UE Audio MCP

UE Audio MCP

Enables AI-powered game audio creation for Unreal Engine 5.7, integrating Wwise, MetaSounds, and Blueprint through MCP tools to generate DSP graphs, sound systems, and trigger logic.

Category
访问服务器

README

██╗   ██╗███████╗     █████╗ ██╗   ██╗██████╗ ██╗ ██████╗     ███╗   ███╗ ██████╗██████╗
██║   ██║██╔════╝    ██╔══██╗██║   ██║██╔══██╗██║██╔═══██╗    ████╗ ████║██╔════╝██╔══██╗
██║   ██║█████╗      ███████║██║   ██║██║  ██║██║██║   ██║    ██╔████╔██║██║     ██████╔╝
██║   ██║██╔══╝      ██╔══██║██║   ██║██║  ██║██║██║   ██║    ██║╚██╔╝██║██║     ██╔═══╝
╚██████╔╝███████╗    ██║  ██║╚██████╔╝██████╔╝██║╚██████╔╝    ██║ ╚═╝ ██║╚██████╗██║
 ╚═════╝ ╚══════╝    ╚═╝  ╚═╝ ╚═════╝ ╚═════╝ ╚═╝ ╚═════╝     ╚═╝     ╚═╝ ╚═════╝╚═╝
░░░░░░░░░░░░░░░░░░ AI Game Audio — Wwise + MetaSounds + Blueprints ░░░░░░░░░░░░░░░░░░░

UE Audio MCP

AI-powered game audio toolkit — MetaSounds graph generation & export, project scanning, and Wwise/Blueprint knowledge base via MCP for Unreal Engine 5.7.

One MCP server. UE5 Plugin, three audio engines, five custom nodes for SID chip emulation. 81 tools. 195 engine-verified MetaSounds nodes. Optimised for Unreal Engine 5.7 and Wwise 2025.

"Create a footsteps sound setup for my character -- use MetaSounds noise and filter in the patch, Blueprint trigger on anim notify"

MCP generates the MetaSounds DSP graph (noise -> filter -> AD envelope) and outputs Blueprint wiring for the animation trigger.


Architecture

                    Claude / Cursor / Any MCP Client
                                |
                                | MCP Protocol (stdio)
                                v
                    +---------------------------+
                    |      UE Audio MCP         |
                    |      81 tools             |
                    |      1042 catalogue rows   |
                    +---------------------------+
                            |
              +-------------+-------------------+
              v             v                   v
     +----------------+ +------------+  +------------------+
     |  Wwise Tools   | | MetaSounds |  | Blueprint Tools  |
     |  (WAAPI)       | |  Tools     |  | (TCP + Knowledge)|
     |  21 tools      | | 24 tools   |  | 16 tools         |
     +-------+--------+ +-----+------+  +--------+---------+
             |               |                   |
             v               v                   v
     +----------------+ +---------------------------+
     | Wwise App      | | UE5 C++ Plugin             |
     | WAAPI :8080    | | TCP:9877 (48 commands)     |
     +----------------+ | MetaSounds Builder API     |
                        | Blueprint Graph Scanner    |
                        | Editor Menu Integration    |
                        +---------------------------+

The Three Layers

Layer Engine Role Analogy
Blueprint UE5 WHEN -- detects game events, sets parameters Stage manager
MetaSounds UE5 WHAT -- procedural DSP, synthesis The instrument
Wwise Standalone HOW -- mixing, buses, spatialization, delivery The mixing desk

Signal Flow

BLUEPRINT (WHEN)              METASOUNDS (WHAT)           WWISE (HOW)
----------------              -----------------           ------------
Player shoots           ->    Gunshot synthesis      ->   SFX bus, reverb
Player steps on grass   ->    Soft filtered step     ->   Distance attenuation
Weather changes to rain ->    Layered rain + drops   ->   Ambient bus, RTPC mix
Vehicle accelerates     ->    Engine layer blend     ->   Vehicle bus, compression
C64 chiptune plays      ->    ReSID SID Chip node    ->   Music bus, stereo mix

Setup

# 1. MCP Server (Python)
git clone https://github.com/koshimazaki/UE-AUDIO-MCP.git
cd UE-AUDIO-MCP && pip install -e ".[dev]"
ue-audio-mcp
// 2. MCP Client Config (Claude Code, Cursor, etc.)
{
  "mcpServers": {
    "ue-audio-mcp": { "command": "ue-audio-mcp", "transport": "stdio" }
  }
}
// 3. UE5 Plugin — copy to project Plugins/ folder, enable in plugin manager
ue5_plugin/UEAudioMCP/        → Editor module (TCP server, 48 commands)
ue5_plugin/SIDMetaSoundNodes/  → Runtime module (SID chip nodes)

Works without Wwise or UE5 running -- knowledge base, templates, and offline mode always available.

Requirement Version
Unreal Engine 5.7.2+ (MetaSounds Builder API, experimental since 5.4)
Wwise 2025.1.4+ (WAAPI enabled, WebSocket on localhost:8080)
Python 3.10+

What's Included

  • 81 MCP tools -- Wwise (21), MetaSounds (24), Blueprint (16), World Setup (7), Actor/Camera (5), UE5 Core (4), orchestration (2), audit (2)
  • 1042 seeded catalogue rows -- 195 MetaSounds nodes, 356 aliases, 66 WAAPI functions, 55 BP audio functions, 130 pin mappings, 26 engine plugin assets
  • 73 templates -- 33 MetaSounds DSP + 34 Blueprint logic + 6 Wwise hierarchy (33/33 MS validated)
  • 48 C++ TCP commands -- MetaSounds Builder API, Blueprint builder, world setup, actor/camera staging, graph scanning, asset queries
  • 5 custom C++ nodes -- ReSID SID chip emulator (oscillator, envelope, filter, voice, full chip)
  • 11 audio system patterns -- gunshot, footsteps, ambient, vehicle, weather, UI, SID synth...
  • Editor menu -- Scan Project, Export MetaSounds, Server Status from UE5 menu bar
  • Engine sync snapshots -- 897 MS nodes + 1173 audio BP functions exported from live UE5 editor

12 templates from shipped games: Lyra (random EQ, whizby, stereo balance, gameplay cues, anim notify audio) and StackOBot (array player, looped sound, EQ+delay).

See TOOLS_AND_COMMANDS.md for full tool listing, command reference, sound designer workflows, template catalogue, and knowledge base details. Run python scripts/db_inventory.py to reconcile source catalogue, SQLite, and engine export counts.


ReSID SIDKIT Edition -- C64 SID Chip in MetaSounds

5 custom C++ MetaSounds nodes wrapping a cycle-accurate MOS 6581/8580 SID chip emulator. The same reSID core running in the SIDKIT project, now available as native MetaSounds DSP nodes.

Node Type Description
SID Oscillator Audio 24-bit accumulator, 8 waveforms (saw/tri/pulse/noise + combined)
SID Envelope Float Non-linear exponential ADSR with authentic SID timing and delay bug
SID Filter Audio Route any audio through the 6581's analog filter -- VICE VCR model
SID Voice Audio Oscillator x Envelope convenience combo
SID Chip Audio Complete 3-voice SID with filter, FM cross-modulation, per-voice outputs

SIDMetaSoundNodes is a separate Runtime module -- ships in games without the MCP TCP server.


Agent Skills

Install UE Audio agent skills for Claude Code, Cursor, Windsurf, and 35+ other agents:

npx skills add koshimazaki/ue-audio-skills
Skill What it does
/mcp-plugin TCP plugin control -- 48 commands for building MetaSounds graphs, scanning blueprints, world setup, actor/camera staging
/metasound-dsp MetaSounds DSP specialist -- 195 nodes, Builder API, signal flow patterns, graph templates
/unreal-bp Blueprint audio logic -- game event detection, parameter wiring, asset scanning
/build-system Full pipeline orchestrator -- generates complete 3-layer audio systems from a single description

Prior Art

Existing Tool Audio?
blender-mcp (16.9k stars) -- Controls Blender No
unreal-mcp (1,370 stars) -- Controls UE5 editor No
VibeComfy MCP -- 8,400+ ComfyUI nodes No
BilkentAudio/Wwise-MCP -- Wwise wrapper Partial
This project -- Complete 3-layer game audio + SID chip emulation Yes

Credits

All templates and knowledge curated from public sources: Epic Games documentation, and tutorials, Audiokinetic SDK reference, and community tutorials. ReSID emulation based on reSID by Dag Lem with SIDKIT extensions.

See CREDITS.md for full attribution to tutorial authors and data sources.

Key sources: Craig Owen (YAGER), Matt Spendlove, Nick Pfisterer, Eric Buchholz (TechAudioTools), Chris Payne, Epic Games official documentation.


Author

Built by Koshi Mazaki


Licence

MIT

推荐服务器

Baidu Map

Baidu Map

百度地图核心API现已全面兼容MCP协议,是国内首家兼容MCP协议的地图服务商。

官方
精选
JavaScript
Playwright MCP Server

Playwright MCP Server

一个模型上下文协议服务器,它使大型语言模型能够通过结构化的可访问性快照与网页进行交互,而无需视觉模型或屏幕截图。

官方
精选
TypeScript
Magic Component Platform (MCP)

Magic Component Platform (MCP)

一个由人工智能驱动的工具,可以从自然语言描述生成现代化的用户界面组件,并与流行的集成开发环境(IDE)集成,从而简化用户界面开发流程。

官方
精选
本地
TypeScript
Audiense Insights MCP Server

Audiense Insights MCP Server

通过模型上下文协议启用与 Audiense Insights 账户的交互,从而促进营销洞察和受众数据的提取和分析,包括人口统计信息、行为和影响者互动。

官方
精选
本地
TypeScript
VeyraX

VeyraX

一个单一的 MCP 工具,连接你所有喜爱的工具:Gmail、日历以及其他 40 多个工具。

官方
精选
本地
graphlit-mcp-server

graphlit-mcp-server

模型上下文协议 (MCP) 服务器实现了 MCP 客户端与 Graphlit 服务之间的集成。 除了网络爬取之外,还可以将任何内容(从 Slack 到 Gmail 再到播客订阅源)导入到 Graphlit 项目中,然后从 MCP 客户端检索相关内容。

官方
精选
TypeScript
Kagi MCP Server

Kagi MCP Server

一个 MCP 服务器,集成了 Kagi 搜索功能和 Claude AI,使 Claude 能够在回答需要最新信息的问题时执行实时网络搜索。

官方
精选
Python
e2b-mcp-server

e2b-mcp-server

使用 MCP 通过 e2b 运行代码。

官方
精选
Neon MCP Server

Neon MCP Server

用于与 Neon 管理 API 和数据库交互的 MCP 服务器

官方
精选
Exa MCP Server

Exa MCP Server

模型上下文协议(MCP)服务器允许像 Claude 这样的 AI 助手使用 Exa AI 搜索 API 进行网络搜索。这种设置允许 AI 模型以安全和受控的方式获取实时的网络信息。

官方
精选