mnehmos.open5e.mcp
Query D&D 5e game data from 22+ source books and contribute to the open-source database with validation, diffing, and PR generation tools.
README
mnehmos.open5e.mcp
MCP server for Open5e - Query D&D 5e game data and contribute to the open-source database
A dual-mode MCP server that provides:
- Consumer Mode: Query spells, monsters, items, conditions, and more from 22+ source books
- Contributor Mode: Validate entries, check for collisions, diff against live API, and generate PR-ready JSON
- RAG Developer Chatbot: Search and chat with Open5e repository documentation
Features
| Category | Tools | What It Does |
|---|---|---|
| Consumer | 6 tools | Search, get, list, batch fetch D&D 5e content |
| Contributor | 5 tools | Validate schemas, check slugs, diff entries, generate PRs |
| RAG | 5 tools | Search repo docs, chat with AI about contributing |
| Meta | 3 tools | Health checks, list documents/endpoints |
Installation
npm
npm install -g mnehmos.open5e.mcp
From Source
git clone https://github.com/Mnehmos/mnehmos.open5e.mcp.git
cd mnehmos.open5e.mcp
npm install
npm run build
Claude Desktop Configuration
Add to your claude_desktop_config.json:
{
"mcpServers": {
"mnehmos.open5e.mcp": {
"command": "node",
"args": ["path/to/mnehmos.open5e.mcp/dist/index.js"]
}
}
}
Or if installed globally:
{
"mcpServers": {
"mnehmos.open5e.mcp": {
"command": "mnehmos-open5e-mcp"
}
}
}
Quick Start
Search for Spells
Search: "fireball"
→ Returns Fireball, Delayed Blast Fireball from multiple sources
Get a Monster
Get: monsters/goblin
→ Full stat block with AC, HP, abilities, actions, environments
Validate a Contribution
Validate: { name: "Custom Spell", level: 3, school: "Evocation", ... }
→ Errors for missing required fields
→ Suggestions for slug format
→ Warnings for unusual values
Tool Reference
Consumer Tools
search
Search across all Open5e resources with optional filters.
search({
query: "fireball",
resource_type: "spells", // optional: spells, monsters, items, etc.
document_slug: "srd-2014", // optional: filter by source book
limit: 10 // optional: max results (default 20)
})
Returns results with slug, key (for v2 resources), name, excerpt, and web_url.
get
Fetch a single resource by slug. Auto-tries common document prefixes for v2 resources.
// Simple slug - auto-discovers the full key
get({ resource_type: "spells", slug: "fireball" })
// → Finds srd-2024_fireball or srd-2014_fireball
// Full key - direct lookup
get({ resource_type: "spells", slug: "srd-2014_fireball" })
list
List resources with filters (pagination supported).
list({
resource_type: "monsters",
cr: 3, // Challenge Rating
document_slug: "wotc-srd", // Source book
type: "Dragon", // Creature type
limit: 20,
offset: 0
})
list({
resource_type: "spells",
level: 3, // Spell level (0-9)
school: "Evocation", // Spell school
document_slug: "srd-2014"
})
batch_get
Fetch multiple resources in parallel (max 50).
batch_get({
requests: [
{ resource_type: "monsters", slug: "goblin" },
{ resource_type: "monsters", slug: "kobold" },
{ resource_type: "conditions", slug: "blinded" }
]
})
list_documents
List all available source books.
list_documents()
// → srd-2014, srd-2024, tob, tob2, tob3, a5e-ag, bfrd, etc.
list_endpoints
List all API endpoints with version info.
list_endpoints()
// → spells (v2), monsters (v1), conditions (v2), etc.
Contributor Tools
validate_entry
Validate a draft entry against Open5e schema.
validate_entry({
resource_type: "spells",
data: {
name: "Test Spell",
slug: "test-spell",
level: 3,
school: "Evocation",
// ... other fields
},
strict: false // optional: fail on warnings
})
Returns:
valid: booleanerrors: Array of schema violationswarnings: Unusual but valid valuessuggestions: Helpful hints (slug format, valid enums)
check_slug
Check if a slug exists or would collide.
check_slug({
resource_type: "monsters",
slug: "goblin",
document_slug: "wotc-srd", // optional
original_slug: "goblin-old" // optional: detect mutations
})
Returns:
exists: booleanis_mutation: boolean (slug changed from original)collision_risk: "none" | "same_document" | "different_document"existing_entry: Details if exists
diff
Compare a draft entry against the live API version.
diff({
resource_type: "monsters",
slug: "goblin",
draft: {
name: "Goblin",
hit_points: 10, // Changed from 7
// ... partial or full entry
},
ignore_fields: ["page_no"] // optional
})
Returns field-by-field diff with type: "added" | "removed" | "modified".
normalize
Clean up and standardize entry data.
normalize({
resource_type: "spells",
data: {
name: "test spell",
desc: "A spell with bad spacing.\n\nAnd extra newlines."
},
options: {
fix_whitespace: true,
fix_markdown: true,
standardize_names: true,
generate_slug: true
}
})
generate_pr_json
Generate PR-ready JSON with file path and checklist.
generate_pr_json({
resource_type: "spells",
document_slug: "srd-2014",
operation: "add", // or "modify"
data: { /* validated entry */ }
})
Returns:
json_output: Formatted JSON stringfile_path: Where to place the file (e.g.,data/srd-2014/spells/test-spell.json)validation: Pre-flight validation resultschecklist: PR submission checklist
RAG Tools
The RAG tools connect to the Open5e Developer Chatbot, which indexes the entire open5e-api and open5e (frontend) repositories.
rag_health
Check RAG service status.
rag_health()
// → { healthy: true, chunks: 484, vectors: 484, sources: 214 }
rag_stats
Get index statistics.
rag_stats()
// → Project info, chunk/vector counts, embedding status
rag_sources
List all indexed sources with GitHub URLs.
rag_sources()
// → README.md, CONTRIBUTING.md, AGENTS.md, models/*.py, views/*.py, etc.
rag_search
Search repository documentation.
rag_search({
query: "how to add a new monster",
mode: "hybrid", // semantic, keyword, or hybrid
top_k: 5
})
Returns chunks with scores, source URLs, and positions.
rag_chat
Chat with AI about Open5e development.
rag_chat({
message: "How do I add a new monster to the Open5e database?",
history: [], // optional: conversation history
top_k: 5 // optional: context chunks
})
Returns detailed answer with source citations.
Meta Tools
health_check
Check API connectivity and cache status.
health_check()
// → { api_reachable: true, api_latency_ms: 628, cache_status: {...}, version: "0.1.0" }
Available Source Books
| Slug | Name | Publisher |
|---|---|---|
srd-2014 |
System Reference Document 5.1 | Wizards of the Coast |
srd-2024 |
System Reference Document 5.2 | Wizards of the Coast |
tob |
Tome of Beasts | Kobold Press |
tob-2023 |
Tome of Beasts (2023) | Kobold Press |
tob2 |
Tome of Beasts 2 | Kobold Press |
tob3 |
Tome of Beasts 3 | Kobold Press |
a5e-ag |
Adventurer's Guide (A5E) | EN Publishing |
a5e-mm |
Monstrous Menagerie (A5E) | EN Publishing |
bfrd |
Black Flag Reference Document | Kobold Press |
deepm |
Deep Magic | Kobold Press |
| ... | 22 total sources |
Use list_documents() for the complete list.
Resource Types
| Type | API Version | Filters Available |
|---|---|---|
spells |
v2 | level, school, document_slug |
monsters |
v1 | cr, type, document_slug |
conditions |
v2 | document_slug |
items |
v1 | document_slug |
magicitems |
v1 | document_slug |
weapons |
v2 | document_slug |
armor |
v2 | document_slug |
feats |
v2 | document_slug |
backgrounds |
v2 | document_slug |
races |
v2 | document_slug |
classes |
v1 | document_slug |
Usage Patterns
Game Master: Building an Encounter
// Find CR 3 monsters from the SRD
const monsters = await list({
resource_type: "monsters",
cr: 3,
document_slug: "wotc-srd"
});
// Get full details for selected monsters
const details = await batch_get({
requests: monsters.results.slice(0, 5).map(m => ({
resource_type: "monsters",
slug: m.slug
}))
});
Contributor: Adding a New Spell
// 1. Draft the spell
const draft = {
name: "Arcane Bolt",
slug: "arcane-bolt",
level: 0,
school: "Evocation",
casting_time: "1 action",
range: "120 feet",
verbal: true,
somatic: true,
material: false,
concentration: false,
ritual: false,
duration: "Instantaneous",
desc: "You hurl a bolt of arcane energy at a creature...",
document__slug: "homebrew"
};
// 2. Validate
const validation = await validate_entry({
resource_type: "spells",
data: draft
});
// 3. Check for collisions
const slugCheck = await check_slug({
resource_type: "spells",
slug: "arcane-bolt"
});
// 4. Generate PR JSON
const prData = await generate_pr_json({
resource_type: "spells",
document_slug: "homebrew",
operation: "add",
data: draft
});
Learning: Understanding the Codebase
// Search for how monsters are modeled
const results = await rag_search({
query: "Monster model fields actions abilities",
top_k: 5
});
// Ask the chatbot
const answer = await rag_chat({
message: "What fields are required for a monster entry in v1?"
});
Integration
rpg-mcp
This server is designed to integrate with rpg-mcp for live creature lookups during gameplay:
// Replace hardcoded creature presets with Open5e lookups
const creature = await open5e.get({
resource_type: "monsters",
slug: "adult-red-dragon"
});
Quest Keeper AI
Surface contributor workflows in the Quest Keeper AI frontend for community content creation.
Development
Setup
npm install
npm run build
Testing
npm test # Run all tests
npm run test:watch # Watch mode
npm run test:coverage # Coverage report
Scripts
| Command | Description |
|---|---|
npm run build |
Compile TypeScript |
npm run dev |
Watch mode compilation |
npm start |
Run the server |
npm test |
Run tests |
npm run lint |
Lint source files |
npm run typecheck |
Type check without emit |
Project Structure
src/
├── index.ts # MCP server entry point, tool registration
├── types.ts # Shared TypeScript types
├── api/ # Open5e API client
├── cache/ # Response caching
├── contributor/ # Validation, diff, PR generation
├── schema/ # Zod schemas for all resource types
└── utils/ # Helpers, slug handling
API Reference
- Open5e API: https://api.open5e.com
- API Documentation: https://open5e.com/api-docs
- GitHub Repository: https://github.com/open5e/open5e-api
- Discord: https://discord.gg/9RNE2rY
Contributing
- Fork the repository
- Create a feature branch
- Run tests:
npm test - Submit a pull request
License
MIT © Mnehmos
Part of the Mnehmos MCP ecosystem
- mnehmos.ooda.mcp - File system and shell operations
- mnehmos.synch.mcp - Agent memory and handoffs
- rpg-mcp - RPG game engine
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