unity-manual-mcp
Local MCP server that serves a local Unity documentation install to AI assistants, enabling full-text search and retrieval of Unity Manual and Script Reference pages through tools like search_unity_docs and get_page.
README
Unity Manual MCP
Local MCP server (stdio) that serves a local Unity documentation install to your AI assistant.
The documentation folder is usually located in your Unity Editors install directory, under Data\Documentation\en.
Manual/— how-to articles, organized in chapters (~3.5k pages)ScriptReference/— full scripting API reference, one page per class / property / method (~42k pages)
On first start the server builds a SQLite full-text index of every page (Mozilla-Readability-style extraction of the article body, boilerplate stripped, code examples preserved) and caches it in the OS temp dir. Subsequent starts reuse it; it is rebuilt automatically if the docs file count changes.
Requirements
- uv
- Python 3.10+ — declared in
pyproject.toml(required byfastmcp3.x). uv reuses any already-installed Python that meets this and only downloads a new one if no compatible interpreter exists.
Setup
- Clone the repository
- Open a terminal inside the cloned repository
- Run
uv sync
Creates .venv and installs the dependencies from pyproject.toml.
Run
uv run server.py "C:\Program Files\Unity\Hub\Editor\<ver>\Editor\Data\Documentation\en"
The en folder is auto-detected if you point at ...\Documentation or
...\Editor\Data instead.
Flags:
--selftest— build the index and run sample queries, then exit (no MCP server; good for verifying a fresh setup)--rebuild— force rebuilding the index--prune— drop stale cache entries (db file missing) from the manifestUNITY_DOCS_PATHenv var — alternative to the positional argument <br>
ℹ Run the server manually once after a fresh install to pre-index the docs and avoid waiting during first use
uv run server.py --selftest "C:\Program Files\Unity\Hub\Editor\<ver>\Editor\Data\Documentation\en"
Adding the MCP Server
This is a stdio server, so any client that can launch a local process works. Each client runs the same command:
uv run --directory "<repo>" server.py "<docs path>"
where <repo> is this repo's folder and <docs path> is your Unity docs
en folder (auto-detected if you point at ...\Documentation or
...\Editor\Data instead). uv run creates and syncs the .venv
environment automatically, so the client only needs uv on the PATH.
Claude Desktop
claude_desktop_config.json (substitute your own paths):
{
"mcpServers": {
"unity-manual": {
"command": "uv",
"args": ["run", "--directory", "<repo>", "server.py", "<docs path>"]
}
}
}
Claude Code
claude mcp add unity-manual -- uv run --directory "<repo>" server.py "<docs path>"
OpenCode
opencode.json in the project, or the global config
(~/.config/opencode/opencode.json):
{
"mcp": {
"unity-manual": {
"type": "local",
"command": ["uv", "run", "--directory", "<repo>", "server.py", "<docs path>"],
"enabled": true
}
}
}
Codex
codex mcp add unity-manual -- uv run --directory "<repo>" server.py "<docs path>"
Or edit ~/.codex/config.toml (shared with the ChatGPT desktop app and IDE
extension; a project-scoped .codex/config.toml works in trusted projects):
[mcp_servers.unity-manual]
command = "uv"
args = ["run", "--directory", "<repo>", "server.py", "<docs path>"]
Tools
All read-only (readOnlyHint):
| Tool | Purpose |
|---|---|
search_unity_docs |
Full-text search (all / manual / api) |
get_page |
Read one page as clean text (path from search results) |
list_sections |
Browse manual chapters, or pages inside a chapter |
find_api |
Find a class / member API page by C# name |
Index cache
%TEMP%\unity-manual-mcp\ holds one db file per editor (e.g. <hash>.db)
plus a manifest.json mapping each docs path to its db file. Switching editors
reuses the cached index; it is validated by HTML file count. Delete a db file
(or use --rebuild) to force a rebuild. --selftest reports stale entries
(db file missing) and orphaned entries (docs folder gone, db still there);
--prune drops the stale ones.
Credits
Fully written by Qwen 3.8 27b 🙂
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