umodel-mcp

umodel-mcp

MCP server that enables natural language listing, unpacking, and exporting of Unreal Engine game resources via umodel, including AES-encrypted pak support.

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Umodel-MCP

License: MIT GitHub

English | 简体中文

An MCP server for umodel that lets any MCP client list, extract, and export Unreal Engine game assets through natural language.

Features

  • Zero-dependency extraction: pak_list / pak_extract are pure TypeScript implementations that parse the .pak index directly and extract raw .uasset/.uexp files — no umodel download required
  • Encrypted pak support: AES-256 index/entry encryption, including the standard mode and the bitflip variant; keys are held in session memory only
  • Full export pipeline: meshes, textures, animations, and sounds are exported to gltf, psk, png, dds, and other formats (requires the umodel executable)

Requirements

  • Node.js 18 or later
  • Any MCP-capable client (Hermes, Claude Code, Cursor, PI, Codex, etc.)
  • Only needed for export/conversion: umodel

Installation

Standard config

{
  "mcpServers": {
    "umodel": {
      "command": "npx",
      "args": ["-y", "umodel-mcp"]
    }
  }
}

You can also just tell your agent: "Install and register umodel-mcp, reload the MCP connection, and verify it works."

<details> <summary>Claude Code / Codex (one-line CLI)</summary>

claude mcp add umodel npx -- -y umodel-mcp
codex mcp add umodel npx "-y" "umodel-mcp"

</details>

<details> <summary>Run from source</summary>

git clone git@github.com:CHA1007/Umodel-MCP.git
cd Umodel-MCP
npm install
npm run build

Then register it in your MCP client config:

{
  "mcpServers": {
    "umodel": {
      "command": "node",
      "args": ["<absolute path to this repo>/dist/index.js"]
    }
  }
}

</details>

Tools

Tool umodel command Description
umodel_session_get — Show the current in-memory session settings
umodel_session_set — Remember session settings (in memory only, nothing written to disk)
umodel_find_exe — Auto-search for the umodel executable (fallback only, when the user does not know the path)
umodel_version -version Verify the executable (pass exe to test and remember a new path)
umodel_game_list -gamelist / -taglist List supported games and their -game= tags
umodel_list_packages — Recursively scan a directory for .pak/.upk/.uasset/.ut2 package files
umodel_list_objects -list List objects in a package (filtering and pagination supported)
umodel_package_info -pkginfo Show package info (name/export tables)
umodel_export -export Export meshes/textures/animations/sounds (psk, gltf, png, dds…)
umodel_save -save Copy raw package files out as-is (.upk + .uexp/.ubulk)
umodel_list_output — Show the exported directory tree (with file sizes)
pak_list — Parse the .pak index directly (no umodel), AES-encrypted indexes supported, search asset paths
pak_extract — Extract raw .uasset/.uexp files from a .pak (encrypted paks supported)

Command-line arguments follow the official UEViewer source (UmodelTool/Main.cpp); each tool's parameters can be inspected via its schema in your MCP client.

Disclaimer

  • This project is intended only for unpacking, viewing, and exporting game assets that the user legally owns, for learning, research, backup, and other lawful purposes
  • Please comply with the user agreement of the game in question and the laws and regulations of your jurisdiction; the author assumes no responsibility for any copyright or agreement disputes or damages arising from the use of this project

License

MIT © CHA1007

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