": true, "image_path": "/path/to/output.png" }

render_speaking_video

Render an avatar speaking with lip-sync from audio.

{
  "avatar_path": "/path/to/avatar.glb",
  "audio_path": "/path/to/speech.wav",
  "camera_preset": "closeup",
  "lighting_preset": "soft",
  "background": "#1a1a2e"
}

Audio requirements:

  • 16kHz 16-bit mono PCM WAV (as produced by info-dump)

Returns: { "success": true, "video_path": "/path/to/output.mp4", "duration_seconds": 5.2 }

Architecture

src/
├── server/
│   ├── index.ts              # MCP server entry point
│   ├── services/
│   │   └── lip-sync.ts       # Rhubarb lip-sync integration
│   └── tools/
│       ├── render-frame.ts   # Still image rendering
│       └── render-speaking-video.ts  # Video rendering
├── config/
│   └── viseme-map.ts         # Rhubarb → RPM morph target mapping
└── remotion/
    ├── index.ts              # Remotion entry point
    ├── Root.tsx              # Composition registration
    ├── AvatarFrame.tsx       # Still frame composition
    ├── AvatarSpeaking.tsx    # Speaking video composition
    └── components/
        ├── Avatar.tsx        # GLB model loader
        ├── Scene.tsx         # Three.js scene setup
        └── LipSyncController.tsx  # Morph target application

Lip-Sync Pipeline

  1. Audio analysis: rhubarb-lip-sync-wasm analyzes 16kHz audio
  2. Phoneme mapping: Rhubarb shapes (A-H, X) → Ready Player Me viseme morph targets
  3. Frame interpolation: Smooth blending between viseme shapes
  4. Video rendering: Remotion captures Three.js scene frame-by-frame

Rhubarb Shape Mapping

Shape Phonemes RPM Morph Targets
A P, B, M (closed) viseme_PP
B K, S, T (teeth) viseme_kk, viseme_nn
C EH, AE (vowels) viseme_I, viseme_E
D AA (wide open) viseme_aa
E AO, ER (rounded) viseme_O, viseme_aa
F UW, OW, W (puckered) viseme_U
G F, V (teeth-on-lip) viseme_FF
H L sound viseme_TH, viseme_nn
X Silence viseme_sil

Integration with info-dump

This server pairs with info-dump for complete TTS → avatar rendering:

info-dump generate_audio("Hello!", voice, output_path)
    ↓
intentional-masking render_speaking_video(avatar_path, audio_path)
    ↓
MP4 video with lip-synced avatar

Avatar Requirements

Avatars must be Ready Player Me GLB files with standard viseme morph targets:

  • viseme_aa, viseme_E, viseme_I, viseme_O, viseme_U
  • viseme_PP, viseme_FF, viseme_TH, viseme_DD, viseme_kk, viseme_nn, viseme_sil

Create avatars at readyplayer.me

Development

# Run tests
npm test

# Watch mode
npm run dev

# Preview Remotion compositions
npm run remotion:preview

Environment Variables

  • INTENTIONAL_MASKING_ROOT - Project root directory (default: cwd)
  • INTENTIONAL_MASKING_OUTPUT - Output directory for rendered files (default: {root}/output)

License

MIT

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