Tripo AI MCP Server
Enables generating, rigging, animating, and converting 3D models via Tripo AI API, with direct integration for Godot game engine through natural language.
README
Tripo AI MCP Server for Claude Code + Godot
An MCP (Model Context Protocol) server that gives Claude full access to the Tripo AI 3D generation API. Generate 3D models, rig them, animate them, stylize them, and drop game-ready .glb files straight into your Godot project — all through natural language.
What It Does
Tell Claude what you need in plain English and it handles the entire pipeline:
"Generate an animated goblin with idle, walk, and slash animations for my RPG"
"Turn this concept art into a 3D model and save it to my Godot project"
"Make a lego-style version of my character model"
"Convert my model to FBX with 5000 faces for mobile optimization"
Features
| Capability | Tool | Description |
|---|---|---|
| Text to 3D | generate_3d_model |
Generate a 3D model from a text description |
| Image to 3D | image_to_3d_model |
Generate a 3D model from a reference image (PNG/JPG/WEBP) |
| Rigging | rig_3d_model |
Add a skeleton to any generated model (Mixamo or Tripo spec) |
| Animation | animate_3d_model |
Apply preset animations to a rigged model |
| Full Pipeline | generate_and_animate |
Text to animated character in one call |
| Stylization | stylize_3d_model |
Apply visual styles (lego, voxel, cartoon, clay, etc.) |
| Conversion | convert_3d_model |
Convert format (GLB, FBX, USDZ, OBJ, STL, 3MF) with poly control |
| Texturing | texture_3d_model |
Generate or regenerate textures with text prompts |
| Refinement | refine_3d_model |
Upgrade a draft model to higher quality |
| Godot Scene | create_godot_scene |
Generate a .tscn file that instances your model |
| Task Status | check_task_status |
Check progress of any Tripo task |
| Balance | check_tripo_balance |
Check remaining API credits |
| Options | list_tripo_options |
List all available animations, styles, formats |
Setup
1. Install dependencies
pip install mcp httpx
Or use the requirements file:
pip install -r requirements.txt
2. Get your Tripo API key
- Go to platform.tripo3d.ai
- Sign in and navigate to API Keys
- Create a new key and copy it (shown only once)
3. Add to Claude Code
Add to your Claude Code MCP configuration (~/.claude.json or project-level .mcp.json):
{
"mcpServers": {
"tripo": {
"command": "python3",
"args": ["/absolute/path/to/TRIPO-MCP-CLAUDE-GODOT/server.py"],
"env": {
"TRIPO_API_KEY": "tsk_your_key_here"
}
}
}
}
Important: Use the absolute path to
server.py.
4. Restart Claude Code
The tripo-godot-mcp server will appear in your available MCP tools.
Available Preset Animations
Locomotion
| Animation | Description |
|---|---|
idle |
Standing idle loop |
walk |
Walk cycle |
run |
Run cycle |
jump |
Jump motion |
climb |
Climbing motion |
fall |
Falling motion |
turn |
Turning in place |
Combat
| Animation | Description |
|---|---|
slash |
Melee attack swing |
shoot |
Ranged attack |
chop |
Chopping motion |
cast_a_spell |
Magic casting |
box_01 / box_02 / box_03 |
Boxing combos |
Reactions & Emotions
| Animation | Description |
|---|---|
hurt |
Hit reaction |
afraid |
Fear reaction |
angry_01 / angry_02 / angry_03 |
Anger variations |
cry |
Crying |
complain_01 / complain_02 |
Complaining |
Social & Gestures
| Animation | Description |
|---|---|
agree |
Nodding agreement |
bow |
Bowing |
clap |
Clapping |
cheer |
Cheering |
wave |
Waving |
Dance
| Animation | Description |
|---|---|
dance_01 through dance_06 |
Six dance styles |
Sports
| Animation | Description |
|---|---|
basketball_shot |
Basketball shot |
crossover_dribble |
Crossover dribble |
Available Styles
| Style | Description |
|---|---|
lego |
Brick-built appearance |
voxel |
Blocky voxel aesthetic |
voronoi |
Organic cellular pattern |
minecraft |
Minecraft-style blocks |
cartoon |
Bright colors, exaggerated proportions |
clay |
Handmade clay/dough look |
alien |
Organic otherworldly aesthetic |
christmas |
Festive holiday theme |
steampunk |
Victorian mechanical style |
gold |
Metallic gold finish |
ancient_bronze |
Aged bronze statue look |
Output Formats
| Format | Best For |
|---|---|
glb |
Godot, web viewers (default) |
fbx |
Unity, Unreal, Blender |
usdz |
Apple AR, USD pipelines |
obj |
Broad compatibility |
stl |
3D printing |
3mf |
Advanced 3D printing |
Rig Specifications
mixamo— Adobe Mixamo-compatible skeleton (wider animation ecosystem)tripo— Tripo native skeleton
Godot Integration Guide
Importing Models
- Generated
.glbfiles import natively — drag them into Godot's FileSystem dock - Godot auto-detects embedded animations in the
.glb - Use AnimationPlayer to play individual animations
- Use AnimationTree for blending and state machines
Using Generated Scenes
The create_godot_scene tool generates .tscn files you can open directly in Godot. The scene instances your .glb model at the specified position.
Recommended Import Settings
- Set Import > Meshes > Generate LODs to
offfor character models - Tripo outputs use meters — scale in the Import tab if your project uses different units
- For animated models, check that Import > Animation > Import is enabled
Typical Workflow
1. "Generate an animated knight with idle, walk, run, and slash animations"
→ Claude generates, rigs, and animates the model via Tripo
→ Downloads the .glb to your project's models/ directory
2. "Create a Godot scene with the knight at position (5, 0, 3)"
→ Claude generates a .tscn file referencing the .glb
3. "Convert the knight to FBX with 8000 faces for mobile"
→ Claude converts with poly reduction
4. "Make a lego version of the knight"
→ Claude stylizes the model
Example Prompts
Characters
Generate an animated skeleton warrior with idle, walk, and slash animations.
Save it to ./game/assets/enemies/
Create a friendly NPC shopkeeper with idle and wave animations.
Turn this image into a 3D character and rig it with Mixamo skeleton.
Props and Environment
Generate a treasure chest 3D model and save to ./game/assets/props/
Create 3 different rock formations for my cave level.
Generate a medieval sword prop and convert it to FBX with 2000 faces.
Stylization
Take the goblin model and make a cartoon version of it.
Stylize my character as voxel art for the retro game mode.
Create a gold trophy version of the player character.
Pipeline
Generate a dragon enemy. Rig it, animate with idle and slash,
then convert to FBX. Make a lego version too.
Save everything to ./game/assets/enemies/dragon/
Model Versions
| Version | Notes |
|---|---|
v2.5-20250123 |
Balanced quality and speed, enhanced geometry (default) |
v3.0-20250812 |
Latest. Crisper edges, sharper surfaces. Supports geometry_quality: "detailed" for up to 2M polys |
Turbo-v1.0-20250506 |
Fastest generation, good for rapid iteration |
v2.0-20240919 |
Industry-leading geometry with PBR |
default |
Latest stable version |
Project Structure
TRIPO-MCP-CLAUDE-GODOT/
├── server.py # MCP server (all Tripo tools)
├── requirements.txt # Python dependencies
├── claude_code_config.json # Example MCP config
├── .gitignore
└── README.md
Troubleshooting
| Issue | Solution |
|---|---|
TRIPO_API_KEY not set |
Set the env var in your MCP config or shell |
| Task timeout | Increase timeout; complex models take longer |
| No model URL in result | Check check_task_status — the task may have failed |
Godot can't import .glb |
Ensure Godot 4.x; check the file downloaded correctly |
| Animation not playing | Check AnimationPlayer node; animations are embedded in the .glb |
| Model too large/small | Use convert_3d_model with scale_factor or adjust in Godot Import tab |
Credits & Links
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