RPGMakerUltimate-MCP
Model Context Protocol server for RPG Maker MV project management. Provides 102 tools for actors, classes, skills, items, weapons, armors, enemies, states, troops, common events, maps, events, tilesets, animations, system settings, project management, AI vision analysis, offline ASCII map rendering, and knowledge-driven map generation
README
RPG Maker MV Ultimate MCP Server
A Model Context Protocol server for RPG Maker MV project management. Provides 102 tools for actors, classes, skills, items, weapons, armors, enemies, states, troops, common events, maps, events, tilesets, animations, system settings, project management, AI vision analysis, offline ASCII map rendering, and knowledge-driven map generation.
Features
- 102 MCP tools covering every aspect of RPG Maker MV project data
- TypeScript ESM — fully typed codebase with strict compilation.
- Vision AI analysis —
analyze_screenshotsends project images to any OpenAI-compatible vision API (OpenAI, Ollama, LocalAI, NVIDIA, etc.) for AI descriptions - Offline ASCII map rendering —
render_map_asciigenerates ASCII maps with event markers and region IDs, no API needed - Knowledge-driven map generation with 21 themes, procedural generation (Perlin noise, BSP, cellular automata), and 106 template maps
- Template-based map generation — generates maps from ProjectR reference templates
- Asset scanning — indexes your project's img/ folder and Tilesets.json to build categorized tile inventories
- 7 static knowledge files — tile IDs, passage flags, event commands, enums, trait/effect codes, database schemas, image paths
- High-level event builders — NPC with dialogue, chest, teleport, shop, inn, boss battle, puzzle switch, transfer
- Map validation — detects invalid tile IDs, broken event commands, null references
- 21 procedural themes — forest, town, village, castle, dungeon, cave, beach, desert, swamp, ruins, interior, snow, harbor, volcano, sewer, fortress, magic_forest, magic_interior, space_interior, space_exterior, world
Quick Start
npm install
npm run build
RPGMAKER_PROJECT_PATH=/path/to/your/project npm start
With Claude Desktop / opencode / any MCP client
Add to your MCP config:
{
"mcpServers": {
"rpgmaker-mv": {
"command": "node",
"args": ["/path/to/RpgMakerMVUltimate-MCP/dist/index.js"],
"env": {
"RPGMAKER_PROJECT_PATH": "/path/to/your/project"
}
}
}
}
Tool Categories
| Category | Tools | Description |
|---|---|---|
| Actor | 6 | CRUD, search, delete |
| Item/Weapon/Armor | 6 | CRUD, search, delete |
| Skill | 9 | Full + simplified builders (damage, healing, buff, state), CRUD |
| Class | 6 | CRUD, search, delete |
| Enemy | 7 | CRUD, boss builder, search, delete |
| State | 6 | CRUD, search, delete |
| Map | 15 | CRUD, fill layer, events, search, delete, duplicate |
| Event Helpers | 8 | NPC, chest, teleport, shop, inn, boss, puzzle switch, transfer |
| Tileset | 3 | Get, update |
| Common Event | 4 | CRUD, add command |
| Troop | 5 | CRUD, add enemy, random encounter builder |
| Animation | 2 | Get, get by ID |
| System | 8 | Switches, variables, game title, starting position |
| Project | 4 | Summary, context, validate map, set path |
| Asset | 2 | Scan project assets, get tile IDs for tileset |
| Vision AI | 2 | AI screenshot analysis (OpenAI-compatible), ASCII map render |
| Image | 2 | Tileset dimension analysis, screenshot quadrant analysis |
Vision AI
The analyze_screenshot tool sends project images to an OpenAI-compatible vision API for AI-powered analysis. Works with any endpoint that supports the /v1/chat/completions API format.
Supported backends: OpenAI, Ollama, LocalAI, NVIDIA NIM, vLLM, LiteLLM, or any OpenAI-compatible proxy.
Configuration
Set these environment variables to enable vision analysis:
| Variable | Default | Description |
|---|---|---|
VISION_API_URL |
http://127.0.0.1:9999 |
Base URL of the vision API |
VISION_API_KEY |
sk-proxy |
API key / bearer token |
VISION_MODEL |
meta/llama-3.2-90b-vision-instruct |
Model name to use |
VISION_API_PATH |
/v1/chat/completions |
API endpoint path |
Usage
{
"tool": "analyze_screenshot",
"arguments": {
"image_path": "img/tilesets/Outside.png",
"prompt": "Describe the tile categories and colors",
"resize_max": 1024
}
}
Works with: tilesets, character sprites, map screenshots, battlers, faces, etc.
OpenAI Example
VISION_API_URL=https://api.openai.com \
VISION_API_KEY=sk-... \
VISION_MODEL=gpt-4o \
npm start
Ollama Example
VISION_API_URL=http://localhost:11434 \
VISION_MODEL=llava \
npm start
Without Vision AI
Set no VISION_API_URL or leave it unset. All other 100 tools work offline. render_map_ascii provides visual map inspection without any API.
render_map_ascii
Generates an ASCII representation of a map. No API required — works offline.
{
"tool": "render_map_ascii",
"arguments": {
"map_id": 1,
"layer": 0,
"show_events": true,
"show_regions": false
}
}
Output uses tileset flag-based characters: . empty, ~ water, # wall, H ladder, " bush, , terrain, T tree, D decoration, A autotile. Event positions shown as first-letter markers.
Map Generation
The unified map generator produces coherent, beautiful maps using your project's actual tilesets:
{
"tool": "create_map",
"arguments": {
"name": "Dark Forest",
"width": 30,
"height": 25,
"tilesetId": 2,
"theme": "forest",
"displayName": "The Dark Forest"
}
}
Themes
forest town village castle dungeon cave beach desert swamp ruins interior snow harbor volcano sewer fortress magic_forest magic_interior space_interior space_exterior world
Template-Based Generation
Generate maps from 106 Rpg maker MV reference templates:
{
"tool": "create_map",
"arguments": {
"templateId": 1,
"displayName": "Custom Forest"
}
}
How It Works
create_mapcallsget_tile_ids_for_tilesetto read the tileset's actual tiles- Categories tiles into: ground, water, wallSide, wallTop, roof, decoration
- Generates a 6-layer map: z=0,1 (ground), z=2,3 (upper), z=4 (shadow bits), z=5 (region ID)
- Falls back to hardcoded RTP IDs if tileset scan fails (backward compatible)
- Procedural generators use Perlin noise, BSP tree partitioning, and cellular automata
Asset Scanning
{ "tool": "scan_project_assets" }
Returns tileset sheet metadata (dimensions, tile counts, autotile kinds), categorized available tiles, and all PNG files in img/ subdirectories.
Knowledge Base
Static JSON files in knowledge/ provide technical reference data extracted from the RPG Maker MV corescript:
| File | Content |
|---|---|
tile-ids.json |
Tile ID ranges, autotile formula, sheet descriptions |
passage-flags.json |
Flag bits, common flags, passage check logic |
event-commands.json |
~140 event command codes with parameter schemas |
enums.json |
Scope, occasion, hitType, damageType, restriction, etc. |
trait-effect-codes.json |
Trait codes 11-64, effect codes 11-45 |
database-schemas.json |
Full schemas for all MV data types |
image-paths.json |
img/ directories, tileset slots, naming conventions |
See knowledge/README.md for details.
Development
npm install
npm run build # tsc compile
npm start # run built server
npm run dev # tsx watch mode for development
Project Structure
src/
server.ts # MCP server entry point (tool dispatch + handlers)
index.ts # Re-export entry
types/
rpgmaker.ts # Shared TypeScript interfaces for all MV data structures
tools/
actorTools.ts # Actor CRUD
animationTools.ts # Animation get
assetTools.ts # Asset scanning + tile ID categorization
classTools.ts # Class CRUD
commonEventTools.ts # Common event CRUD
enemyTools.ts # Enemy CRUD + boss builder
itemTools.ts # Item/Weapon/Armor CRUD
mapTools.ts # Map CRUD + event builders + generation integration
projectTools.ts # Project summary + path switch
skillTools.ts # Skill CRUD + simplified builders
stateTools.ts # State CRUD
systemTools.ts # System switches/variables/title
tilesetTools.ts # Tileset get/update
troopTools.ts # Troop CRUD + encounter builder
utils/
fileHandler.ts # readJson/writeJson/nextId/getMapPath
commandBuilder.ts # Event command factory (35+ commands)
mapGenerator.ts # Unified generator (Perlin, BSP, cellular, 21 themes)
logger.ts # Logging utility
knowledge/
mapTemplates.ts # Template index loading + search
knowledge/
maps/ # 106 ProjectR reference map JSONs
map-templates.json # Template index
tile-ids.json # Tile ID ranges and formulas
passage-flags.json # Passage flag bits
event-commands.json # Event command reference
enums.json # Enum value reference
trait-effect-codes.json # Trait and effect codes
database-schemas.json # MV data type schemas
image-paths.json # Image path conventions
[
](https://glama.ai/mcp/servers/DiegoLopez0208/RpgMakerMVUltimate-MCP)
License
MIT
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