screencye
Eyes for text-only LLMs: decodes screenshots into exact structured text (words, coordinates, sizes, colors) using pure-code CV and OCR. Enables text-only models to reason about UI layouts without vision models or VRAM usage.
README
screencye — eyes for text-only LLMs
Decode a screenshot into exact structured text so any text-only model can "see" your UI — words, coordinates, sizes, colors, spacing. Pure-code CV + OCR. Zero VRAM. Deterministic.
Give a screenshot to a text-only model (DeepSeek, a local model, Claude Code, Hermes, etc.) and it can now reason about exact positions instead of hallucinating them — because the screenshot was decoded into a transcript with precise measurements.
┌ CARD "Welcome back ..." at (431,197) 418×406 · fill #ffffff
│ TEXT "Welcome back" at (556,240) 168×19 · #111827
┌ INPUT "you@example.com" at (468,341) 344×40 · fill #ffffff
┌ BUTTON "Log in" at (467,517) 346×46 · fill #2563eb · text #ffffff
Here's a text-only agent (Hermes) using both tools — decode_screenshot + describe_screenshot — to answer "what do you see?":

Why it exists
- Text-only models can't see screenshots — and describing a misaligned button in words is error-prone.
- Vision models steal VRAM — a local vision encoder (like Gemma's
--mmproj) lives in GPU memory even when idle, squeezing the text model. - screencye runs on CPU — the decode is pure code + PaddleOCR via ONNX Runtime. No GPU, no network, no vision model in the reading path. All your VRAM stays with your text model. (The optional
describe_screenshottool uses a tiny on-CPU MobileCLIP2-S2 classifier — still zero VRAM.)
Skip the vision encoder — save the VRAM
Running a local vision-language model in llama-server (Qwen-VL, Gemma 3, LLaVA, MiniCPM-V)? That --mmproj flag is its vision encoder — a separate projector file (~0.8–1.1 GB) sitting in VRAM on top of the LLM, even when you're only reading text.
For reading screens you don't need a vision model — you need the information in the image. screencye turns any screenshot into exact text (words, coordinates, colors, spacing) with a ~21 MB on-device engine and deterministic pixel analysis. Zero VRAM. Runs on CPU.
Drop --mmproj, run the model text-only, and let screencye do the looking:
| Setup | VRAM |
|---|---|
Qwen-VL / Gemma 3 with --mmproj |
full model + ~0.8–1.1 GB projector |
| Text-only model + screencye MCP | no projector; screen reading happens on CPU |
Same ability to read a UI at a fraction of the memory — and because the decode is exhaustive and deterministic, nothing is silently missed the way a vision encoder's selective attention can skip details.
If your job is understanding arbitrary images — a photo's subject, a chart's trend — keep the vision model. screencye is for screens: exact, complete, and nearly free to run.
How it works (no AI in the decode)
- OCR — PaddleOCR v5 mobile (ONNX Runtime, ~21 MB) reads every word with a bounding box + confidence.
- Layout — pure pixel code: Sobel edges, color-quantized flood fill, connected components → finds buttons, inputs, cards.
- Inference — geometric heuristics classify each box (centered text in a bordered box = button, etc.).
- Transcript — computed coordinates, spacing, alignment, colors; rendered as a nested tree in reading order.
Deterministic: same screenshot → byte-identical transcript, every time.
Install
CLI (any agent or script)
npm install -g screencye-mcp
screencye /path/to/screenshot.png
MCP server (Claude Code, Hermes, etc.)
Add to your agent's MCP config (claude mcp add or the client's MCP settings):
{
"mcpServers": {
"screencye": {
"command": "screencye-mcp",
"args": []
}
}
}
Then any agent can call the decode_screenshot tool with a file path and get the transcript.
Model files
The PaddleOCR models (~21 MB) are resolved in this order:
SCREENCYE_MODEL_DIRenv var (explicit override)<install>/models/(drop the files here to bundle)- A sibling
screenshot-reader/models/folder (shared dev copy)
Grab the OCR models from the browser project (det) and rec + the ppocrv5_dict.txt.
MobileCLIP2-S2 (semantic tagger for describe_screenshot) is bundled in models/ (fp16, ~68 MB — the file that ships with this repo on GitHub):
mobileclip-vision.onnx— the vision encoder (256×256 input → 512-d embedding)mobileclip-labels.json— precomputed label embeddings (no tokenizer/text model needed at runtime)
The label list lives in scripts/build_labels.py (one-time build: tokenizes labels and runs the MobileCLIP text encoder; needs the text ONNX, ~250 MB, from RuteNL/MobileCLIP2-S2-OpenCLIP-ONNX). The screenshot-reader/models/ copy is an int8 variant (~38 MB) for the browser app's IONOS 50 MB/file limit.
Bigger models (S3/S4, higher zero-shot accuracy) are NOT bundled — their fp16 exports exceed GitHub's 100 MB/file limit, so they can't ship in this repo. Power users can point SCREENCYE_MODEL_DIR at an S3/S4 mobileclip-vision.onnx (from RuteNL/MobileCLIP2-S3-OpenCLIP-ONNX or S4) for a ~3–5% zero-shot accuracy boost.
Tools
| Tool | Input | Output |
|---|---|---|
decode_screenshot |
path (absolute file path) |
Structured transcript (words, coords, colors, spacing) |
describe_screenshot |
path (absolute file path) |
Top semantic labels (MobileCLIP2-S2: "login page", "dashboard", "map", "game", …) |
describe_screenshot classifies against ~96 broad labels (UI types, games, photos, documents, charts, code, media, abstract). If no label clears the confidence threshold it appends a LOW CONFIDENCE warning instead of forcing a guess — so a blind model isn't misled while debugging. The label list lives in scripts/build_labels.py.
Privacy
Everything runs locally. The screenshot never leaves the machine — no API calls, no data egress.
Test
npm test # parity + structure + determinism on golden screenshots
node test/mcp-handshake-test.mjs # full MCP handshake
Files
| File | Purpose |
|---|---|
src/decoder.js |
The 5-pass deterministic decoder (Node port) |
src/server.mjs |
MCP server (stdio) with decode_screenshot |
src/cli.js |
CLI entry (screencye image.png) |
src/config.js |
Model-path resolution |
Roadmap
decode_screenshot_base64— pass image bytes directly (no temp file needed)- screenshot capture helper
Powered by VELOCE AI Accelerator · ONNX Runtime · PaddleOCR
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