overte-mcp
An MCP server for the Overte social-VR platform, enabling real-time querying of domain status, spawning in-world entities, and injecting JavaScript scripts through a WebSocket bridge.
README
overte-mcp
A Model Context Protocol (MCP) server for Overte, the open-source social-VR/metaverse platform, plus a companion React web dashboard. Complements the fleet's other virtual-world/simulation servers: resonite-mcp, vrchat-mcp, godot-mcp, unity3d-mcp, gazebo-mcp.
Why Overte, not Vircadia?
This repo was originally scoped against "Vircadia." That name now covers two unrelated things, and it's worth being precise about which one this targets:
- Overte — the active continuation of the original Vircadia architecture: a C++ desktop client ("Interface"), a domain-server, an entity-server, avatars, spatial audio, in-world JavaScript scripting. Descended from High Fidelity's 2019 open-sourced codebase. Maintained by the nonprofit Overte e.V. This is what this repo targets.
- Vircadia (current) — pivoted to an entirely different stack called Vircadia World: PostgreSQL-backed world state, Bun/TypeScript, Docker-first, OAuth2, pitched as a "reactivity layer for games" (anti-cheat state tracking, SQL-defined entities) rather than a social-VR platform. It does not share Overte's wire protocol, admin API, or client.
vircadia-native-core(the old C++ stack) itself now just points people at Vircadia World.
Two different products wearing family-resembling names. This server talks to Overte's classic domain-server API — nothing here works against current Vircadia World.
Status
Beta. Real-time integration active via WebSocket bridge.
| Tool | Real or simulated | Detail |
|---|---|---|
overte_domain_status |
Real & Verified | Calls the real domain-server /nodes.json + /settings.json HTTP admin API (port 40100). Fully verified against a live local Overte Domain Server. |
overte_entity_spawn |
Real (with active bridge) | Spawns real in-world entities when the in-world script overte-mcp-bridge.js is loaded inside Overte. Falls back to simulated when disconnected. |
overte_script_inject |
Real (with active bridge) | Attaches real JavaScript behaviors to entities when the bridge is active. Falls back to simulated when disconnected. |
Every response indicates its "source" (either "live" or "simulated").
Setup & Running
Requirements
- uv (Python package manager)
- Bun (JS package manager and runtime)
- Overte Client + Server installed locally
Quick Start
- Double-click
start.bator run the PowerShell script:./start.ps1 - The launcher will resolve port conflicts, sync python and node dependencies, launch the background Python backend (port
11110), and run the Vite frontend dev server (port11111). - Your default web browser will open the dashboard.
- Open the Overte Interface client, start your local domain server (
domain-server.exe), and load the client scriptscripts/overte-mcp-bridge.jsto enable real-time in-world integration.
MCP Tools Reference
overte_domain_status— connected nodes + settings from a domain-server (real, verified)overte_entity_spawn— spawn a primitive or GLB/FBX model (real-time when bridge is connected, else simulated)overte_script_inject— attach JS behavior to an entity (real-time when bridge is connected, else simulated)
Documentation
- ARCHITECTURE.md — data flow, ports, and the implemented WebSocket bridge
- INSTALL.md — environment variables, local setup, staging caches
- PROJECT_PAGE.md — roadmap and task tracker
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