minecraft-mcp

minecraft-mcp

A set of MCP servers that allow AI assistants to control a Minecraft server and client, including running commands, managing plugins, taking screenshots, and calling arbitrary API methods via reflection.

Category
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README

minecraft-mcp

MCP (Model Context Protocol) servers for AI-assisted Minecraft development. Lets tools like Claude Code interact directly with a running Minecraft server and client — viewing logs, running commands, installing plugins, taking screenshots, controlling the player, and calling arbitrary Bukkit/Paper/Minecraft API methods via reflection.


Repository layout

minecraft-mcp/
├── packages/
│   ├── shared/              TypeScript protocol types + WebSocket connection class
│   ├── mcp-server-paper/    MCP server (stdio) ↔ Paper/Spigot plugin
│   └── mcp-server-fabric/   MCP server (stdio) ↔ Fabric client mod
└── minecraft/
    ├── paper-plugin/        Paper/Spigot plugin (Java 21, Gradle)
    └── fabric-mod/          Fabric client mod for MC 26.1.2 (Java 25, Gradle 9.4, fabric-loom 1.16)

Architecture

┌──────────────────────┐        stdio         ┌────────────────────────────┐
│  Claude Code / LLM   │ ◄──────────────────► │  mcp-server-paper (Node)   │
└──────────────────────┘                       └──────────┬─────────────────┘
                                                          │  WebSocket
                                               ┌──────────▼─────────────────┐
                                               │  Paper plugin (Java)        │
                                               │  ws://localhost:25575       │
                                               └────────────────────────────┘

┌──────────────────────┐        stdio         ┌────────────────────────────┐
│  Claude Code / LLM   │ ◄──────────────────► │  mcp-server-fabric (Node)  │
└──────────────────────┘                       └──────────┬─────────────────┘
                                                          │  WebSocket
                                               ┌──────────▼─────────────────┐
                                               │  Fabric mod (Java)          │
                                               │  ws://localhost:25576       │
                                               └────────────────────────────┘

The Minecraft side (plugin / mod) runs a local WebSocket server. The Node.js MCP servers connect to it as clients. Claude Code (or any MCP host) runs the Node.js processes and talks to them over stdio.


Quick start

Prerequisites

Tool Version
Node.js ≥ 20
tsx any (npm install -g tsx)
Java 21 (Paper plugin) / 25 (Fabric mod – MC 26.1.2 ships Java 25 bytecode)
Gradle 8.8+ for the Paper plugin wrapper. The Fabric mod has its own checked-in wrapper pinned to 9.4.

1. Install Node packages

npm install

2. Build the Paper plugin

cd minecraft/paper-plugin
gradle wrapper --gradle-version 8.8   # once only
./gradlew shadowJar
# Output: build/libs/minecraft-mcp-paper-0.1.0.jar

Copy the jar into your Paper server's plugins/ directory and start the server.

3. Build the Fabric mod

cd minecraft/fabric-mod
./gradlew build       # uses the bundled wrapper (Gradle 9.4) – needs Java 25 on JAVA_HOME
# Output: build/libs/minecraft-mcp-fabric-0.1.0.jar

Copy the jar into your Fabric client's mods/ directory and launch Minecraft.

4. Configure Claude Code (.claude/mcp.json)

{
  "mcpServers": {
    "minecraft-paper": {
      "command": "node",
      "args": ["--import", "tsx/esm", "/path/to/packages/mcp-server-paper/src/index.ts"],
      "env": {
        "PAPER_WS_URL": "ws://localhost:25575"
      }
    },
    "minecraft-fabric": {
      "command": "node",
      "args": ["--import", "tsx/esm", "/path/to/packages/mcp-server-fabric/src/index.ts"],
      "env": {
        "FABRIC_WS_URL": "ws://localhost:25576"
      }
    }
  }
}

Available tools

Paper / Spigot server (mcp-server-paper)

Tool Description
get_server_logs Tail logs/latest.log, optional text filter
subscribe_server_logs Push future log lines to the MCP client
run_console_command Run a console command, capture output
list_online_players List online players
list_plugins List loaded plugins
install_plugin Copy a jar into plugins/, optional hot-load
reload_plugin Disable + re-enable a named plugin
restart_server Restart or stop the server
reflect_invoke Call any server-side method via reflection
reflect_get_field Read a field value via reflection
reflect_set_field Set a field value via reflection
reflect_new_instance Construct a new object instance
get_class_info List declared methods and fields of a class
var_get / var_list / var_delete / var_clear Manage named variables across calls
search_javadocs Search Paper/Folia/Velocity javadoc index
fetch_javadoc_page Fetch and strip HTML from a javadoc page

Fabric client mod (mcp-server-fabric)

Tool Description
get_chat_log Recent chat HUD messages
send_chat_message Send chat text or /command
get_player_state Position, health, inventory, game mode
player_move_to Teleport player to coordinates
player_look_at Set yaw/pitch or look toward a world point
player_jump Trigger a jump
player_break_block Break block at coordinates
player_place_block Place held item against a block face
player_interact Right-click a block
get_block_at Block type and state at coordinates
get_nearby_entities Entities within a radius
take_screenshot Capture client view as base64 PNG
client_reflect_invoke Call any client-side method via reflection
client_reflect_get_field Read a client-side field
client_reflect_set_field Set a client-side field
client_get_class_info List methods/fields of a Minecraft class
client_var_get / client_var_list / client_var_delete / client_var_clear Variable management

Reflection & variable system

The reflection tools let you call any method on any allowed class and chain results together using named variables:

# Get the overworld World object and store it as $overworld
reflect_invoke(
  class_name="org.bukkit.Bukkit",
  method_name="getWorld",
  args=[{type:"java.lang.String", value:"world"}],
  assign_to="overworld"
)

# Use $overworld to get the player list
reflect_invoke(
  class_name="org.bukkit.World",
  target="$overworld",
  method_name="getPlayers",
  assign_to="players"
)

# Read a field on a non-serialisable object returned as an opaque handle
# (the handle ID looks like "obj_42")
reflect_get_field(
  class_name="org.bukkit.entity.Player",
  field_name="exp",
  target="obj_42"
)

Non-serialisable return values are stored in an in-memory registry and returned as:

{"__type": "object_ref", "__id": "obj_42", "__class": "org.bukkit.World"}

Pass "__id" or "$varName" back as a target or argument value in subsequent calls.


Configuration

Paper plugin (plugins/MinecraftMcp/config.yml)

websocket:
  host: "0.0.0.0"
  port: 25575

reflection:
  allowed-packages:
    - "org.bukkit.*"
    - "io.papermc.*"
    - "net.kyori.adventure.*"
    - "net.minecraft.*"
    - "java.util.*"
    - "java.lang.*"
  blocked-packages:
    - "java.lang.Runtime"
    - "java.lang.ProcessBuilder"
  max-object-refs: 1000

Fabric mod (.minecraft/config/mcp.json)

{
  "websocket": { "host": "127.0.0.1", "port": 25576 },
  "reflection": {
    "allowedPackages": ["net.minecraft.*", "com.mojang.*", "net.fabricmc.*"],
    "blockedPackages": ["java.lang.Runtime"],
    "maxObjectRefs": 1000
  }
}

Security notes

  • The WebSocket servers bind to 127.0.0.1 by default (Fabric) and 0.0.0.0 (Paper — change to 127.0.0.1 if the MCP server runs on the same host).
  • Reflection is gated behind configurable package allow/block lists.
  • java.lang.Runtime and java.lang.ProcessBuilder are blocked by default.
  • The Paper plugin's command sender runs with OP-level permissions; restrict MCP bridge access on shared servers.

Development

# Run Paper MCP server (connects to ws://localhost:25575)
npm run dev:paper

# Run Fabric MCP server (connects to ws://localhost:25576)
npm run dev:fabric

# Override the WebSocket URL
PAPER_WS_URL=ws://192.168.1.10:25575 npm run dev:paper

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