mesh
A cross-agent communicator MCP server providing presence, resource locks, and durable messaging for coordinating multiple agents on the same repository.
README
mesh
The cross-agent communicator. A standalone coordination layer for fleets of agents working the same repository — presence, resource locks, and durable messaging — exposed as a single zero-dependency MCP server.
mesh is the communication primitive extracted from the machine's
hub daemon and reimplemented as a self-contained plugin. No daemon to keep
alive, no port to bind, no toolchain to build: just node. State is a single
JSON file under a repo-scoped .mesh/ directory, guarded by an OS-atomic lock
so multiple agents (and multiple processes) can coordinate safely.
Why
When several agents share one codebase they trip over each other: two edit the
same file, a plan waits on an answer that never arrives, a crashed worker leaves
a lock wedged forever. mesh gives them three things and nothing else:
- Awareness — who is alive, on what branch, doing what.
- Claims — atomic, leased resource locks with a monotonic fence token, a fair FIFO queue, and self-healing when a holder dies.
- Messaging — durable, ULID-ordered messages with per-agent read cursors,
broadcast (
*), and topic subscriptions.
A dead agent never wedges the mesh: liveness has a TTL, leases expire, and locks held by the dead are reaped and promoted to the next waiter automatically.
Install (as a Claude Code plugin)
/plugin marketplace add yesitsfebreeze/mesh
/plugin install mesh@mesh
The plugin registers one MCP server (mesh) exposing nine tools. State is
written to .mesh/ in the current project (add it to .gitignore).
The tool surface
Every agent identifies itself with a stable agent_id.
Awareness
| tool | purpose |
|---|---|
register |
Announce presence and refresh liveness (heartbeat). Re-registering after death bumps an epoch. |
roster |
List known agents, their liveness (alive / stale / dead), and the claims each holds. |
register takes agent_id, branch, prompt_ptr, optional role and
ttl_seconds (default 60). An agent is alive within its TTL, stale for a
30s grace window after, then dead — at which point it is hidden from the
roster (unless include_stale: true) and its locks become reapable.
Claims (leased, fenced locks)
| tool | purpose |
|---|---|
claim |
Atomically acquire — or queue for — a resource lock. |
release |
Relinquish a held claim or cancel a queued ticket. |
claims |
Inspect current locks and queues. |
claim { "agent_id": "a", "resource": "feature:auth", "mode": "exclusive",
"lease_seconds": 120, "wait": "queue", "note": "wiring login" }
// -> { "status": "granted", "claim_id": "01K…", "fence": 7, "lease_expires_at": "…" }
mode—exclusive(default) orshared. Shared holders co-exist; an exclusive request is denied/queued while any holder is present.lease_seconds— the lock auto-expires after this (default 120). Re-claimby the same holder is an idempotent renewal — sameclaim_id, samefence.wait—no_wait(default) returnsdeniedif held;queueappends a FIFO ticket and returnsqueuedwith aqueue_position.fence— a per-resource monotonically increasing token, bumped on every grant/promotion. Use it to reject stale writers (fencing tokens, à la Kleppmann).
On release the next queued ticket is promoted (and, for shared, a run of
consecutive shared waiters is promoted together). When a holder's agent dies or
its lease lapses, the lock is reaped on the next touch and the queue advances —
no manual cleanup.
Messaging (durable, ordered, cursored)
| tool | purpose |
|---|---|
post |
Send a durable message — to an agent_id, * (broadcast), or topic:<name>. |
inbox |
Peek pending messages without advancing the cursor. |
read |
Advance the read cursor up to a message id (acknowledge consumption). |
post { "agent_id": "a", "to": "topic:build", "subject": "green",
"body": "main is green", "ttl_seconds": 3600 }
inbox { "agent_id": "b", "topics": ["build"] } // -> { messages: [...], cursor, unread }
read { "agent_id": "b", "up_to": "01K…" } // -> { cursor, remaining }
Messages are ULID-keyed, so the delivery log is totally ordered. Each agent has
its own cursor: inbox shows everything addressed to it above its cursor;
read moves the cursor forward (monotonic — it never goes backwards).
Addressing: direct (to: "b"), broadcast (to: "*", delivered to all), or
topic (to: "topic:x", delivered only to agents that pass topics: ["x"]).
Optional ttl_seconds makes a message self-expire.
Maintenance
| tool | purpose |
|---|---|
gc |
Drop TTL-expired messages and sweep dead claims; returns { reclaimed }. |
Reaping also happens opportunistically inside roster and claims, so gc is
only needed to reclaim expired messages eagerly.
Standalone use (without Claude Code)
It is a plain MCP stdio server — drive it from anything that speaks JSON-RPC:
node bin/mesh-mcp.mjs # reads JSON-RPC lines on stdin, replies on stdout
MESH_DIR=/path/to/.mesh node bin/mesh-mcp.mjs # override the state directory
Or import the core directly:
import { Mesh } from "@yesitsfebreeze/mesh";
const mesh = new Mesh(".mesh");
mesh.register({ agent_id: "a", branch: "main", prompt_ptr: "demo" });
mesh.claim({ agent_id: "a", resource: "feature:x" });
The Mesh constructor accepts an injectable clock (() => unixSeconds) as its
second argument, which makes lease/liveness behavior deterministic in tests.
State & concurrency
- All state lives in
.mesh/state.json—roster,claims,messages,log,cursors,events,fence_floor. Delete the directory to reset. - Every mutation runs under an OS-atomic lock directory (
mkdirsucceeds for exactly one process) and is persisted with a temp-file + atomic rename, so concurrent agents and processes never corrupt the file. A stale lock from a crashed holder is stolen after 5s.
Test
npm test # node --test — 12 behavioral-parity cases, zero dependencies
License
MIT
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