StudioSync

StudioSync

Real-time sync between Roblox Studio and VS Code with a local REST API and MCP interface for AI agents to read and edit Roblox game scripts and instances.

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README

StudioSync

Real-time, zero-config sync between Roblox Studio and VS Code — with a local REST API that AI agents (Claude Code, scripts, anything that can curl) can use to read and edit your game.

  • Folders map 1:1 to Roblox services. No project.json to write — the only config file, .studiosync.json, is machine-generated.
  • Two-way live sync of scripts: type in Studio, the file updates; save in VS Code, the open Studio editor updates. Create/delete/rename/move sync in both directions too.
  • Safe initial handshake: when the project and the place differ you choose Pull / Push / Merge, and anything overwritten is backed up to .studiosync/backups/ first. Push is a single undo step in Studio.
  • Auto-reconnect keyed by PlaceId. Open the project and the place — they find each other.
MyGame/
├── ReplicatedStorage/
│   └── Shared/
│       └── Hello.luau            → ModuleScript
├── ServerScriptService/
│   └── Main.server.luau          → Script
└── StarterPlayer/
    └── StarterPlayerScripts/
        └── Client.client.luau    → LocalScript

Install

  • Roblox Studio plugin: Creator Store asset 86309040336609 — install via Studio's Toolbox/Plugins.
  • VS Code extension: download StudioSync-<version>.vsix from the GitHub Releases page, then in VS Code: Extensions sidebar → ··· menu → Install from VSIX (or code --install-extension StudioSync-x.y.z.vsix).

Both sides check versions on every connection: an outdated Studio plugin shows an orange update banner in its widget, and an outdated extension gets a VS Code notification. The pair always states which side to update.

Install (development)

Requirements: Node.js ≥ 20, Roblox Studio, VS Code.

npm install
npm run dev        # builds + installs the Studio plugin, watches everything

Then:

  1. Press F5 in VS Code (opens the Extension Development Host).
  2. In the dev host, open an empty folder and run StudioSync: Create Project from the command palette.
  3. Open your place in Roblox Studio. The StudioSync plugin (installed into your local Plugins folder by npm run dev) starts looking for VS Code automatically.
  4. First time only: Studio asks you to allow the plugin's HTTP requests — allow 127.0.0.1 in Plugins → Manage Plugins.
  5. Approve the connection in VS Code, pick a sync direction if the two sides differ, and you're live.

The AI-friendly API

While the extension runs, a local REST API is available (default http://127.0.0.1:34873 — the real port is in .studiosync.json):

curl localhost:34873/api/status
curl localhost:34873/api/explorer
curl "localhost:34873/api/script?path=ReplicatedStorage/Shared/Hello"
curl -X POST localhost:34873/api/script \
  -H 'Content-Type: application/json' \
  -d '{"path":"ReplicatedStorage/Shared/Hello","source":"return 42"}'
curl "localhost:34873/api/search?q=Hello"

Every mutation flows through the same sync pipeline, so it lands in the project files and in Roblox Studio simultaneously. GET / serves the full API reference (also in docs/api.md).

MCP: the server also speaks Model Context Protocol at /mcp — register it once and Claude Code (or any MCP client) gets 15 native StudioSync tools:

claude mcp add studiosync --transport http http://127.0.0.1:34873/mcp

Packages (Wally)

# in VS Code: StudioSync: Add Package  →  sleitnick/signal@^2.0.0

Packages install from the public Wally registry into ReplicatedStorage/Packages (standard Wally linker layout, transitive dependencies included) and sync into Studio like any other files: require(ReplicatedStorage.Packages.Signal). Manifest: packages.json.

Templates

StudioSync: Create Project is a setup wizard: pick a template (Empty, Simulator, FPS, RPG, Tycoon, or Fusion — the last one auto-installs the Fusion package), pick an instance-storage mode, done. Drop your own template folders into ~/.studiosync/templates/ and they appear in the list.

Explorer view

The StudioSync icon in the activity bar opens a live, Roblox-style Explorer of your place: every synced instance with class-aware icons. Right-click to create/rename/delete instances, edit attributes, or reveal in Studio; drag-and-drop to move. It renders the exact same tree the AI reads via get_explorer / /api/explorer — human and AI share one live view.

Repository layout

Path What
extension/ VS Code extension (TypeScript): HTTP server, sync engine, file watcher, REST API
plugin/ Roblox Studio plugin (Luau): watchers, applier, long-poll client, UI
tools/ Plugin packer (Luau → .rbxmx), installer, dev loop
docs/ protocol.md · mapping.md · api.md

plugin/src/Protocol.luau is generated from extension/src/core/protocol.ts at build time — one source of truth for the wire protocol. The plugin source layout is Rojo-compatible (plugin/default.project.json) if you prefer rojo build.

Commands

  • npm run build — build extension + plugin
  • npm run dev — watch mode for both, auto-installs the plugin
  • npm test — unit tests + an end-to-end protocol simulation
  • npm run package — produce the .vsix and .rbxmx artifacts
  • npm run release — build, test, and stage versioned release artifacts in dist/ (with SHA256SUMS) ready to attach to a GitHub release; pushing a v* tag does the same automatically via GitHub Actions

MVP scope

Syncs Script / LocalScript / ModuleScript / Folder. Properties, attributes, tags, non-script instances, packages, and templates are planned next phases (see docs/). Team Create is not supported yet. Windows and macOS.

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