mcp-defold

mcp-defold

This MCP server drives Defold games through an in-game debug bridge, allowing MCP clients to build, launch, playtest, and interact with real game builds via tools for input, screen reading, state, and logs.

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README

mcp-defold

MCP server for driving Defold games through an in-game debug bridge. An MCP client can build the game, launch it, start a run, press inputs, and read the screen, state, and logs. Enough to playtest.

I built it because tests and simulators kept passing on builds of my own games that were actually broken or unplayable. Making the agent play the real build caught what they missed.

Tools

Tool What it does
defold_run Build with the bridge enabled and launch, detached. Returns when the bridge answers. skip_build relaunches fast.
defold_stop Quit the running game cleanly.
defold_start Skip the front-end (title/chargen) and begin a run. options passes game-defined start options through.
defold_input Press input triggers in order, then return the screen.
defold_screen The current screen as a composed text frame.
defold_state Compact game-state JSON (fields are game-defined).
defold_log Tail of the game's mirrored debug log.
defold_bridge Raw passthrough for game-specific bridge commands.
defold_test Run the project's headless test suite, if configured.

Install

git clone https://github.com/haksanlulz/mcp-defold
cd mcp-defold
npm install
cp projects.example.json projects.json   # register your game

Runs directly with tsx; no build step. Requires Node 18+ and PowerShell 7 (pwsh, cross-platform) for the run scripts.

Use it from an MCP client

{
  "mcpServers": {
    "defold": {
      "command": "npx",
      "args": ["tsx", "/absolute/path/to/mcp-defold/index.ts"]
    }
  }
}

Env: MCP_DEFOLD_PROJECTS overrides the registry path; MCP_DEFOLD_DEFAULT picks the default project.

What your game has to provide

Two things, both on the game side (this server is just the client):

  1. An in-game bridge: newline-delimited JSON over localhost TCP answering ping / screen / state / input / start / log / quit. Protocol in PROTOCOL.md; working skeleton in example/bridge.lua. Gate it behind a debug flag so it never ships in release builds.
  2. A run script: builds with the bridge compiled in, launches the engine detached, prints bridge LIVE on <port>.

The screen is text on purpose: compose whatever view carries your game's state (an ASCII map + HUD for a roguelike, a score readout for an arcade game).

Develop

npm test          # vitest: tool handlers against a fake in-process bridge (no Defold needed)
npm run typecheck

License

MIT © Abishai James. Defold is a trademark of the Defold Foundation; this project is unofficial.

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