Minesweeper MCP Server
Provides Minesweeper game functionality through the Model Context Protocol, allowing users to create and play custom-sized minesweeper boards through AI assistants.
README
Minesweeper MCP Server
A Model Context Protocol (MCP) server that provides Minesweeper game functionality. Users can create custom-sized Minesweeper boards and play the classic game through AI assistants.
Features
- Custom Board Sizes: Create Minesweeper boards of any size (up to 50x50)
- Flexible Mine Count: Set any number of mines (within reasonable limits)
- Multiple Games: Manage multiple concurrent game boards
- Visual Display: ASCII art representation of the game board
- Game State Tracking: Win/loss detection and timing
- Cell Operations: Reveal cells, flag/unflag suspected mines
Installation
- Clone or download this repository
- Install dependencies:
npm install - Build the TypeScript code:
npm run build - Start the server:
npm start
Available Tools
create_board
Create a new Minesweeper board with custom dimensions and mine count.
Parameters:
id(string): Unique identifier for the boardwidth(number): Number of columns (1-50)height(number): Number of rows (1-50)mineCount(number): Number of mines to place
Example:
Create a 10x10 board with 15 mines, ID "game1"
reveal_cell
Reveal a cell on the board. If it's a mine, the game ends. If it's empty, adjacent cells may be automatically revealed.
Parameters:
boardId(string): ID of the boardx(number): Column coordinate (0-based)y(number): Row coordinate (0-based)
Example:
Reveal cell at position (5, 3) on board "game1"
flag_cell
Flag or unflag a cell as a suspected mine.
Parameters:
boardId(string): ID of the boardx(number): Column coordinate (0-based)y(number): Row coordinate (0-based)
Example:
Flag cell at position (2, 7) on board "game1"
get_board
Display the current state of a board.
Parameters:
boardId(string): ID of the board to display
list_boards
List all active game boards with their status.
Parameters: None
delete_board
Delete a game board.
Parameters:
boardId(string): ID of the board to delete
Game Symbols
.= Hidden cellF= Flagged cell*= Mine (revealed when game ends)1-8= Number of neighboring mines(space) = Empty cell with no neighboring mines
Example Game Flow
-
Create a board:
create_board with id="easy", width=9, height=9, mineCount=10 -
Start revealing cells:
reveal_cell on board="easy" at x=4, y=4 -
Flag suspected mines:
flag_cell on board="easy" at x=0, y=0 -
Check board status:
get_board for boardId="easy" -
Continue until you win or hit a mine!
Game Rules
- Objective: Reveal all cells that don't contain mines
- Winning: Reveal all non-mine cells
- Losing: Reveal a cell containing a mine
- Numbers: Show count of mines in the 8 adjacent cells
- Flagging: Mark cells you suspect contain mines (prevents accidental revelation)
- Auto-reveal: When you reveal an empty cell (0 neighbors), all adjacent cells are automatically revealed
Development
Project Structure
src/
├── index.ts # Main MCP server implementation
└── minesweeper.ts # Core game logic and types
Scripts
npm run build- Compile TypeScript to JavaScriptnpm run dev- Watch mode for developmentnpm start- Run the compiled server
Integration with AI Assistants
This MCP server can be integrated with AI assistants that support the Model Context Protocol, such as Claude Desktop. The AI can help you:
- Create boards with optimal mine distributions
- Suggest strategic moves
- Analyze board patterns
- Track multiple games simultaneously
License
MIT License - feel free to use and modify as needed!
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