Minecraft Builder MCP Server
Enables Claude to generate Minecraft structures from natural language descriptions, creating .schem files for WorldEdit import.
README
Minecraft Builder MCP Server
An MCP (Model Context Protocol) server that enables Claude to generate Minecraft structures from natural language descriptions. Describe what you want to build, and Claude will create a .schem file that you can import into Minecraft.
Features
- Natural language to Minecraft structure conversion
- MCP integration for Claude Desktop and Claude Code
- WorldEdit-compatible
.schemfile generation - Automatic folder opening in Windows Explorer
- Support for structures from simple platforms to complex buildings
- No API costs - works with your Claude subscription
Installation
Prerequisites
- Python 3.10 or higher
- Claude Desktop or Claude Code
Setup
-
Clone or download this repository
-
Install dependencies:
pip install -r requirements.txt -
Install the package:
pip install -e . -
Configure Claude Desktop or Claude Code:
Edit your config file:
- Windows:
%APPDATA%\Claude\claude_desktop_config.json - macOS:
~/Library/Application Support/Claude/claude_desktop_config.json - Linux:
~/.config/Claude/claude_desktop_config.json
Add this configuration:
{ "mcpServers": { "minecraft-builder": { "command": "python", "args": ["-m", "minecraft_builder"] } } } - Windows:
-
Restart Claude Desktop/Code completely
Usage
Once installed, chat with Claude and describe structures. Claude will ask where to save the files.
Simple Examples
Create a 5x5 stone platform
Build a wooden door frame using oak planks
Make a campfire area with logs arranged in a circle
Complex Examples
Build a medieval cottage: 8x6 blocks, oak planks walls, stone foundation, glass windows, 6 blocks tall
Create a lighthouse tower with a circular stone base (7 blocks diameter), 25 blocks tall, stone for bottom 20 blocks, glass for top 5 blocks
Design a garden with a cobblestone path down the middle (10 blocks long), dirt blocks on sides for planting
See examples/PROMPTS.md for more detailed examples and tips.
How It Works
- You describe a structure to Claude
- Claude generates a JSON definition with block coordinates
- Claude asks where to save the .schem file
- The tool converts JSON to Sponge Schematic v2 format
- Claude can open the folder in Windows Explorer
Tools Available
create_minecraft_structure - Converts structure definitions to .schem files
- Supports direct JSON input for small/medium structures
- Supports file-based input for large structures (see LARGE_STRUCTURE_GUIDE.md)
open_folder_in_explorer - Opens Windows Explorer at the output location
- Can highlight the created file
Importing into Minecraft
The generated .schem files work with WorldEdit:
-
Copy the
.schemfile to your WorldEdit schematics folder:- Server:
[world]/plugins/WorldEdit/schematics/ - Client (Forge/Fabric):
.minecraft/config/worldedit/schematics/
- Server:
-
In-game commands:
//schem load <filename> //paste
Alternatively, use MCEdit, Amulet Editor, or other schematic tools.
JSON Structure Format
The tool accepts structures in this format:
{
"name": "my_structure",
"description": "Optional description",
"blocks": [
{
"x": 0,
"y": 0,
"z": 0,
"block_type": "minecraft:stone"
},
{
"x": 1,
"y": 0,
"z": 0,
"block_type": "oak_planks"
}
]
}
Block IDs:
- Full format:
minecraft:stone,minecraft:oak_planks - Short format:
stone,oak_planks(auto-prefixed withminecraft:)
Coordinates:
- Origin: (0, 0, 0)
- X: Width, Y: Height, Z: Length
- All coordinates relative to structure origin
Compatibility
- Schematic format: Sponge Schematic v2
- Minecraft version: 1.13+ (1.19.4 target)
- WorldEdit 7.x required for import
Project Structure
llm-minecraft-builds/
├── src/minecraft_builder/
│ ├── __init__.py
│ ├── __main__.py # MCP server entry point
│ ├── server.py # MCP server and tool definitions
│ ├── schema.py # Pydantic data models
│ └── converter.py # JSON to .schem converter
├── examples/
│ ├── example_structures.json
│ └── PROMPTS.md
├── requirements.txt
├── pyproject.toml
├── README.md
├── CLAUDE.md # Instructions for Claude Code
└── LARGE_STRUCTURE_GUIDE.md
Troubleshooting
MCP server not appearing:
- Completely restart Claude Desktop
- Verify config file location and syntax
- Check Python is accessible:
python --version - Ensure package is installed:
pip list | grep minecraft-builder
Installation errors:
- Use Python 3.10 or higher
- Install all dependencies:
pip install -r requirements.txt - Try:
pip install -e . --force-reinstall
Structure won't import in Minecraft:
- Verify .schem file was created
- Check WorldEdit is installed (version 7.x+)
- Confirm Minecraft version is 1.13 or newer
- Use
//schem listin-game to verify file is detected
Large structures truncated:
- See
LARGE_STRUCTURE_GUIDE.mdfor handling complex structures - For 300+ blocks, ask Claude to write JSON to file first
Path issues (WSL):
- Provide Windows paths:
C:\Users\username\Desktop - Avoid WSL paths:
/mnt/c/Users/...
Development
Running locally
cd src
python -m minecraft_builder
The server runs in stdio mode for MCP communication.
Testing
python test_converter.py
Dependencies
- mcp (>=0.9.0) - MCP Python SDK
- mcschematic (>=11.0.0) - Minecraft schematic file handling
- pydantic (>=2.0.0) - Data validation
Contributing
Contributions welcome:
- Additional output formats (.nbt, .litematic)
- Block state and NBT data support
- Enhanced structure validation
- More example structures
License
MIT License
Credits
Built using:
- MCP (Model Context Protocol) by Anthropic
- mcschematic for schematic file handling
- Pydantic for data validation
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