UE5-MCP-Server

UE5-MCP-Server

Bridges Large Language Models with Unreal Engine 5 via the Model Context Protocol, enabling AI to control scenes, inject C++ code, and manage assets through UE5's Web Remote Control interface.

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README

Unreal Engine 5 MCP Bridge

📖 Project Overview

This project is a lightweight, high-performance server application based on the Model Context Protocol (MCP). It serves as an ultimate bridge between Large Language Models (like Claude) and Unreal Engine 5 (UE5).

By integrating directly with UE5's native Web Remote Control interface, this project empowers AI to interact directly with the underlying Unreal Engine. AI can not only query and modify assets within the engine but also dynamically inject C++ code, compile core modules, and manipulate all elements within the scene with high-level privileges.

✨ Core Features

  • 🔌 Real-time Bidirectional Remote Control: Deep integration with UE5 Web Remote Control via HTTP/JSON protocols, enabling zero-latency instruction execution.
  • 🧱 C++ Blueprint Code Injection & Compilation: Supports AI in writing native C++ Actors and Blueprint Function Libraries in the background, and triggering cross-process Live Coding compilation with a single command.
  • 🎮 Automated Scene & Viewport Management: Includes a suite of advanced tools, such as:
    • ue5_spawn_actors_batch: High-performance batch generation and alignment of objects (e.g., spawning circles or array matrices).
    • ue5_pilot_actor: Takes over the editor camera, enabling AI-level automated cinematic movements and scene touring.
    • ue5_build_lighting: Automated scene lighting builds.
  • 🎨 Automated Asset Assembly: Supports dynamic retrieval of materials and automatic assignment to scene meshes, enabling one-click material swapping and beautiful level generation.

🚀 Quick Start

  1. Ensure the Web Remote Control plugin is enabled in Unreal Engine, and start the server (default port: 30010).
  2. Run npm install in the root directory of this project to install dependencies.
  3. Run npm run build to build the project.
  4. Connect to UE5 by mounting this project in your MCP client configuration.

🛠 Tech Stack

  • Node.js / TypeScript: MCP Server Core Logic
  • Model Context Protocol SDK: Official Communication Standard
  • Unreal Engine 5 Web Remote Control: Unreal Engine Native Open API

Generated with AI assistance. Bridging the gap between Language Models and Game Engines.

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