RoBridge

RoBridge

RoBridge is a free, open-source local MCP server that lets AI agents drive Roblox Studio—DataModel, scripts, terrain, lighting, UI, and playtests—with 24 free tools and a local dashboard.

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README

RoBridge

version plugin tools license changelog

A free, open, local MCP server that lets AI agents (Cursor, Claude, any MCP client) drive Roblox Studio — DataModel, scripts, terrain, lighting, UI, and playtests — plus a dashboard at http://127.0.0.1:3737. All tools included. No Pro tier.

Public MIT: fork for your own version, PRs welcome; main is maintained by LeapVerse/Allusia1.

flowchart LR
  A["AI agent<br/>MCP stdio"] --> B["RoBridge server<br/>:3737"]
  B --> C["Studio plugin"]
  C --> D["Your place"]
  B --> E["Dashboard"]

Docs

Everything lives in this repo (no separate docs site):

Install Build, plugin, HTTP, Mesh/Image APIs
MCP setup Cursor, Claude Desktop, Claude Code, generic stdio
Playtesting run_test, Play/Run, input
Dashboard Local UI on :3737
Tools Full action + param reference
Troubleshooting Fix lines, stuck Play
Limits One port, InsertService, no Open Cloud
Changelog Server 0.1.8 / plugin 0.1.9

Clone this repo, then npm install (see First run).

Works with

Cursor, Claude Desktop, Claude Code, and any stdio MCP client (VS Code Copilot, Cline, Windsurf). Init writes the spawn config (absolute Node binary + absolute dist/index.js, empty argv). Details: docs/mcp.md.

First run

npm install

Postinstall builds the server and runs init: copies the Studio plugin into the Roblox Plugins folder and writes Cursor / Claude MCP configs (merge — other servers are kept). Re-run later with npx robridge init. Plugin only: npx robridge install-plugin. Configs only: npx robridge mcp.

Then reload MCP in Cursor (Settings → MCP), open Studio (or refresh Plugins), Allow HTTP to 127.0.0.1, and (for screenshots) Allow Mesh / Image APIs. Fully quit Claude Desktop if you use it. Clients spawn the server; you do not start it in a terminal. Stuck? npx robridge doctor prints a checklist (Node, dist, plugin, MCP config, :3737, Studio) and exactly one next step. Official Studio MCP (Assistant → … → Enable Studio as MCP server) is optional and complementary — it does not use :3737 (MCP setup).

Plugin destination:

OS Path
macOS ~/Documents/Roblox/Plugins/RoBridge.lua
Windows %LOCALAPPDATA%\Roblox\Plugins\RoBridge.lua

Unusual clients that cannot be auto-configured: MCP setup (fallback JSON). Reload the MCP server after each rebuild (npx robridge mcp updates paths). Claude Desktop: fully quit and reopen.

Dashboard: http://127.0.0.1:3737. Dashboard only (you run this yourself): node dist/index.js --no-mcp.

One process owns :3737. Extra MCP clients (Cursor + Claude together) forward to that owner and share the same Studio session.

Updating

Keep this clone. From the repo root:

npx robridge update

That runs git pull --ff-only then npm install (rebuild + init). The working tree must be clean. Then reload MCP and refresh Studio plugins. MCP/HTTP start also copies plugin/RoBridge.lua into the Roblox Plugins folder if it is missing or out of date. The dashboard shows a banner when a newer GitHub release exists.

Tools (24, all free)

MCP tools/list and HTTP /api/tools share the same defineTool Zod shapes. Full param tables: docs/tools.md.

Tool Actions
query_instances get, children, descendants, ancestors, find_child, find_descendant, wait_for_child, search_class, search_name, search_property, search_tag, class_info, file_tree, project_structure
mutate_instances create, create_with_props, delete, clone, move, rename, pivot, create_tree, mass_create, mass_delete, mass_duplicate, smart_duplicate, scatter
manage_properties get, get_all, set, set_many / set_multiple, attributes/tags (incl. get_tagged, check_tag), set_relative, set_calculated, mass_set, mass_get, modify_children
manage_scripts get_source, set_source, create, delete, list, search, replace, edit_lines, edit_replace, edit_insert, edit_delete, validate, get_dependencies
manage_ui design_brief, create_tree, update, list, inspect, list_interactive, preview, hide_preview, click, type_text, scroll, get_abs, check, delete
manage_lighting get, set / lighting, set_time / time, atmosphere, sky, terrain_props, mood, add_effect, clear_effects
manage_selection get, set, add, remove, clear, details, cached, context, watch
manage_camera get / info, set, focus / focus_path, focus_position, suggest, zoom_extents, screenshot, record, record_stop
manage_tween create, play, pause, resume, cancel / stop_all
manage_audio create, play, pause, resume, stop, stop_all, list, set, set_listener
manage_animation create, list, load, play, stop, stop_all, get_tracks
manage_physics anchor, unanchor, set_collide, weld, get_mass, set_physical_properties, create_constraint, register_group, set_collidable, get_groups
manage_effects create, remove / clear, list, emit, toggle
manage_terrain fill_block/ball/cylinder/wedge, clear, clear_region, clear_bounds, replace_material, colors_get/set, read/write voxels, generate, smooth, get_info
spatial_query raycast, multi_raycast, in_radius, in_box, ground_height / find_ground, check_placement, scan_area, find_flat, find_spawn, analyze_walkable, spatial_map, find_space, bounds, snap_grid, collision
manage_assets search, preview / info, insert / insert_free / insert_package, search_insert, export/import library, review_model, generate_model, upload_asset, generate_thumbnail
manage_sync export_scripts, status / status_current_place, history, directions, read_file, write_file, progress
workspace_state summary, counts, sync, snapshot, changes, clear_history, viewport, metadata, scripts, selection_info, clear_cache
manage_logs get, errors, clear
system_info info (default), ping, connection, place_info, services, usage, preflight
manage_studio get_mode, play_status, play_start, play_stop, play_pause, play_resume, run_test, toggle_ui_preview, test_profile_get/set/reset, experience_language_get/set, undo, redo, set_waypoint, save_prompt
manage_input click_at, click_path, key, type_text, walk_to, click_world, walk_and_click
batch_execute run several tool calls in one request (optional waypoint / stopOnError)
execute_luau run arbitrary Luau at plugin security level

manage_studio.run_test injects Luau, stops leftover Play first, starts Play (or Run), collects [ROBRIDGE_TEST] logs, stops, and writes a report. Prefer it over play_start + manage_logs + play_stop.

system_info.preflight is a read-only Studio checklist (edit mode, HttpService, loadstring, Mesh/Image APIs) with fix instructions.

Value conventions

Property values accept plain JSON: [x,y,z] for Vector3/CFrame position, 12 numbers for full CFrame, "#ff0000" or [r,g,b] for Color3, [xs,xo,ys,yo] for UDim2, "Enum.Material.Neon" or "Neon" for enums, path strings for Instance references.

Instance paths look like game.Workspace.Model.Part or Workspace/Model/Part. Prefer rbId from a prior summary when names collide. Never invent rbxassetid values — manage_assets.search first.

Configuration

Env var Default Purpose
ROBRIDGE_PORT 3737 Dashboard + plugin bridge port

The plugin reads RoBridgeHost/RoBridgePort plugin settings if you need a non-default port.

Dump the shipped catalog (no Studio needed): node dist/index.js --dump-catalog. Live HTTP: http://127.0.0.1:3737/api/tools. Schema check: npm run test:schema.

Troubleshooting

Problem What to do
No Studio session Open the place in Studio with the plugin; click Allow for HTTP to 127.0.0.1.
execute_luau / loadstring in Play Edit-only. Use run_test / play agents, or play_stop first.
Stuck Play Press Stop in Studio (or manage_studio.play_stop), then retry.
CaptureService / screenshot failed File → Game Settings → Security → Allow Mesh / Image APIs. One in-flight shot; ~1.5–2 fps is expected.
Play started but agent never polls Game Settings → Security → Allow HTTP Requests.
Stale dashboard / port in use One process owns :3737. Stop the owner MCP/Node process and start once.

Tool errors append a Fix: line when the server recognizes the failure. Run system_info preflight for a checklist. More: docs/troubleshooting.md.

Limits

  • One RoBridge instance owns :3737; extra MCP clients forward to that owner.
  • manage_assets insert uses InsertService:LoadAsset (asset must be free or owned by you).
  • Open Cloud asset upload is not included. upload_asset is Studio AssetService:CreateAssetAsync (confirm=true).

See docs/limits.md.

Repository

Path
src/ MCP + HTTP server (VERSION 0.1.8)
plugin/ Studio plugin (VERSION 0.1.9)
ui/ Dashboard served at http://127.0.0.1:3737
docs/ Install, MCP, playtesting, tools, limits
scripts/ Plugin install, catalog extract, tests

npm test runs test:schema and test:hints (no Studio). Play/UI tests need an open place.

License

MIT. See LICENSE.

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