Unity MCP Server

Unity MCP Server

Enables AI agents to query and control the Unity Editor, supporting scene management, GameObject manipulation, asset browsing, play mode control, and real-time editor operations through 52+ tools.

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README

Unity MCP Server

Unity 2021.3+ License: MIT MCP Version

A Model Context Protocol (MCP) server for Unity that enables AI agents to query and control the Unity Editor.

What is MCP?

MCP is an open standard by Anthropic that allows AI systems to access external tools and data. This package turns Unity into an MCP server, letting AI assistants like Antigravity, Claude, and Cursor query your scenes, assets, and execute editor commands.

Features

  • 🎮 Scene Hierarchy - Query GameObjects, components, and structure
  • ✏️ Write Operations - Create, delete, and modify GameObjects in real-time
  • 🧩 Component Control - Add, remove, and configure components
  • 🎬 Scene Management - Open, save, create, and manage scenes
  • 🏷️ Prefab Tools - Instantiate, create, and inspect prefabs
  • 📦 Asset Browser - List and search project assets
  • 📁 Resource Access - Read scripts, prefabs, and ScriptableObjects
  • 📋 Console Access - Read and clear Unity console logs
  • ⚙️ Editor Control - Execute menu items, select objects
  • 🔧 Compilation Status - Monitor build errors and warnings
  • 📷 Screenshots - Capture Game View or Scene View (v2.1)
  • 🔍 Project Search - Search by name, content, or references (v2.1)
  • ▶️ Play Mode Control - Enter/exit/pause play mode (v2.1)
  • 🎮 Input Simulation - Keyboard, mouse, and UI interactions (v2.1)
  • 📋 Schema Support - Full JSON Schema for all tool parameters (v2.1)
  • 🔒 Secure - Localhost only, no external access

Installation

Via Git URL (Recommended)

  1. Open Window > Package Manager
  2. Click + > Add package from git URL...
  3. Enter:
    https://github.com/usmanbutt-dev/unity-mcp.git
    

Quick Start

  1. The server auto-starts when Unity loads
  2. Open Window > MCP Server to view status
  3. Click "Copy Config to Clipboard"
  4. Paste into your MCP client's configuration file

Available Tools (52 Total)

GameObject Tools

Tool Description
unity_create_gameobject Create new GameObjects (primitives supported)
unity_delete_gameobject Delete GameObjects from scene
unity_set_transform Set position, rotation, scale
unity_add_component Add components to GameObjects
unity_remove_component Remove components
unity_set_component_property Set component property values

Hierarchy Tools

Tool Description
unity_get_hierarchy Get scene GameObject hierarchy
unity_get_gameobject Get details of a specific GameObject
unity_get_components List components on a GameObject

Prefab Tools

Tool Description
unity_instantiate_prefab Instantiate prefabs in scene
unity_get_prefab_info Get prefab structure
unity_create_prefab Create prefab from GameObject
unity_unpack_prefab Unpack prefab instances

Scene Tools

Tool Description
unity_get_scenes List all scenes in project
unity_open_scene Open a scene
unity_save_scene Save current scene
unity_new_scene Create new scene
unity_close_scene Close a scene
unity_set_active_scene Set active scene

Asset & Editor Tools

Tool Description
unity_get_assets List assets in a folder
unity_get_project_settings Get project configuration
unity_get_console_logs Get recent console logs
unity_clear_console Clear the console
unity_execute_menu Execute a menu item
unity_select_object Select a GameObject
unity_get_selection Get current selection
unity_get_editor_state Get editor play/pause state

Compilation Tools

Tool Description
unity_get_compilation_status Get compile errors/warnings
unity_recompile_scripts Force recompilation
unity_get_assemblies List project assemblies

Screenshot & Search Tools (v2.1)

Tool Description
unity_take_screenshot Capture Game View or Scene View as base64 PNG
unity_search_project Search by name, content, or asset references

Play Mode & Input Tools (v2.1)

Tool Description
unity_enter_play_mode Enter play mode
unity_exit_play_mode Exit play mode
unity_pause_play_mode Pause/unpause play mode
unity_simulate_key Simulate keyboard input
unity_simulate_mouse Simulate mouse clicks
unity_click_ui_element Click UI buttons/toggles by name

Animation Tools (v2.2)

Tool Description
unity_set_animator_parameter Set bool/float/int/trigger parameters
unity_get_animator_info Get animator state, parameters, layers
unity_play_animation Play animation state by name

Material & Shader Tools (v2.2)

Tool Description
unity_get_material_info Get material properties and shader
unity_set_material_property Set color/float/int/vector properties
unity_set_material Assign material to renderer

Physics Tools (v2.2)

Tool Description
unity_raycast Cast ray and get hit info
unity_overlap_sphere Find colliders in radius
unity_add_force Apply force to Rigidbody

Asset Creation Tools (v2.2)

Tool Description
unity_create_folder Create project folders
unity_create_material Create material assets
unity_create_script Create C# scripts with templates
unity_move_asset Move/rename assets
unity_duplicate_asset Duplicate assets

AI Context Tools (v2.2)

Tool Description
unity_get_scene_summary Compact scene overview for AI
unity_get_component_schema Get component properties schema
unity_get_type_info Discover Unity component types

MCP Resources

The server also provides resource access via MCP resources protocol:

  • Scripts - Read C# source files
  • Scenes - Get scene metadata
  • Prefabs - Read prefab structure
  • ScriptableObjects - Read SO data as JSON

MCP Client Configuration

Add to your MCP client config (e.g., mcp_config.json):

{
  "mcpServers": {
    "unity": {
      "command": "node",
      "args": ["path/to/Packages/com.community.unity-mcp/Bridge/mcp-bridge.js"]
    }
  }
}

Note: Use the "Copy Config to Clipboard" button in Window > MCP Server to get the correct path.

Example Queries

Once connected, ask your AI assistant:

  • "Create a red cube at position (0, 2, 0)"
  • "Add a Rigidbody to the Player object"
  • "What GameObjects are in my current scene?"
  • "Show me the components on the Player object"
  • "Open the MainMenu scene"
  • "What compilation errors do I have?"

Requirements

  • Unity 2021.3 or later
  • Node.js (for the MCP bridge)

Related Packages

License

MIT License - see LICENSE

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