pz-mcp-server
MCP server for Project Zomboid mod development, offering tools to search the game's Java API, access vanilla game files, and scaffold/validate mod projects.
README
pz-mcp-server
An MCP server for Project Zomboid mod development. It gives an AI assistant three things modders constantly need:
- The Java API the game exposes to Lua — searchable, from the unofficial PZ Javadocs (Build 42).
- The vanilla game files — the game's own Lua, its events, and its item/recipe scripts.
- Mod project tooling — scaffold, validate, and lint a mod against the real API.
Everything runs locally; nothing is fetched at runtime.
Setup
Requires Node 18+.
git clone https://github.com/Svi-ra/pz-mcp-server.git
git clone --branch pages https://codeberg.org/albion/PZ-JavaDocs.git pz-javadocs-pages
cd pz-mcp-server && npm install && npm run build
Clone the Javadoc next to the server, so the layout is:
somewhere/
pz-mcp-server/
pz-javadocs-pages/ <- the `pages` branch, ~10k html files
That is where the server looks by default; otherwise set PZ_JAVADOC_DIR. Refresh the docs
later with git pull inside that checkout.
Register with Claude Code
claude mcp add pz --scope user -- node /absolute/path/to/pz-mcp-server/dist/index.js
Or copy .mcp.json.example to .mcp.json in your modding folder and
fill in the paths.
Environment
| Variable | Default | Purpose |
|---|---|---|
PZ_JAVADOC_DIR |
../pz-javadocs-pages, then ./javadocs |
Javadoc pages checkout |
PZ_GAME_DIR |
common Steam locations | Game install (the folder holding media/) |
PZ_MODS_DIR |
%USERPROFILE%/Zomboid/mods |
Where mods live and get scaffolded |
PZ_CACHE_DIR |
./.cache |
Derived class-hierarchy index |
Run pz_status to see what got resolved. The four game-file tools return a clear error
until PZ_GAME_DIR points at an install; every other tool works without the game.
Tools
Java API
| Tool | What it does |
|---|---|
pz_search_class |
Fuzzy class search; also matches CamelCase initials (IGC → IsoGameCharacter) |
pz_get_class |
Signature, inheritance, fields, constructors, methods with javadoc. filter regex for big classes, include_inherited to pull in supertype methods |
pz_search_member |
Find a method/field across all 3,965 classes — "which class has getModData()?" |
pz_list_package |
Classes and sub-packages of a package |
pz_get_hierarchy |
Supertypes, subtypes, and interface implementors |
Vanilla game files (needs PZ_GAME_DIR)
| Tool | What it does |
|---|---|
pz_search_lua |
Regex search of media/lua, with optional path glob and context lines |
pz_read_lua |
Read a vanilla Lua file by line range (sandboxed to the install) |
pz_list_events |
Event names the game fires, with the files that declare or handle them |
pz_search_script |
Item/recipe/vehicle definitions from media/scripts, returned as whole blocks |
Mod projects
| Tool | What it does |
|---|---|
pz_scaffold_mod |
New mod skeleton: mod.info, client/server/shared Lua, a script file, a translation stub |
pz_validate_mod |
mod.info keys, poster, media/lua placement, script module wrappers, brace balance, Translate folders |
pz_lint_lua |
Flags :method() calls that exist on no Java class, engine globals that don't exist, and Events.X names the game never fires |
pz_status |
Which data sources resolved |
Notes
- The scaffold defaults to the Build 42 layout (
mods/<Mod>/42/mod.info+media/); passlayout: "b41"for the old flat layout, orversion_dir: "common"for a build-agnostic mod. pz_lint_luais heuristic. It only reports names that appear nowhere — not in the Java API, not in the mod, not in vanilla Lua — so dynamically built names can still produce false positives. It caughtgetBodyDammage(),getCellz()and a made-up event in testing while staying silent on correct code.- The class hierarchy is parsed once from
overview-tree.htmland cached in.cache/.
Tests
npm run build
node test/smoke.mjs # every tool, over a real stdio session
node test/lint.mjs <mod-folder> # validate + lint one mod
node test/gamefiles.mjs # game-file tools (set PZ_GAME_DIR first)
Credits
The API data comes from albion's unofficial PZ Javadocs. This project only reads that checkout — it does not redistribute it.
Project Zomboid is a trademark of The Indie Stone. This is an unofficial, fan-made tool.
License
MIT — see LICENSE.
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