pokemon-world-mcp
Enables exploring a small map, battling and catching real-named Pokémon via MCP tools. Players start with a starter and collect species, with progression and evolution.
README
Pokémon World MCP
Agent playground: explore a small map, battle and catch real-named Pokémon via MCP tools.
- Public URL (planned):
https://poke.vanscoding.com - MCP endpoint:
https://poke.vanscoding.com/mcp/(local:http://127.0.0.1:8080/mcp/) - Auth: same as vans-mcp —
Authorization: Bearer vcr_sk_...(router Neonapi_keysviaDATABASE_URL) or localMCP_DEV_BYPASS_KEY - Saves / catalog: game Neon
POKEMON_DATABASE_URL(pokemon_saves,pokemon_catalog_cache); otherwise local SQLite under$HOME/.pokemon-world-mcp/ - Catalog cache: if missing or older than 24h (
CATALOG_CACHE_TTL_HOURS), fetch PokéAPI and write the game DB. Fresh cache skips the API. Long-running processes re-check viaensure_fresh. API failure uses in-memory fallback and does not write fallback to DB.
This project is separate from vans-mcp-server (Notion / Calendar / Gmail).
Goal (V1)
Collect 3 different species in your party.
Starter (required): bulbasaur | charmander | squirtle at Lv5.
Progression
- Exp (official curves): each species has a PokéAPI
growth_rateand cumulative total-exp table (six rates).party.expis total experience. - Battle yield: active Pokémon gains
floor(enemy.base_experience × enemy.level / 7)on win or catch - Level-up: when total exp reaches the next level threshold; stats scale with level; may learn moves from the species learnset
- Moves: max 4. If a new move is offered while full, resolve with
battle_action(replace_move, forget_move_name=...)orskip_learnbefore exploring/battling again - Evolution: automatic at species thresholds (e.g. bulbasaur → ivysaur at 16)
Tools
| Tool | When |
|---|---|
new_game(starter) |
Start / reset save (starter required) |
get_status |
Phase, position, party summary, pending learn |
look |
3×3 nearby tiles (exploring) |
move |
N / S / E / W — grass may encounter |
party |
Party details (level, exp, moves) |
battle_status |
In battle (or pending learn) |
battle_action |
fight + move_name, catch, run, or replace_move / skip_learn |
Tip for student agents: after each tool call, narrate the result to the human before the next action.
Local development
cd C:\Users\mz038\Desktop\peas-agent\pokemon-world-mcp
uv sync --extra dev
$env:MCP_DEV_BYPASS_KEY = "vcr_sk_dev_local_only"
# Optional — router Neon (api_keys):
# $env:DATABASE_URL = "postgresql://..."
# Optional — game Neon (saves + catalog); without this, SQLite is used:
# $env:POKEMON_DATABASE_URL = "postgresql://..."
uv run pokemon-world-mcp
Without POKEMON_DATABASE_URL, player saves and the catalog cache both live in the same SQLite file (%USERPROFILE%\.pokemon-world-mcp\pokemon_world.db, or SQLITE_PATH). Progress survives restarts.
- Health:
http://127.0.0.1:8080/health(no key) - MCP:
http://127.0.0.1:8080/mcp/with Bearer header
Production on Fly must set both DATABASE_URL (router) and POKEMON_DATABASE_URL (game) — see docs/deploy-fly.md.
Tests
uv run pytest
Cursor / student Agent config (example)
Point MCP at this server (not mcp.vanscoding.com), same course API key:
{
"mcpServers": {
"pokemon-world": {
"url": "https://poke.vanscoding.com/mcp/",
"headers": {
"Authorization": "Bearer vcr_sk_YOUR_KEY"
}
}
}
}
Local:
{
"mcpServers": {
"pokemon-world": {
"url": "http://127.0.0.1:8080/mcp/",
"headers": {
"Authorization": "Bearer vcr_sk_dev_local_only"
}
}
}
}
Map notes
- 10×10 fixed map:
path,grass,water(blocked) - ~25% encounter chance on grass steps
- Wild level ≈ party average ±2 (clamped 2–50)
- Wild species by map quadrant (no starters in the wild):
| Zone | Coordinates | Pool |
|---|---|---|
| NW | x≤4, y≤4 | pidgey, rattata, jigglypuff |
| NE | x≥5, y≤4 | pikachu, meowth, jigglypuff |
| SW | x≤4, y≥5 | geodude, meowth, rattata |
| SE | x≥5, y≥5 | gastly, geodude, pidgey |
- Blackout: return to start, party healed
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