mcp-dolphin

mcp-dolphin

An MCP server for Dolphin (GameCube + Wii) — drives memory r/w, controller input (GameCube + Wii Remote), pause/resume/reset, savestates, and frame advance from MCP-compatible clients (Claude Desktop, Claude Code, etc.).

Category
访问服务器

README

mcp-dolphin

npm version License: MIT

An MCP server for Dolphin (GameCube + Wii) — drives memory r/w, controller input (GameCube + Wii Remote), pause/resume/reset, savestates, and frame advance from MCP-compatible clients (Claude Desktop, Claude Code, etc.).

What you can do with it

  • Read & write emulated PowerPC memory — 8/16/32/64-bit, MEM1 + MEM2
  • Send controller input — GameCube (digital + analog sticks + triggers), Wii Remote (buttons + IR pointer + accelerometer + MotionPlus angular velocity)
  • Reset the emulator (pause/resume not in v0.1.0 — see Known limitations)
  • Save / load state to numbered slots (0-255; 1-10 map to F1-F10 in Dolphin)
  • Frame advance — wait N frames synchronously for TAS-style precision

Not yet wired in v0.1.0 (deferred to a later release):

  • Wii Remote motion (pointer, accelerometer, swing, shake, tilt)
  • Nunchuk / Classic Controller / GBA-via-Wii input
  • Memory breakpoints, register access, screenshots

Architecture (and the hard prerequisite)

┌─────────────────────────────────────────────────┐
│ Dolphin (Felk's fork — required, not mainline)  │
│                                                 │
│   mcp_bridge.py loaded via Scripting panel      │
│   └─ TCP server on 127.0.0.1:55355              │
└─────────────────────────────────────────────────┘
                  ↕ TCP loopback (newline-delimited JSON)
┌─────────────────────────────────────────────────┐
│ mcp-dolphin (Node.js — this package)            │
└─────────────────────────────────────────────────┘
                  ↕ MCP stdio
              MCP client (Claude etc.)

Mainline Dolphin does not have Python scripting. mcp-dolphin talks to Felk's actively-maintained Dolphin fork which embeds Python with first-class access to memory, controllers, savestates, and the frame loop. Mainline Dolphin Python PRs (#7064) have been stuck since 2022; the Lua forks (dolphinWatch, SwareJonge/Dolphin-Lua-Core) are dead. Felk is the only living scripting path.

One-time setup

1. Install Felk's Dolphin fork

Grab a build from Felk/dolphin Releases — currently Python Scripting Preview 4 (December 2025). Unzip it somewhere you can find. It's a regular Dolphin build plus a Scripting panel under the View menu.

If you see Python errors when loading the bridge, enable the Scripting log type: View → Show Log Configuration → check Scripting (set verbosity to "Info" or "Error"), then View → Show Log so the log window is visible.

2. Print the bridge script and load it

npx -y mcp-dolphin --print-bridge > mcp_bridge.py

Then in Felk's Dolphin:

  1. View → Scripting to open the scripting panel.
  2. Click Add New Script and pick the mcp_bridge.py you just wrote.
  3. Verify in Dolphin's Log window — you should see [mcp-bridge] listening on 127.0.0.1:55355 (bridge v0.1.0).

The script keeps running as long as Dolphin is open. Remove it from the Scripting panel to stop the bridge.

3. Register mcp-dolphin in your MCP client

Claude Code:

claude mcp add dolphin --scope user mcp-dolphin

Claude Desktop — edit claude_desktop_config.json:

{
  "mcpServers": {
    "dolphin": {
      "command": "npx",
      "args": ["-y", "mcp-dolphin"]
    }
  }
}

Restart your MCP client after editing.

4. Verify

Load a GameCube or Wii game in Dolphin, then ask the agent to call dolphin_ping. You should see OK — bridge v0.1.0 (Felk Python fork).

Tools

Tool Description
dolphin_ping Liveness probe + bridge-version sniff
dolphin_get_info Report bridge version and Dolphin label
dolphin_read8/16/32/64 Read PowerPC memory (big-endian)
dolphin_read_range Bulk read up to 64 KiB as hex dump
dolphin_write8/16/32/64 Write PowerPC memory
dolphin_press_gc_buttons Set GameCube controller state (port + button/axis dict)
dolphin_press_wiimote_buttons Set Wii Remote button state
dolphin_set_wiimote_pointer Set Wii Remote IR pointer position (port + x + y)
dolphin_set_wiimote_acceleration Set Wii Remote accelerometer (port + x + y + z, ~g units)
dolphin_set_wiimote_angular_velocity Set Wii MotionPlus angular velocity (port + x + y + z, rad/s)
dolphin_reset Emulation soft-reset (pause/resume deferred to v0.2 — see Known limitations)
dolphin_frame_advance Wait N frames (TAS sequencing)
dolphin_save_state / dolphin_load_state Slot-based savestate (0-255)

GameCube + Wii address space (cheat sheet)

Range Region
0x80000000-0x817FFFFF MEM1 main RAM (24 MiB) — GC + Wii
0x80000020 OS_GLOBALS — disc ID, FST pointer, etc.
0x90000000-0x93FFFFFF MEM2 (64 MiB) — Wii only
0xCC000000+ Flipper / Hollywood I/O — reads usually safe, writes can wedge
0xCD000000+ Wii-only Hollywood registers

PowerPC is big-endian on hardware. The bridge handles byte-swap on read/write — pass and receive the value the game logically sees, not the byte order.

Controller input

GameCube (dolphin_press_gc_buttons)

{
  "port": 0,
  "state": {
    "A": true, "B": false, "Start": true,
    "StickX": 200, "StickY": 128,
    "TriggerLeft": 0, "TriggerRight": 255
  }
}
  • Digital buttons: A, B, X, Y, Z, Start, L, R, Up, Down, Left, Right
  • Analog axes: StickX, StickY, CStickX, CStickY (0-255, 128 = center)
  • Triggers: TriggerLeft, TriggerRight (0-255, 0 = released)
  • Omitted keys default to released / center.

Wii Remote (dolphin_press_wiimote_buttons)

{ "port": 0, "state": { "A": true, "Plus": true, "Up": true } }
  • Buttons: A, B, One, Two, Plus, Minus, Home, Up, Down, Left, Right
  • v0.1.0 covers buttons only — motion, pointer, Nunchuk, Classic Controller deferred to a future release.

Configuration

Env var Default Purpose
DOLPHIN_BRIDGE_HOST 127.0.0.1 Bridge host (the Dolphin process is local, so this rarely changes)
DOLPHIN_BRIDGE_PORT 55355 Bridge port (must match LISTEN_PORT in mcp_bridge.py)
DOLPHIN_TIMEOUT_MS 10000 Per-call timeout
MCP_DOLPHIN_DEBUG unset Set to 1 to trace every TX message on stderr

If you change the port, edit both mcp_bridge.py (in your scripts dir) and set DOLPHIN_BRIDGE_PORT.

Troubleshooting

Symptom Cause / Fix
Dolphin bridge not reachable Dolphin not running, script not loaded in Scripting panel, or wrong port. Check Dolphin's Log window for [mcp-bridge] listening on ....
unknown method: <something> from bridge Bridge script is older than mcp-dolphin. Re-export with npx mcp-dolphin --print-bridge > mcp_bridge.py and reload in Dolphin.
Memory reads return 0xFFFFFFFF or error Address is unmapped on the current title. MEM2 (0x90000000+) is Wii-only; reading it on a GameCube game returns garbage.
Controller input has no effect Game expects input on a different port. Try port: 0 first, then 1-3. For Wii games requiring motion, this v0.1.0 doesn't cover Wii Remote pointer/accel yet.
Tool calls hang ~10 s then time out Bridge script crashed inside Dolphin. Open Felk's Scripting panel, remove the script, re-add it.

License

MIT — see LICENSE.

推荐服务器

Baidu Map

Baidu Map

百度地图核心API现已全面兼容MCP协议,是国内首家兼容MCP协议的地图服务商。

官方
精选
JavaScript
Playwright MCP Server

Playwright MCP Server

一个模型上下文协议服务器,它使大型语言模型能够通过结构化的可访问性快照与网页进行交互,而无需视觉模型或屏幕截图。

官方
精选
TypeScript
Magic Component Platform (MCP)

Magic Component Platform (MCP)

一个由人工智能驱动的工具,可以从自然语言描述生成现代化的用户界面组件,并与流行的集成开发环境(IDE)集成,从而简化用户界面开发流程。

官方
精选
本地
TypeScript
Audiense Insights MCP Server

Audiense Insights MCP Server

通过模型上下文协议启用与 Audiense Insights 账户的交互,从而促进营销洞察和受众数据的提取和分析,包括人口统计信息、行为和影响者互动。

官方
精选
本地
TypeScript
VeyraX

VeyraX

一个单一的 MCP 工具,连接你所有喜爱的工具:Gmail、日历以及其他 40 多个工具。

官方
精选
本地
graphlit-mcp-server

graphlit-mcp-server

模型上下文协议 (MCP) 服务器实现了 MCP 客户端与 Graphlit 服务之间的集成。 除了网络爬取之外,还可以将任何内容(从 Slack 到 Gmail 再到播客订阅源)导入到 Graphlit 项目中,然后从 MCP 客户端检索相关内容。

官方
精选
TypeScript
Kagi MCP Server

Kagi MCP Server

一个 MCP 服务器,集成了 Kagi 搜索功能和 Claude AI,使 Claude 能够在回答需要最新信息的问题时执行实时网络搜索。

官方
精选
Python
e2b-mcp-server

e2b-mcp-server

使用 MCP 通过 e2b 运行代码。

官方
精选
Neon MCP Server

Neon MCP Server

用于与 Neon 管理 API 和数据库交互的 MCP 服务器

官方
精选
Exa MCP Server

Exa MCP Server

模型上下文协议(MCP)服务器允许像 Claude 这样的 AI 助手使用 Exa AI 搜索 API 进行网络搜索。这种设置允许 AI 模型以安全和受控的方式获取实时的网络信息。

官方
精选