STS2 AI Agent

STS2 AI Agent

Enables AI agents to play Slay the Spire 2 by exposing game state and actions through an MCP server, supporting combat, rewards, and run management.

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README

STS2 AI Agent

https://github.com/user-attachments/assets/89353468-a299-4315-9516-e520bcbfbd4b

中文版说明请见 README.zh-CN.md.

STS2 AI Agent is a Slay the Spire 2 mod + MCP server bundle:

  • STS2AIAgent: exposes game state and actions through a local HTTP API
  • mcp_server: wraps that local API as an MCP server for AI clients

Detailed MCP tool documentation lives in mcp_server/README.md. If you want an agent workflow on top of it, start with skills/sts2-mcp-player/SKILL.md.

Quick Start

1. Install The Mod

After downloading and extracting the release package, copy these files into your game's mods/ directory:

STS2AIAgent.dll
STS2AIAgent.pck
mod_id.json

The default Steam install path is usually:

C:\Program Files (x86)\Steam\steamapps\common\Slay the Spire 2

Your final layout should look like this:

Slay the Spire 2/
  mods/
    STS2AIAgent.dll
    STS2AIAgent.pck
    mod_id.json

2. Start The Game And Confirm The Mod Is Loaded

Launch the game normally so the mod can load with it.

Then open:

http://127.0.0.1:8080/health

If the endpoint responds, the mod is running.

3. Start The MCP Server

Prepare the environment first:

  1. Install Python 3.11+
  2. Install uv

Install uv on Windows:

powershell -ExecutionPolicy Bypass -c "irm https://astral.sh/uv/install.ps1 | iex"

On macOS:

brew install uv

Then start the default stdio MCP server.

Windows:

powershell -ExecutionPolicy Bypass -File ".\scripts\start-mcp-stdio.ps1"

macOS / Linux:

./scripts/start-mcp-stdio.sh

This is the recommended default. Most desktop AI clients prefer stdio MCP integration.

4. Connect Your MCP Client

If your client supports command-based MCP startup, point its working directory at mcp_server/ and use:

uv run sts2-mcp-server

If your client works better over HTTP, start the network server instead.

Windows:

powershell -ExecutionPolicy Bypass -File ".\scripts\start-mcp-network.ps1"

macOS / Linux:

./scripts/start-mcp-network.sh

Default MCP endpoint:

http://127.0.0.1:8765/mcp

What The Project Can Do

The current main branch provides a playable MCP integration for STS2, including:

  • reading live game state
  • listing currently legal actions
  • driving combat, rewards, shops, map routing, events, rest sites, chests, capstone selection, and bundle selection
  • enriched combat and run payloads (Ascension, act/boss ID, enemy/move ID) for AlphaZero training
  • resolve_rewards atomic action for controlled reward resolution
  • reducing polling through SSE events
  • exposing MCP over stdio or HTTP
  • serving live game metadata for cards, relics, monsters, potions, and events via the Mod API
  • supporting layered planner / combat agent handoff flows
  • increase_ascension / decrease_ascension controls in character select

See mcp_server/README.md for the detailed tool surface.

FAQ

http://127.0.0.1:8080/health Does Not Open

Check these first:

  1. The game is actually running
  2. STS2AIAgent.dll, STS2AIAgent.pck, and mod_id.json are all inside the game's mods/ directory
  3. The files were not duplicated or renamed by the OS
  4. You copied them into the Steam game directory, not the repository directory

The MCP Server Starts But Cannot Read Game State

That usually means mcp_server is running, but the in-game mod is not connected. Confirm:

  1. The game is running
  2. http://127.0.0.1:8080/health is reachable
  3. The MCP server is still pointing at http://127.0.0.1:8080

Should I Enable Debug Actions?

Usually no.

Developer-only actions such as run_console_command are disabled by default and should stay disabled in normal use and releases.

Building From Source

If you are building from source instead of using a release package:

Windows:

powershell -ExecutionPolicy Bypass -File ".\scripts\build-mod.ps1" -Configuration Release

macOS / Linux:

./scripts/build-mod.sh --configuration Release

More complete environment, path-discovery, and validation notes are in build-and-env.md.

Repository Layout

  • STS2AIAgent/: game mod source
  • mcp_server/: MCP server source
  • scripts/: startup, build, and validation scripts
  • docs/: supporting documentation
  • skills/: companion skills

License

This project is licensed under the GNU Affero General Public License v3.0 only (AGPL-3.0-only).

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