minecraft-mcp
A local MCP server that lets AI assistants control a Minecraft player on a local Paper server, enabling movement, block breaking/placing, combat, inventory management, chat, and op-level commands like teleport, gamemode, and summoning.
README
minecraft-mcp
A local MCP server that lets AI harnesses (Claude Code, Codex, Hermes, ...) perform every action a Minecraft player can — move, jump, break/place blocks, fight, manage inventory, chat — plus op-level extras (teleport, gamemode, weather/time, summon entities, console commands).
Architecture
AI Harness (Claude Code / Codex / Hermes)
│ stdio (MCP protocol)
▼
src/ Node + TypeScript MCP server (this repo, `npm run dev` / dist/index.js)
│ WebSocket, JSON frames (see docs/bridge-protocol.md)
▼ ws://127.0.0.1:8765
plugin/ Java Paper plugin `minecraft-mcp-bridge`
│ Bukkit/Paper API
▼
Local PaperMC server (server/ dir) — you join as the controlled player
The harness controls whoever is online on the server (you). Every tool
accepts an optional player argument to target a specific online player.
Prerequisites
- Node.js ≥ 18
- JDK ≥ 21 to build the plugin (JDK 24 works; the plugin is compiled for Java 21 bytecode)
- A Minecraft Java Edition client matching the server version
Quick start
npm install # install MCP server deps
node scripts/setup-server.mjs 26.2 # download Paper 26.2 into server/, accept EULA
npm run start:server # build plugin, install it, launch the server
Notes:
setup-server.mjstakes an optional version argument (26.2,1.21.11, ...). Without one it downloads the latest 1.21.x.- Paper 26.1+ requires Java 25 to run (not just build). If a portable JDK is
extracted under
.jdk/(e.g..jdk/jdk-25.0.4+7/),start-server.mjsuses it automatically instead of the systemjava. - Join
localhostwith a client matching the server version. The server runs withonline-mode=falsefor local dev.
To verify everything end-to-end (requires the server running and a player online):
npm run smoke:bridge # exercises every tool against the live server
Harness configuration
The MCP server runs over stdio. Build first (npm run build), then register:
Claude Code (claude mcp add):
claude mcp add minecraft -- node /path/to/minecraft-mcp/dist/index.js
Codex / other harnesses — equivalent stdio entry:
{
"mcpServers": {
"minecraft": {
"command": "node",
"args": ["/path/to/minecraft-mcp/dist/index.js"]
}
}
}
Environment variable MINECRAFT_MCP_BRIDGE_URL overrides the bridge address
(default ws://127.0.0.1:8765).
Tools
All tools take an optional player (defaults to the first online player).
| Category | Tool | What it does |
|---|---|---|
| Movement | look_at |
Face a block/position |
move_to |
Walk/sprint toward coordinates (timeout-aware) | |
jump / sprint / sneak / stop |
Movement state control | |
| Interaction | break_block / place_block |
Block manipulation |
use_item / attack / interact_entity |
Right-click / combat | |
| Inventory | get_inventory / equip_item / drop_item / swap_hands |
Full inventory control |
| Info | get_player_state / get_block_at / get_nearby_entities / get_time_weather |
World & player queries |
| Chat | send_chat |
Chat as the player |
| Extras | teleport / set_gamemode / give_item / set_time / set_weather / summon_entity / run_command |
Beyond player capabilities |
The full tool/command contract is documented in docs/bridge-protocol.md.
Development
npm run typecheck # TS typecheck
npm run build # compile MCP server to dist/
npm test # bridge unit tests (mock socket, no Minecraft needed)
npm run build:plugin # build the Paper plugin jar (Gradle shadowJar)
Plugin jar output: plugin/build/libs/minecraft-mcp-bridge-0.1.0.jar.
Bridge port is configurable in plugin/src/main/resources/config.yml
(runtime copy: server/plugins/minecraft-mcp-bridge/config.yml).
Known limitations (v0.1)
move_tois velocity-based steering, not pathfinding; it hops over 1-block obstacles but won't route around walls.- Survival
break_blockuses a fixed 1s delay regardless of tool/hardness. use_item/interact_entityfire the Bukkit events but don't reproduce vanilla effects (eating, trading, mounting).- Controls an online player; fake-player NPCs are future work.
License
MIT
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