KotorMCP
MCP server for interacting with Knights of the Old Republic game installations, enabling resource discovery, inspection, and analysis for AI agents.
README
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KotorMCP
Model Context Protocol server for Knights of the Old Republic game resources
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A Model Context Protocol (MCP) server that exposes context-rich tools for AI agents to interact with Knights of the Old Republic (KOTOR) and Knights of the Old Republic II: The Sith Lords (TSL) game installations. This server provides intelligent resource discovery, installation management, and game data inspection capabilities tailored for automated analysis and debugging workflows.
Features
-
Installation Detection & Management
- Automatic detection of KOTOR 1 and KOTOR 2 installations
- Environment variable support (
K1_PATH,K2_PATH,TSL_PATH, etc.) - Default path discovery (Windows registry, common install locations)
- Installation caching for performance
-
Resource Discovery & Inspection
- List resources from all locations (override, modules, chitin, streams)
- Filter by resource type, name patterns, and module scope
- Deep resource summarization (GFF structures, 2DA tables, TLK strings)
- Resource metadata extraction (size, location, type)
-
Journal & Plot Analysis
- Comprehensive journal entry overview (
global.jrl) - Plot category organization
- Quest entry enumeration
- Cross-references with game scripts and dialogs
- Comprehensive journal entry overview (
-
AI-Optimized Workflows
- Context-rich responses designed for LLM consumption
- Structured JSON output for programmatic access
- Efficient resource scanning with configurable limits
- Installation-aware resource resolution
Installation Guide
Prerequisites
- Python 3.8+
- A valid KOTOR 1 or KOTOR 2 installation
- MCP-compatible client (Claude Desktop, Cursor, etc.)
Quick Start
Using uv (Recommended)
# End users: run with --refresh for latest (no install needed)
uvx --refresh kotormcp
# Developers: run from local source with --with-editable
uvx --with-editable Libraries/PyKotor --with-editable Tools/KotorMCP kotormcp
uv run --directory Tools/KotorMCP/src --module kotormcp
# Or install editable
uv pip install -e Tools/KotorMCP
Using pip
pip install kotormcp
# Or from source: pip install -e Tools/KotorMCP
Configuration
Claude Desktop
Add the following to your Claude Desktop configuration file:
Windows: %APPDATA%\Claude\claude_desktop_config.json
macOS: ~/Library/Application Support/Claude/claude_desktop_config.json
Linux: ~/.config/Claude/claude_desktop_config.json
{
"mcpServers": {
"kotormcp": {
"command": "uvx",
"args": [
"--refresh",
"--from",
"kotormcp @ git+https://github.com/th3w1zard1/KotorMCP.git",
"kotormcp"
],
"env": {
"K1_PATH": "C:\\Program Files\\steamapps\\common\\swkotor",
"K2_PATH": "C:\\Program Files\\steamapps\\common\\Knights of the Old Republic II"
}
}
}
}
Cursor / VS Code (Claude Dev Extension)
Add to your MCP configuration:
{
"mcpServers": {
"kotormcp": {
"command": "uvx",
"args": [
"--refresh",
"--from",
"kotormcp @ git+https://github.com/th3w1zard1/KotorMCP.git",
"kotormcp"
],
"env": {
"K1_PATH": "C:\\Program Files\\steamapps\\common\\swkotor",
"K2_PATH": "C:\\Program Files\\steamapps\\common\\Knights of the Old Republic II"
}
}
}
}
Environment Variables
The server automatically detects installations using these environment variables (in order of precedence):
KOTOR 1:
K1_PATHKOTOR_PATHKOTOR1_PATH
KOTOR 2:
K2_PATHTSL_PATHKOTOR2_PATHK1_PATH(fallback)
If environment variables are not set, the server will attempt to find installations using default paths (Windows registry, common install locations).
Usage Guide
The server provides a growing set of installation and discovery tools for interacting with KOTOR installations:
1. detectInstallations
Detect available KOTOR installations and their paths.
Parameters: None
Response:
{
"K1": [
{
"path": "C:\\Program Files\\LucasArts\\SWKotOR",
"exists": true,
"label": "default"
}
],
"K2": [
{
"path": "C:\\Program Files\\LucasArts\\SWKotOR2",
"exists": true,
"label": "env"
}
]
}
Example:
use_mcp_tool({
server_name: "kotormcp",
tool_name: "detectInstallations",
arguments: {}
})
2. loadInstallation
Load and cache a KOTOR installation for subsequent operations.
Parameters:
game(string, required): Game identifier ("k1","k2","tsl","kotori","kotor2")path(string, optional): Explicit installation path (overrides environment variables)
Response:
{
"game": "K1",
"path": "C:\\Program Files\\LucasArts\\SWKotOR"
}
Example:
use_mcp_tool({
server_name: "kotormcp",
tool_name: "loadInstallation",
arguments: {
game: "k1",
path: "C:\\Program Files\\LucasArts\\SWKotOR"
}
})
openInstallation
Build or reuse a compacted in-memory installation snapshot and return a snapshot handle for follow-up queries.
Parameters:
game(string, required): Game identifier ("k1","k2","tsl","kotori","kotor2")path(string, optional): Explicit installation path (overrides environment variables)refresh(boolean, optional): Force the snapshot to rebuild instead of reusing the cached snapshot for the same game/path
Response:
{
"snapshotId": "2d6bf3f5108b4f498cb0d7147d6e31b9",
"cached": false,
"game": "K1",
"path": "C:\\Program Files\\LucasArts\\SWKotOR",
"policy": "default",
"resourceCount": 84217,
"omittedPayloadCount": 19042
}
getInstallationSnapshot
Page through a snapshot handle returned by openInstallation and optionally include compacted per-resource documents.
Parameters:
snapshotId(string, required): Snapshot handle returned byopenInstallationresourceTypes(array of strings, optional): Filter by resource type (for exampleNSS,DLG,TLK)resrefQuery(string, optional): Filter by resref or filename substringsourceQuery(string, optional): Filter by source or container path substringincludeData(boolean, optional): Return compacted per-resource documents instead of metadata-only summarieslimit(number, optional): Maximum number of results (default: 50)offset(number, optional): Skip the first N filtered results (default: 0)
Response:
{
"snapshotId": "2d6bf3f5108b4f498cb0d7147d6e31b9",
"total": 1,
"offset": 0,
"limit": 50,
"nextOffset": null,
"includeData": true,
"items": [
{
"resource": "hello.nss",
"restype": "NSS",
"encoding": "text",
"data": "void main() {}\n"
}
]
}
getInstallationGraph
Page through canonical dependency edges extracted from a snapshot handle returned by openInstallation.
Parameters:
snapshotId(string, required): Snapshot handle returned byopenInstallationedgeKinds(array of strings, optional): Filter by edge kind such asscript,conversation, ortemplate_resreftargetTypes(array of strings, optional): Filter by target resource type such asNSSorDLGquery(string, optional): Filter by target name, source resource, or field path substringsourceQuery(string, optional): Filter by source document path or resource path substringlimit(number, optional): Maximum number of results (default: 50)offset(number, optional): Skip the first N filtered results (default: 0)
Response:
{
"snapshotId": "2d6bf3f5108b4f498cb0d7147d6e31b9",
"total": 3,
"offset": 0,
"limit": 50,
"nextOffset": null,
"items": [
{
"sourceDocumentPath": "Override/fixture.utp.json",
"edgeKind": "script",
"targetName": "open_script",
"targetRestypes": ["NCS", "NSS"],
"targetResolved": true,
"targetDocumentPaths": ["Override/open_script.nss.json"],
"fieldPath": "OnOpen"
}
]
}
3. listResources
List resources from the active installation with filtering options.
Parameters:
game(string, required): Game identifierlocation(string, optional): Resource location filter ("all","override","modules","chitin","streams") - default:"all"moduleFilter(string, optional): Filter by module name (e.g.,"001ebo")resourceTypes(string, optional): Comma-separated resource type extensions (e.g.,"gff,dlg,jrl")resrefQuery(string, optional): Filter resources by name pattern (case-insensitive)limit(number, optional): Maximum number of results (default: 50)
Response:
{
"count": 25,
"items": [
{
"resref": "global",
"restype": "JRL",
"source": "override",
"size": 12345,
"module": null
}
],
"truncated": false
}
Example:
use_mcp_tool({
server_name: "kotormcp",
tool_name: "listResources",
arguments: {
game: "k1",
location: "override",
resourceTypes: "jrl,gff",
resrefQuery: "global",
limit: 10
}
})
4. describeResource
Get detailed information about a specific resource, including structured data for GFF files, 2DA tables, and TLK files.
Parameters:
game(string, required): Game identifierresref(string, required): Resource name (without extension)restype(string, required): Resource type extension (e.g.,"jrl","gff","2da","tlk")order(array, optional): Search location priority order (default:["override", "custom_folders", "modules", "chitin"])
Response:
{
"resref": "global",
"restype": "JRL",
"source": "override",
"size": 12345,
"summary": {
"type": "JRL",
"categories": 5,
"entries": 42,
"structure": "..."
}
}
Example:
use_mcp_tool({
server_name: "kotormcp",
tool_name: "describeResource",
arguments: {
game: "k1",
resref: "global",
restype: "jrl"
}
})
5. journalOverview
Get a comprehensive overview of journal entries and plot categories from global.jrl.
Parameters:
game(string, required): Game identifier
Response:
{
"count": 5,
"categories": [
{
"id": 0,
"name": "Main Quest",
"entries": [
{
"id": 0,
"title": "Escape from Taris",
"text": "You must escape from the planet Taris..."
}
]
}
]
}
Example:
use_mcp_tool({
server_name: "kotormcp",
tool_name: "journalOverview",
arguments: {
game: "k1"
}
})
Common Workflows
Finding All Resources That Modify Plot Points
// 1. Load installation
await loadInstallation({ game: "k1" });
// 2. List all journal-related resources
const resources = await listResources({
game: "k1",
resourceTypes: "jrl,gff,dlg",
resrefQuery: "global",
limit: 100
});
// 3. Get journal overview
const journal = await journalOverview({ game: "k1" });
// 4. Search for scripts that reference plot points
const scripts = await listResources({
game: "k1",
resourceTypes: "ncs",
resrefQuery: "plot",
limit: 50
});
Investigating Module Structure
// 1. List all resources in a specific module
const moduleResources = await listResources({
game: "k1",
location: "modules",
moduleFilter: "001ebo",
limit: 200
});
// 2. Get detailed information about key resources
const area = await describeResource({
game: "k1",
resref: "001ebo",
restype: "are"
});
const git = await describeResource({
game: "k1",
resref: "001ebo",
restype: "git"
});
Debugging Missing Resources
// 1. Check all locations for a resource
const resource = await describeResource({
game: "k1",
resref: "missing_resource",
restype: "gff",
order: ["override", "modules", "chitin", "streams"]
});
// 2. List similar resources
const similar = await listResources({
game: "k1",
resrefQuery: "missing",
limit: 20
});
Architecture
KotorMCP is built on the Model Context Protocol specification and uses the official Python MCP SDK. The server:
- Caches installations for performance across multiple tool calls
- Resolves resources using the same logic as
PyKotorCLIand PyKotor'sInstallationclass - Provides structured summaries optimized for LLM consumption
- Follows established patterns from engine reimplementations (reone, xoreos, kotor.js)
Implementation Notes
- Resource scanning logic mirrors
scripts/investigate_module_structure.py - Journal summarization follows the structure documented in
vendor/xoreos/src/engines/nwn2/journal.cpp - Resource resolution uses PyKotor's
Installationclass with configurable search order - GFF structure summarization provides hierarchical field overviews
Development
Building from Source
# Clone the repository
git clone https://github.com/OpenKotOR/PyKotor.git
cd PyKotor
# Install dependencies
uv pip install -e Tools/KotorMCP
# Run the server
python -m kotormcp.server
Project Structure
Tools/KotorMCP/
├── src/
│ └── kotormcp/
│ ├── __init__.py
│ └── server.py # Main MCP server implementation
├── pyproject.toml # Project metadata and dependencies
├── requirements.txt # Pip-compatible requirements
└── README.md # This file
Dependencies
mcp>=0.1.1- Model Context Protocol Python SDKpykotor>=2.3.2- PyKotor core library for KOTOR file format support
Contributing
Contributions are welcome! Please:
- Fork the repository
- Create a feature branch
- Make your changes
- Submit a pull request
For bug reports or feature requests, please open an issue on GitHub.
License
This project is part of the PyKotor ecosystem and is licensed under the LGPL-3.0-or-later License. See the main repository LICENSE file for details.
Related Projects
- PyKotor - Core library for KOTOR file formats
- PyKotorCLI - Command-line interface for KOTOR resources
- Holocron Toolset - GUI editor for KOTOR files
Acknowledgments
- Built on the Model Context Protocol specification
- Uses the PyKotor library for game file format support
- Inspired by engine reimplementations: reone, xoreos, kotor.js
<div align="center">
Made with ❤️ for the KOTOR modding community
Report Bug · Request Feature · Documentation
</div>
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