mcp-manimgl

mcp-manimgl

Exposes manimgl mathematical animation functionality as MCP tools, enabling LLMs to create animated scenes with narration and background music, and render to video.

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README

mcp-manimgl — MCP server exposing manimgl (Manim OpenGL) mathematical animation functionality as tools for LLMs.

PyPI Python Ruff

mcp-name: io.github.daedalus/mcp-manimgl

Install

pip install mcp-manimgl

Optional extras:

# For rendering (requires manimgl + system deps)
pip install "mcp-manimgl[render]"

# For audio narration + MIDI music support
pip install "mcp-manimgl[audio]"

System Dependencies

Dependency Required for Install
ffmpeg + ffprobe Audio mixing, narration sync, music ducking apt install ffmpeg
libfluidsynth3 MIDI file rendering to audio apt install libfluidsynth3
SoundFont (.sf2/.sf3) MIDI instrument sounds apt install fluidr3mono-gm-soundfont
pangocairo, OpenGL Manim rendering engine See manimgl docs

The server checks for non-Python dependencies at startup and reports any missing ones to stderr and via the mcp-manimgl://info resource.

Usage

MCP Server

# Run with stdio transport (default for MCP)
mcp-manimgl

In Claude Desktop / Cursor / MCP clients

Add to your mcp.json:

{
  "mcpServers": {
    "mcp-manimgl": {
      "command": "mcp-manimgl"
    }
  }
}

Tools

The server exposes these tool categories:

Scene Management

  • create_scene — Create/configure a new scene
  • clear_scene — Remove all elements
  • add_wait — Add wait/pause
  • set_camera — Configure camera
  • set_config — Set global rendering config
  • save_state / restore_state — State management
  • generate_scene_script — Get the generated Python script

Mobject Creation

  • add_circle, add_square, add_rectangle, add_polygon
  • add_line, add_arrow, add_dot
  • add_text, add_tex (LaTeX)
  • add_function_graph, add_parametric_curve
  • add_coordinate_system, add_vector
  • add_labeled_point, add_brace, add_number_line
  • add_decimal_number, add_matrix
  • add_3d_object (sphere, cube, torus, cone, cylinder)

Mobject Manipulation

  • move_to, shift, scale, rotate
  • set_color, set_opacity
  • next_to, align_to

Animations

  • animate_transform, animate_fade_in/out, animate_grow
  • animate_rotate, animate_scale, animate_shift
  • animate_indicate, animate_write, animate_set_color
  • animate_move_along_path, animate_group

Audio

  • add_narration — Generate TTS (gTTS) narration that plays at the current timeline position
  • add_background_music — Add background music from audio files or MIDI files (auto-rendered via FluidSynth). Supports volume control, looping, and sidechain ducking during narration.

Rendering

  • render_scene — Render to video (auto-mixes background music + narration with ducking)
  • save_frame — Save single frame
  • get_render_status — Check environment

Audio Features

Narration

# TTS narration at current timeline position
add_narration("Shor's algorithm factors large numbers in polynomial time.")

Background Music

Accepts audio files (.mp3, .wav, .ogg) or MIDI files (.mid, .midi). MIDI files are rendered to audio using FluidSynth and the system SoundFont.

# From an audio file
add_background_music("/path/to/music.mp3", volume=0.3, loop=True)

# From a MIDI file (auto-rendered)
add_background_music("/path/to/classical.mid", volume=0.2)

# With ducking configuration
add_background_music(
    "bach_chorale.mid",
    volume=0.25,
    loop=True,
    duck_threshold="-20dB",
    duck_ratio=6,
    duck_attack=0.05,
    duck_release=0.3,
)

When both background music and narration are present, render_scene automatically:

  1. Renders the video without audio via manimgl
  2. Places the music track (looped if needed) at the configured volume
  3. Places each narration track at its timeline position
  4. Applies sidechain compression so music volume ducks during narration
  5. Composites everything into the final MP4 via ffmpeg

Example: Shor's Algorithm

A narrated animation explaining Shor's algorithm with LaTeX, 5 TTS narration tracks, and classical MIDI background music.

Watch: YouTube

MCP tool call sequence:

# 1. Configure scene
create_scene(background_color="#0a0a2e", resolution="1920x1080", fps=30)

# 2. Background music (auto-loops to fill video duration)
add_background_music("classical.mid", volume=0.25, loop=True)

# 3. Create mobjects + animate (5 sections)
add_tex("Shor's Algorithm", font_size=72, color="#FFD700")
add_tex("Integer Factorization on Quantum Computers", font_size=36, color="#88CCFF")
animate_fade_in("m_...", run_time=1.5)
# ... more shapes, LaTeX formulas, fade-ins, fade-outs ...

# 4. Narration at specific timeline positions
add_narration("Shor's algorithm factors large numbers...")   # ~3.5s
add_narration("The factoring problem...")                     # ~18.5s
add_narration("Key insight: reduce factoring to period...")   # ~36.1s
add_narration("Quantum period finding uses superposition...") # ~55.4s
add_narration("Summary of Shor's algorithm...")               # ~76.3s

# 5. Render (auto-mixes video + narrations + ducked BGM)
render_scene(output_path="data/Shors_Algorithm.mp4")

See the full scene script at shor_mcp.py in the repository root.

MIDI Rendering

MIDI files are rendered using pyfluidsynth with a system SoundFont. On Debian/Ubuntu:

sudo apt install fluidr3mono-gm-soundfont libfluidsynth3
pip install "mcp-manimgl[audio]"

Auto-discovered SoundFont paths:

  • /usr/share/sounds/sf3/ (.sf3)
  • /usr/share/sounds/sf2/ (.sf2)
  • /usr/share/fluidr3mono-gm-soundfont/

Development

git clone https://github.com/dclavijo/mcp-manimgl.git
cd mcp-manimgl
pip install -e ".[test]"

# run tests
pytest

# format
ruff format src/ tests/

# lint + type check
prospector --with-tool ruff --with-tool mypy src/

# security scan
semgrep --config=auto --severity=ERROR src/

# find unused code
vulture --min-confidence 90 src/

MCP

mcp-name: io.github.dclavijo/mcp-manimgl

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