minecraft-rcon-mcp
Exposes Minecraft server commands via RCON as a tool, and optionally powers an in-game AI chat listener that answers player questions using Claude.
README
minecraft-rcon-mcp
An MCP server that exposes a Minecraft Java
Edition server over RCON as a tool, plus an
optional in-game AI chat listener: players type ai <question> in chat and
Claude answers in-game, using RCON to read live world state.
It is configured entirely through environment variables, so it is independent of any particular server, world, or Minecraft version.
Features
run_commandtool — run any Minecraft server command via RCON and return the response. Use it from any MCP client (Claude Code, VS Code / Copilot, etc.) to inspect or modify the live world.- In-game AI chat — a background thread tails the server log; chat messages
prefixed with a configurable trigger (
aiby default) are answered by Claude via the Anthropic API, with an agentic RCON tool-use loop and a rolling context window. Responses are posted back with/tellraw. get_ai_chat_statustool — report listener health, history size, model, and log path.
Requirements
- Python 3.14+
- A Minecraft server with RCON enabled (
enable-rcon=trueinserver.properties) - An Anthropic API key (only if you use the in-game AI chat feature)
Install
pip install git+https://github.com/scotteratigan/minecraft-rcon-mcp
Or, for local development / use from a sibling repo:
pip install -e path/to/minecraft-rcon-mcp
Run
minecraft-rcon-mcp # console entry point
python -m minecraft_rcon_mcp # equivalent
The server speaks MCP over stdio, so it is normally launched by an MCP client
rather than by hand. Example client config (.vscode/mcp.json):
{
"servers": {
"minecraft-rcon": {
"type": "stdio",
"command": "/path/to/.venv/Scripts/python.exe",
"args": ["-m", "minecraft_rcon_mcp"],
"env": {
"RCON_HOST": "localhost",
"RCON_PORT": "25575",
"RCON_PASSWORD": "your-rcon-password",
"LOG_PATH": "/path/to/server/logs/latest.log"
}
}
}
}
Provide ANTHROPIC_API_KEY in the launching environment (not in committed files)
if you want the in-game AI chat.
Configuration
| Variable | Default | Purpose |
|---|---|---|
RCON_HOST |
localhost |
RCON host |
RCON_PORT |
25575 |
RCON port |
RCON_PASSWORD |
changeme |
RCON password (match server.properties) |
LOG_PATH |
./logs/latest.log |
Path to the server log to tail. Set this explicitly — the default is relative to the working directory. |
AI_CHAT_ENABLED |
1 |
Set 0/false to run a pure RCON tool server (no log tailing, no Anthropic usage). |
AI_PREFIX |
ai |
Chat trigger prefix (case-insensitive). |
AI_MODEL |
claude-sonnet-4-5 |
Anthropic model for in-game chat. |
AI_MAX_CONTEXT |
10 |
Exchanges retained in the rolling history. |
AI_MAX_TOKENS |
1024 |
Max tokens per chat response. |
AI_SYSTEM_PROMPT |
(generic built-in) | Replace the entire system prompt. |
AI_SYSTEM_PROMPT_EXTRA |
(none) | Append server-specific context (Minecraft version, house rules) to the default prompt. |
ANTHROPIC_API_KEY |
— | Required for in-game AI chat. |
Development
This project uses uv for environment and
dependency management, Ruff for linting and
formatting, and ty for static type checking.
The pinned Python version lives in .python-version; uv installs it for you.
uv sync # create .venv and install all deps (incl. dev tools)
uv run pytest # run the test suite
uv run ruff format # auto-format
uv run ruff check # lint (add --fix to auto-fix)
uv run ty check # type-check
License
MIT — see LICENSE.
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